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The Dragon Age: Inquisition Thread

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Plus American/Canadian devs can get away with much, much more than anyone else. If game like DA2 was made by a German or, God forbid, Eastern European dev they would be mocked, derided or at best completely ignored by the mostly Kwan "journalists". Ppoor production values, stiff animations, bad voiceovers, we would never hear the end of it. But since it's Bioware DA2 is a 80 game on Metacritic and everything is just spiffy.
 

Crevice tab

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Has anyone commented yet on how very little that the protagonist's organization does resembles an actual inquisition? You don't need to ask too many questions to figure out who your enemy is. The main antagonist is a 10-foot tall monster who rides around on a dragon; he's pretty hard to miss. He has two main groups of allies. One are a bunch of guys who glow red, may have crystals sprouting out of their bodies, and are occasionally 15-foot-tall behemoths. Identifying them takes minimal investigation. His other allies are all from a different ethnic group originating in a different continent and walk around in recognizable robes and hoods, with 7-foot tall staves strapped to their backs. I can think of one war table mission and one quest where your primary job is to investigate and expose something that wasn't obvious to the characters, let alone the player. I guess you hold trials and sometimes establish punitive conditions for redemption? But the goals of those aren't generally to get people to confess and repent; the truth of the charges brought before you is always known. The Inquisitor doesn't really inquisit; he's a lot more of an imperator or declarer.

Then there's weirdness like how when the most powerful country in the world suddenly starts trying to help with the problem of the demon army invading the world, their forces are supporting the Inquisition's, rather than the other way around.

You resemble a religious military order a lot more than anything else, complete with fiefs, quasi-nation status, religious origins, participation in the wars of sponsoring nobles, etc.

I'd be curious what the history of organizations called "inquisitions" in gaming is. My impression was that it was introduced in Warhammer 40K as an indication of how messed up the universe was: humanity's entered a futuristic dark age, complete with an Inquisition that's such a bunch of assholes that they murder entire planets if they suspect heresy. Then depictions within the setting gradually started portraying some of them as reasonable people who had to make hard choices, which naturally was a lot more relatable and popular than Space Torquemada. This eventually became the template of what an inquisitor is. I get that RPGs have a lot of weird conventions, but this one seems personally jarring. It'd be like seeing a game made in 2500 that features these bland do-gooders who are called the Schutzstaffel because they hunt down evil.

An actual inquisition would not only upset the masses of mindless biodrones but would also require Bioware to give some thought to quest design and writing which is obviously beyond them. They couldn't write a coherent plot to save their lives- their best attempt at political intrigue and investigation is the Winter Palace fiasco which somehow manages to be even more boring and stupid than the rest of the game up to the point where the over the top shit combat is actually a relief from watching walking clichés plotting with all the skill and acumen of three year olds.

I wouldn't have thought I'd ever praise Warhammer 40K for good writing and mature, deep and nuanced characters but Bioware has a way of lowering standards until they hit rock bottom.
 
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Xor

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Look on the bright side. I hear Inquisition is doing horribly.
 

yes plz

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Did they fuck up badly though. The reception from these "journalists" and casuals seem to indicate otherwise. Of course, from what I have seen, people with actual standards didnt seem to be all that impressed by the game.

It seems to me like if a huge scale of the world and freeroaming automatically excuses the games of pretty much all flaws they have. "Hey I can go anywhere I want, 9/10 GOTY!" It's like these people pride themselves in swimming in this huge swimming pool, nevermind the fact that they are swimming in piss. But hey, it is what is cool and trendy now. Huge open worlds with plenty of lifeless landmass and meaningless checklists to complete. Quantity not quality matters now.

Even looking at their official forums, there's quite a few threads bitching about the lack of any decent side content and how much shitty filler the game has. Of course those threads are also filled with apologists defending the game and how much they actually did enjoy collecting shards and killing infinitely respawning packs of wolves.
 

Merlkir

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For whoever said the visual design is bad - no, it isn't.

As a game with elves and dwarves and dragons, it has way too much out there stuff that makes it look interesting. The armour design is still not realistic, but it's at least believable and the models are not butt-ugly. Today I got the Art of... book and it's quite pretty, a lot of thought and work went into the game.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Dragon Age Inquisition And The Illusion of Choice

I just completed Dragon Age Inquisition for the second time.

My first impressions of the game were great; I was quick to label it Bioware’s best since Knights of the Old Republic. I, however, saw some of the game’s flaws during my second playthrough. The first time, I was an elven rogue. I decided to be a human warrior in my second playthrough—even if they removed the dual wielding option from the class.

I remembered most of my dialogue options from my time as an elf rogue, and chose to pick different ones as a human. I soon realized one of the biggest flaws of the game, which will make itself present when you decide to replay it: There are no real choices in the game that impact the world.

Bioware is known for developing games with branching storylines; Knights of the Old Republic was a perfect example of this. You could free Wookiee slaves or side with the greedy Czerka Corporation on Kashyyyk, you could redeem Yuthura Ban on Korriban--making her appear on Dantooine; and you could fall to the dark side and kill most of the characters with whom you travelled. You felt like your choices had consequences. Dragon Age Inquisition doesn’t have choices, but the illusion thereof.

Before continuing, I would like to issue a spoiler warning for those who haven’t played the game yet: Major plot points will be revealed in this article.

The biggest choice you make in Inquisition is whether to side with the Mages or Templars. There is a sinister force manipulating both sides in a Palpatine-esque manner, and you must save one from plunging into darkness. Regardless of your decision, Corypheus reveals himself as the villain and attacks Haven with a massive force of Red Templars or Venatori-enslaved mages.

This is one of the best parts of Inquisition, and my knuckles were white as I gripped my controller trying to save as many townspeople as I could. There’s one problem: the aftermath. If you side with the Templars, there are still Red Templars interspersed throughout the world. In addition, if you side with the Mages, you still encounter Venatori agents—making you wonder how much weight your choice held.

This doesn’t even include the leaders of the Mages and Templars, both of whom can appear as potential bosses depending on the side you choose. After arriving at Skyhold, the leader of the order you saved has little impact on the overall narrative. He or she is tucked away in the castle and is capable of only shining an expositional light on the game's story.

The game tells you that your decision between Templars and Mages has impact on your companions. You will see a list of which characters approve or disapprove of your choice. But I didn’t even feel that. I could still romance Cassandra even though she “greatly disapproved” of my decision to side with the Mages. Some may argue that this is a more dynamic system; just because a person disagrees with a decision you make, doesn’t mean that he or she dislikes you. I see this point, but there didn’t appear to be a breach of trust with any of my companions. They greeted me the same way.

I would have liked there to have been some greater challenge at winning your often-disapproving companions' trust back: a gift-giving mechanic, or some philosophical conversation where you could persuade them to your line of thinking. But there isn’t any of that. In Origins, you could make Leliana less fanatically devoted to the Chantry by selecting the right dialogue options. In addition, you could make Alistair less terrified to be the king; you literally had the option of whom to make the ruler of Ferelden in the first game.

Next is the game’s ending, which felt rushed. My first time playing, I racked up 100 hours gathering my soldiers and building the might of my Inquisition—thinking that there would be some reward for doing so at the end of the game. There is a precedent for this in gaming, and I will reference a tabooed RPG to make my point: In Final Fantasy X-2, the ending of the story depended on how many side-quests you completed. If you simply played through the story, then Yuna would not be reunited with Tidus; if you completed a majority of the game’s sidequests, Yuna would be reunited with Tidus; and if you completed the game, there would be a bonus post-credits clip of Tidus talking about how he returned.

But I digress; I was expecting something like that for the end of Inquisition. I was hoping to have Corypheus march to the doorstep of Skyhold with a massive force, only to be repelled by the Inquisition I had gathered. But there was none of that. He merely warped through the portal, and my character rushed to end him. Morrigan reflected on some of my decisions in her post-game narration. But I didn’t feel like I changed anything or made any meaningful decisions.

Dragon Age Inquisition is still an excellent game and a great improvement on its predecessor, Dragon Age II. But Bioware is known for totally immersing you in their games. And with the knowledge I now have about the game’s choice system, I felt more involved in Dragon Age Origins than I did in Inquisition.
 

Merlkir

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Either that's a repost of an article from somewhere else, or two different guys wrote the same thing. :D

I kind of wish it was possible to mod Inquisition heavily, to add that big siege at the end, where all the agents you gathered and all the Skyhold improvements you made at least fucking appeared on screen doing something. (if not changed the ending mechanically)
 

Merlkir

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:DDD Yes, they should've killed them all off, nobody would've been angry about it at all.

If I may ask, I know you've stated that you've seen theories of fans and mused about whether they're correct or incorrect - but have you ever seen any of these theories and thought 'Wow! That would have been a cool alternative!'?

"Not really. We have our own ideas regarding what the story is and where it should go, and seeing ones that are different don’t tend to inspire so much as make us shrug. That’s just not what DA is, to us.

Although I do recall one instance, shortly before the game came out…there was a thread on the BioWare forums where someone expressed a fear that we were going to use the explosion at the Temple of Sacred Ashes as some kind of “clearing house” where we would kill all characters that existed in a state of “might-be-dead-might-not” import flux…like the DAO Warden, Alistair, Anders, etc. etc.

I remember reading that and suddenly shouting to the rest of the team, “HOLY SHIT WHY DID WE NOT THINK OF THAT??” Alas, we were already too far down the rabbit hole to change direction.

That would be the only instance I can recall, though."

http://www.reddit.com/r/dragonage/comments/2rcnmj/david_gaider_answers_some_more_questions_asexual/
 

Merlkir

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Looking at Sera's concepts in the book, oh em gee. She's based on Yolandi from Die Antwoord.

die-antwoord_yolandi-visser_.jpg
 
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I wonder if in the next Dragon Age game, Bioware will add a forgotten race of Furries. They could make a massive amount of money.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
hi guys. why does this topic is almost as twice as long as Divinity's? Is this game twice as good? Men, I clearly missed the best game of the previous year, because DOS was damn good, so DAI has to be a masterpiece.
 

Suicidal

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hi guys. why does this topic is almost as twice as long as Divinity's? Is this game twice as good? Men, I clearly missed the best game of the previous year, because DOS was damn good, so DAI has to be a masterpiece.

Well DOS is actually fun to play but in case of DAI the best kind of entertainment to be had involves raging about it on the forums.
 

Azeot

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hi guys. why does this topic is almost as twice as long as Divinity's? Is this game twice as good? Men, I clearly missed the best game of the previous year, because DOS was damn good, so DAI has to be a masterpiece.
this is old as shit.
Use the search function and marvel yourself at all the D:OS threads there are.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
hi guys. why does this topic is almost as twice as long as Divinity's? Is this game twice as good? Men, I clearly missed the best game of the previous year, because DOS was damn good, so DAI has to be a masterpiece.

Play it brother and join us in the rage.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamebanshee.com/news/114919-how-dark-souls-influenced-dragon-age-inquisition.html

There has been no shortage of Dragon Age: Inquisition-themed coverage during the holidays, but you might have nonetheless missed this short audio interview with creative director Mike Laidlaw over at Joystiq. Rather than talking about the game generally, the interview focuses on how Demon's Souls and Dark Souls influenced the latest in the Dragon Age series, which mostly translates in the way the title handled long-term resources and the inherent risks and rewards of exploration.

trolololololo
 

Gondolin

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