oldmanpaco
Master of Siestas
That's true. After NWN they decided to cater to the console crowd and everyone know what that means: lots of money but declining/limited games.
As you well should.I hate myself.
No, it's exactly 100, not counting the DLC ones. I know this because I counted.
That's true. After NWN they decided to cater to the console crowd and everyone know what that means: lots of money but declining/limited games.
At least DA2 stayed true to the tone, because Inquisition dropped it. Suddenly it went from bloody, depressing, dark and somewhat comedic setting to.. Flashy, colourful and dull setting.
If people think "I want to be a dragon" is lame as fuck, it triumphs over any supposedly funny or clever line the Inquisitor has.
This is not just a narrative or technical issue. On top of being completely unjustifiable. And on top of being fucking lazy. DA2's constant respawning happened in most every single encounter. Not even the Rift Battles from Dragon Age: Inquisition reach the level of a single run in with random bandits in Kirkwall's market.Yeah, the presentation was terrible. But that's a cosmetic issue and it shouldn't lead us to "worst game ever" conclusion.
This is not just a narrative or technical issue. On top of being completely unjustifiable. And on top of being fucking lazy. DA2's constant respawning happened in most every single encounter. Not even the Rift Battles from Dragon Age: Inquisition reach the level of a single run in with random bandits in Kirkwall's market.Yeah, the presentation was terrible. But that's a cosmetic issue and it shouldn't lead us to "worst game ever" conclusion.
This is not just a narrative or technical issue. On top of being completely unjustifiable. And on top of being fucking lazy. DA2's constant respawning happened in most every single encounter. Not even the Rift Battles from Dragon Age: Inquisition reach the level of a single run in with random bandits in Kirkwall's market.Yeah, the presentation was terrible. But that's a cosmetic issue and it shouldn't lead us to "worst game ever" conclusion.
The purpose of the reinforcements during encounters is to force some resource management. The problem with DA2 wasn't the reinforcements, which are a good idea, but the fact that most enemies are simply indistinguishable from each other. All but a handful of encounters are complete cookie cutter reskinned versions of the same shitty enemies you chopped to pieces 2 minutes ago using the same 2-3 gimmicks that didn't work the first time (like the odd rogue going invisible and backstabbing you). Having reinforcements show up after a tough battle against distinct enemies would be an entirely different experience.
also having reinforcements teleport in right into the middle of the group ruins the tactical angle.
It ruins your party formation... same as every forced cut scene to be honest so its not as huge as compared to Origins.
Drops origins, play faggout 4 and nu males sky. Truly the shill is an incomprehensible creature.I almost bought origins which is on sale for 5$ but then i came to codex and it reminded me how shit it is, thanks codex, saved 5$
I almost bought origins which is on sale for 5$ but then i came to codex and it reminded me how shit it is, thanks codex, saved 5$
I almost bought origins which is on sale for 5$ but then i came to codex and it reminded me how shit it is, thanks codex, saved 5$
You still spent too much.