Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,348
Well, they were right about Expeditions: Conquistador.
I don't think I've ever played an RPG where money was more useless. Take the most "money is useless!" RPG you have ever played and multiply that by a thousand. That's how useless money is in this game.
Also, I finished it and fuck Bioware. I've been waiting for the pay-off of the old god baby since Origins, yet they never properly explore it or its implications. Fuck that shit.
That wasn't an obstacle for Bioware on other subjects, e.g. Leliana's death.Also, I finished it and fuck Bioware. I've been waiting for the pay-off of the old god baby since Origins, yet they never properly explore it or its implications. Fuck that shit.
They could never follow that up well because you could decide not to do it and your saves carry forward.
That wasn't an obstacle for Bioware on other subjects, e.g. Leliana's death.Also, I finished it and fuck Bioware. I've been waiting for the pay-off of the old god baby since Origins, yet they never properly explore it or its implications. Fuck that shit.
They could never follow that up well because you could decide not to do it and your saves carry forward.
The whole game is kind of an "in theory this would be great" and then the execution sucks. In theory making the locations massive for more exploration than Origins and DA2 had is a good idea. In theory leveling up your cult as well as yourself is a good idea. In theory the war room stuff is a great idea to add strategy depth to the role-playing. In theory in theory in theory.
Execution-wise it's an MMO busywork simulator.
Also, I finished it and fuck Bioware. I've been waiting for the pay-off of the old god baby since Origins, yet they never properly explore it or its implications. Fuck that shit.
First of all, the game must be pretty good, otherwise you wouldn't sperg so much about different builds.76 hit at 300% weapon damage? Hello? Wake the fuck up.
Wait, Steve! Dagger has higher DPS and therefore is more rewarding than bows!
WRONG LAH!
Absolutely WRONG.
Your DPS means dick if you had to reposition every few seconds to land regular attacks. You also had to contend being squished by Dragons or other big bad's AOE. Not to mention knockdowns and shit mean you had to worry about when to go in and when to go out.
And your active skills barely scratch the mobs on the region of 1000+ DMG that Longshots can do. That doesn't even include Full Draw dealing 1600% Damage as opener. If that Full Draw crits, it's 3000 damage. It's instakill on non-heavy armor mobs.
Sounds like the Elder Turds.The whole game is kind of an "in theory this would be great" and then the execution sucks.
First of all, number 9.your assessment is largely true, but not entirely accurate
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First of all, the game must be pretty good, otherwise you wouldn't sperg so much about different builds.
First of all, you cannot just file everything under 9).First of all, number 9.your assessment is largely true, but not entirely accurate
Secondly, Flask of Fire - Thousand Cuts.
Thirdly, 32 seconds later - Thousand Cuts again.
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First of all, the game must be pretty good, otherwise you wouldn't sperg so much about different builds.
See, RK47? Told you so... Less and less acid in your video comments... The turd's growing on you.
Then again, maybe it's just some sort of survial mechanism kicking in to make you endure the pain. Dunno.
*gasp!*Non-spoiler version: Bioware are terrible at letting you act one way for hours and then forcing you to act a completely different way to serve their stupid soap opera plot.
She was, at some point, rather 'ugly' or 'realistic' in the earliest trailers. A lot of people even made fun of that fact in these forums. My best guess is that enough people whined in the BSN to get her prettified.While reading through a review of DAI I found an official quote from Matt Rhodes, lead artist on DAI, on why 'the characters are ugly':
"For those who are interested, we have been very calculated when it comes to engineering our characters imperfections. The development process has a built in erosion mechanism: many stakeholders in many review meetings tend to trim away a characters humanizing flaws and oddities, leaving little more than "pretty" and "safe" . Strip and shave most game characters today and you'd be hard pressed to tell most of them apart. We've worked very hard on Inquisition to safeguard our characters from this erosion process. We want to give them more identity than just their clothes, hairstyle and makeup. It's our hope that after you've spent some time with them, our character's will be as inseparable from their quirks, flaws and oddities as your own friends and family are from theirs"
Trans.: we went for 'realism.'
Tracing the source, however, I found that the statement was made by Rhodes in a thread on Morrigan being ugly in DAI.
...What? And here I thought Morrigan was one of the best looking female characters in DAI when put beside their other offerings.
Look I just ran out of shit to complain about.
Ah. So that's why everyone and their poodle wears a metric shitton of makeup, 1-hour hair and gay-designer clothes in this game.Azarkon said:Trans.: we went for 'realism.'
Yup, she looked like a horse of indeterminate sex in the first published pic. A small touch-up seems to have done the trick.She was, at some point, rather 'ugly' or 'realistic' in the earliest trailers. A lot of people even made fun of that fact in these forums. My best guess is that enough people whined in the BSN to get her prettified.
Here's hoping you manage to find all 31/31 secrets and the 10/10 halla statues while delving into the intriguing politics of Orlais.Don't worry, we're going to the Orlesian ball tonight, the game will get even better.