The sad thing is that they do this so they net some good points in the LGBT community. When competent writers write a story, first they make the basic idea, then they develop the story arc, and the characters. If the story needs a lesbian or gay or trans character, great, let them have it. But at Bioware, it goes like this. First breainstorming meeting: OK guys, whatever the story will be, we will need gays and even a trans person. Also, you must be able to fuck everybody.They're just giving what the people want.
Kotaku praised their representation of Trans-ppl:
https://archive.today/DVXfp
I'm not annoyed, and I don't play their games. I still don't like it if people hail them as the best writers in the industry because that basicly shits on the really talented writers in the industry.I
If you're annoyed by Bioware's approach, why play the game? Why bother talking about it? Products are made when people want them and Bioware games have a market, nothing wrong with that.
Schtick, tokenism, both are words that simply mean you don't like the fact there are people who want this and that Bioware listens to the demand.
Also, you must be able to fuck everybody.
The big question is, why are Codexers discussing "The Game Awards" as if it had any credibility? Giving thought to some nonsense award show is so out of character, I thought that was exclusive to popamole sites!So, this game is now GOTY. I guess it is now a good game.
It's a niche that happens to be popular, what's the problem? I bought Origins for my flatmate last week, her first cRPG, and she's finished it in a few days, absolutely loved it. (and yes, she did like characters, companions, romance etc. what you'd call the girly shit, but her favourite area was Orzammar and the Deep Roads, she got into the combat, character stats and all that too. )
If you're annoyed by Bioware's approach, why play the game? Why bother talking about it? Products are made when people want them and Bioware games have a market, nothing wrong with that.
Krem does fuck all for me, but I'm ignoring the entire Iron Bull thing for now, so I don't really care. Schtick, tokenism, both are words that simply mean you don't like the fact there are people who want this and that Bioware listens to the demand. The supposedly "token" character doesn't make the game worse. (the uneven pace and grindy MMO design do) "Resources/time could've been spent on better/more important aspects of the game" is the whining of an armchair designer.
Whoopty fuckin' doo.
Divinity: Original Sin got even better scores from "journalists all over the world". Of course, it didn't reach the console-only journos, so there's that.Now obviously, Dragon Age: Inquisition is GOTY, journalists all over the world has given it 11/10 and the popamole masses raise it up as the new god of RPG's.
They're just giving what the people want.
Kotaku praised their representation of Trans-ppl:
https://archive.today/DVXfp
Schtick, tokenism, both are words that simply mean you don't like the fact there are people who want this and that Bioware listens to the demand.
Not really, you're missing the point. Tokenism isn't writing a character of a certain demographic, it's instead writing it in a way that's pure pandering, because you have to fill a quota. If you read the Kotaku article, you'll see that Weekes admits that he was going for a character with a more disturbing past, but then it was brought to his attention that it might be "triggering" to some people, so he just sanitized it, demonstrating that he has less commitment to the character he created than to appeasing a specific demanding demographic. If he had any conviction on the "literary" value of what he wrote for that character he would face controversy openly, but instead he decided to go the safe route. That's nothing but condescension.
They're just giving what the people want.
Kotaku praised their representation of Trans-ppl:
https://archive.today/DVXfp
Sorry for being confrontational here, but that's exactly the problem, and what makes it pathetic retarded pandering. A well written trans character, much like any other, would be aimed at any person. I don't need to be a woman in order to empathize and identify with a female character, just like I don't need to be black in order to empathize and identify with a black character, just like I don't need to be trans to empathize and identify with a trans character, and so on and so forth. A character that has more than one single dimension will "earn" my empathy on the basis of being human like myself, or, in the case of fantastical creatures or robots, on the basis of their human-like qualities. The fact that the character is so shamelessly empty of any traits other than their ethnicity/orientation/gender is precisely what makes it a failure. To be honest, a minority/unorthodox character would have great potential of making an impact on folks that aren't part of their demographic, if a good writer bothered with drawing their attention with interesting qualities and fascinating background, and then making those folks see things from the minority's perspective for a change. But that would require making those minority characters resemble real flawed human beings, which is taboo, because minority characters have to be awesome role models, otherwise their advocacy groups get outraged. So instead Bioware goes: "Hey, here's a trans character, for trans people like you! S/he is awesome and good. Please don't hate us".Either way, we're not the people this is aimed at and there's a ton of other content that's aimed at us, the general mass of non-trans people. I can live with that.
Sorry for being confrontational here, but that's exactly the problem, and what makes it pathetic retarded pandering. A well written trans character, much like any other, would be aimed at any person. I don't need to be a woman in order to empathize and identify with a female character, just like I don't need to be black in order to empathize and identify with a black character, just like I don't need to be trans to empathize and identify with a trans character, and so on and so forth. A character that has more than one single dimension will "earn" my empathy on the basis of being human like myself, or, in the case of fantastical creatures or robots, on the basis of their human-like qualities. The fact that the character is so shamelessly empty of any traits other than their ethnicity/orientation/gender is precisely what makes it a failure. To be honest, a minority/unorthodox character would have great potential of making an impact on folks that aren't part of their demographic, if a good writer bothered with drawing their attention with interesting qualities and fascinating background, and then making those folks see things from the minority's perspective for a change. But that would require making those minority characters resemble real flawed human beings, which is taboo, because minority characters have to be awesome role models, otherwise their advocacy groups get outraged. So instead Bioware goes: "Hey, here's a trans character, for trans people like you! S/he is awesome and good. Please don't hate us".Either way, we're not the people this is aimed at and there's a ton of other content that's aimed at us, the general mass of non-trans people. I can live with that.
To be honest, a minority/unorthodox character would have great potential of making an impact on folks that aren't part of their demographic, if a good writer bothered with drawing their attention with interesting qualities and fascinating background, and then making those folks see things from the minority's perspective for a change.
To be honest, a minority/unorthodox character would have great potential of making an impact on folks that aren't part of their demographic, if a good writer bothered with drawing their attention with interesting qualities and fascinating background, and then making those folks see things from the minority's perspective for a change.
i'd like to see a neanderthal character in an rpg someday
Schtick, tokenism, both are words that simply mean you don't like the fact there are people who want this and that Bioware listens to the demand.
Not really, you're missing the point. Tokenism isn't writing a character of a certain demographic, it's instead writing it in a way that's pure pandering, because you have to fill a quota. If you read the Kotaku article, you'll see that Weekes admits that he was going for a character with a more disturbing past, but then it was brought to his attention that it might be "triggering" to some people, so he just sanitized it, demonstrating that he has less commitment to the character he created than to appeasing a specific demanding demographic. If he had any conviction on the "literary" value of what he wrote for that character he would face controversy openly, but instead he decided to go the safe route. That's nothing but condescension.
Let's face it, Bioware panders. There are heaps of ego stroking. That's fine as long it's not pandering to someone specific? Unfair?
I read the article. I do think removing conflict and sanitizing your story can be detrimental. On the other hand, I understand that seeing a single character you can identify with and see them struggle in the same or similar way you have could be quite disheartening. Or empowering, if done right, I suppose. He decided to play it safe, they run a business after all. Either way, we're not the people this is aimed at and there's a ton of other content that's aimed at us, the general mass of non-trans people. I can live with that.