Grunker
RPG Codex Ghost
Definetely recommend Nightmare.
I picked Epic and franckly and until now, it's the perfect balance of difficulty and fun.
Now I just have to choose between the 3 extra characters. Found the bard underwelming, I think it will be paladin or priestess.
Out of curiosity who did you guys choose ?
EDIT : also, the adjancency bonus passives doesn't seem interesting for a first playthrough, much too situationnal, or am I missing something ?
I picked Epic and franckly and until now, it's the perfect balance of difficulty and fun.
Now I just have to choose between the 3 extra characters. Found the bard underwelming, I think it will be paladin or priestess.
Out of curiosity who did you guys choose ?
my review said:My recommendation: pick the priestess or, if you’re feeling frisky, the weirdly designed minstrel. I picked the paladin and lived to regret my decision as it is the only class design I actively dislike outside of the early game, where it was decent enough fun.
I never regretted my choice ofNow I just have to choose between the 3 extra characters. Found the bard underwelming, I think it will be paladin or priestess.
Out of curiosity who did you guys choose ?
The peasant you quoted plays current gen TB games, such as the ones Larian makes.
There is a yawning gulf between current gen TB accessibility and the accessibility of Jagged Alliance 2, Silent Storm and ToEE, which would break the peasant's brain.
Not in my era, and not in my genre. You come off as a console peasant the way you're harping on. Indeed, I'd go so far as to say that you're starting to sound like Fluent, Falksi and jRPGers.
Indeed, I'd go so far as to say that Diablo approaches the quality of a well-coded SHMUP. And if Diablo's bullet-hell didn't remind you of SHMUPs, then you're a peasant of gaming.
Everyone on the Codex should play this at least once.
A well stocked larder is no mean feat, bravo.sausages, cheese, ham and chickens regularly send me to the kitchen
Minstrel might be the most fun of the bunch, but he's also the character who needs the most work in order to get bang
Why are people here liking it?
- Cartoonish graphics
- Cooldowns
- Lackluster skill trees
- No character creation
- Only females can be caster
- Awful writing
- No glorious Dark Arts
- Very slow animations and low lethality in a TB game
- (...)
- low lethality in a TB game
Indeed:Minstrel might be the most fun of the bunch, but he's also the character who needs the most work in order to get bang
Aren't minstrels supposed to have to do the least work to get bang?
Indeed:Minstrel might be the most fun of the bunch, but he's also the character who needs the most work in order to get bang
Aren't minstrels supposed to have to do the least work to get bang?
Casting is unmanly anyway.Only females can be caster
Casting is unmanly anyway.
I rest my damn case., how conjuring a electric spear from the thin air and using it to impale enemies is less manly?
Have fun throwing it then.own a 175 lbf crossbow.
Picture or it didn't happen. Because IRL I have a 176 lbf crossbow, and I'll shoot an apple off your head if you look at me the wrong way. Just how I roll. /WillyTell.IRL, I owned a "medieval" axe till it broke and own a 175 lbf crossbow.
Indeed:Minstrel might be the most fun of the bunch, but he's also the character who needs the most work in order to get bang
Aren't minstrels supposed to have to do the least work to get bang?
Why are people here liking it?
- Cartoonish graphics
- Cooldowns
- Lackluster skill trees
- No character creation
- Only females can be caster
- Awful writing
- No glorious Dark Arts
- Very slow animations and low lethality in a TB game
- (...)
Glen Orbik (1963-2015): https://rpgcodex.net/forums/threads/d-d-5e-discussion.88595/page-119#post-7279819God that painting is soooo quintessentially nerdy D&D
(I seem to recall there was a discussion a while ago elsewhere about the artist, whose name of course I've forgotten - sadly he didn't do many paintings for games, but he did s-f and pulp cover type things.)
. It just requires attention to detail and the willingness to let some of your characters get knocked out, which I'll admit was a difficult thing for me to accept.