1991, or should I say 1SSI, was a good year for CRPGs. The Gold Box games reached its peak and SSI also released Shadow Sorceror as well as Eye of the Beholder 1 and 2, which were my favourite Dungeon Master clones.
I did get tired of real time blobbers midway through EOB2, though, when combat felt too much like cheating with its sidestepping technique to avoid monster attacks and basilisk stares. Even Black Crypt couldn't revive my enthusiasm for real time blobbers, but last year I really enjoyed Chaos Strikes Back, so I've decided to replay EOB1 and hopefully finish EOB2 later.
When reading the manual I realised that the rules are more like those of Baldur's Gate 1 and 2, and Icewind Dale, than of the Gold Box games.
Unless I'm mistaken this is the editions the games were based on:
Gold Box games: 1st Edition. Pool of Radiance had slightly different rules and felt more like regular D&D, though.
Eye of the Beholder games: 2nd Edtition.
BG 1+2 and IWD: 2nd Edition, but the Weapon Proficiencies and Feats were 3rd Edition rules.
IWD2: 3rd Edition
This means the level caps for non-humans are not as silly as in the Gold Box games, and there is no longer a need to go to a Training Hall if you want to level.
OTOH there seems to be no use of Intelligence for mages any more. In 1st Edition you needed 18 Int to cast lvl 9 spells, while in 3nd Edition Int is a dump stat like Charisma. Seems like a very weird design choice to me.
And the EOB games seems not to have implemented Dual Classing. At least I could find no mention of it in the manual.
There are fan made Amiga versions of
EOB1 and
EOB2 that uses 256 colours (same as VGA, but with higher res, if I understood correctly) and automap. But they require WHDLoad and this made me remember why I don't really miss the Amiga that much: instructions for Amiga "mods" are always as high tech and user unfriendly as possible. It's like the authors assume only other computer engineers will use their programs.
I managed to install WHDLoad from Workbench 3 using Amiga Forever, but that was as far as I got before I got a splitting headache.
If anyone has succeeded in installing and playing these Amiga versions of EOB I'd be grateful for detailed instructions for dummies on how to install them using Workbench 3 and Amiga Forever.