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The Guild Wars 2 Thread

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More in-depth information on traits, sigils, stats, etc.

Also, yeah, I check GW2Guru and I've learned some good stuff there but it's usually scattered all over the place in a sea of QQ threads

That guide there for instance is stickied but it's way too general, nothing but basic information.
 

fizzelopeguss

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80 levels is probably the biggest fuck up in this game, it's gonna all but obliterate people wanting to roll alts. And all because they wanted to sell shitty xp potions.
 
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Ulminati

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Any warrior ones stand out?

And while yer at it bro, would you add my newfagness to the Krew? Stokowski.5493

I'll toss you an invitan

80 levels is probably the biggest fuck up in this game, it's gonna all but obliterate people wanting to roll alts. And all because they wanted to sell shitty xp potions.

But all the fun stuff (pvp) already levels your alts to 80 for you :P
Plus the levels go by a lot faster than in other MMOs anyway
 
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Ulminati

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Greatsword works surprisingly well on a sPVP guardian. Not sure I'd take it into tourney. But bloodlust + spin2win racks up a huge amount of stacks in the clusterfucks. After that I can switch to sword+focus for single target deepz. Greatsword #5 is also pretty hilarious when holding keep on Niflhel, since there's always some jackass ranger or someshit standing on one of the ledges and plinking arrows at you. Pulling them into the middle of your group never gets old. The burst damage is pretty good too, plus with my utility skills all popped I got a pretty respectable 36k health pool people need to chew through.

The build looks like this:
http://www.gw2build.com/builds/simu....175.176.181.190.192.0.0.0.0.0.0.10.30.30.0.0

For skills you want 2-3 meditations. Judges intervention and smite condition are both really good. The third choice could be contemplation of purity if the enemy team has a lot of conditions. But I honestly prefer Bane Signet for the knockdown and additional damage. Signet heal is still the only heal worth considering in sPVP until they give shelter/healing breeze a category that lets you trait them. For the elite I'd usually say tome of courage and in a tourney definately get ToC. But due to how chaotic normal sPVP gets you usually get more bang for your buck by tapping all 3 virtues and channeling immortality. Especially fun do do if you see an enemy warrior about to do 100blades on you.

Traits are all crit chance/damage. The +10% damage to burning foes in Zeal works well with your Virtue of Justice refreshing on kills and stacks with radiant power minor in radiance. In radiance, you get +damage with swords and +crit with swords as well as 20% more frequent heals with signet CD reduction. This is also handy if you choose to go with bane signet. The real gravy is in valor though. The heal from Monk's focus is close to 2k even without healing power amulet. Getting the focused mind skill to make meditations instant is also more critical than you may think. Even though smite condition and contemplation of purity has no noticable cast time, they aren't instant. This means that when you get knocked down they go on cooldown. Likewise you can't trigger them while another skill (such as your greatsword or sword #3) is animating without interrupting that skill. Making them instant solves that.
The main weapon is meant to be sword/focus. If you find yourself mostly using greatsword it may be worth dumping 15pts in radiance and investing them elsewhere. If you wanted to be tankier, drop them in honor and get some healing power. You should still be critting enough to maintain near-permanent vigor and the selfless daring 15pt trait is really, really good. you could also go 5pt Virtues and 10pt in Zeal for greatsword power.

For gear I've found runes of divinity works the best. Simply because you'll be critting a lot and the +crit damage is wonderful. For sigils I'd plop accuracy on the focus and air on the sword since air appears to give the highest damage boost in a crit build. On the greatsword I like sigil of bloodlust, since it'll get stacked really quickly in a big teamfight which is when the greatsword usually comes out. Alternately you can swap greatsword for scepter/shield as a defensive/ranged setup. In that case I'd put energy on the shield and ice on the scepter. The energy is basically a free dodge when you switch to defensive weapons and chilled is an underrated condition for buying time, kiting and generally making yourself a nuisance.

Finally the amulet. I usually go Knights amulet with a 'zerker gem for a healthy mix of survivability and deepz. If you're completely nuts you could certainly go full glass cannon 'zerker/'zerker amulet/gem. But you'd go squish pretty quick in bigger teamfights. It's essentially a glass cannon warrior setup. You could also go soldier/'zerker amulet/gem if you're worried about being tanky, but I find knight is good. 20k baseline health, a little over 8k on my signet and 2-3x 2k on my meditations is usually enough to see you through a fight.
 
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80 levels is probably the biggest fuck up in this game, it's gonna all but obliterate people wanting to roll alts. And all because they wanted to sell shitty xp potions.
It doesn't take that long to reach 80. It's about the same time it takes to reach level cap in wow.
 

RK47

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For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.For skills you want 2-3 meditations. Judges intervention and smite condition are both really good.

This seems to be the Guardian's standard skill sets to have. :P
I'm doubtful on the lack of ranged weapons on Guardian for PVP though, people are so mobile that scepter immobilize and smite made ranged combat slightly more tolerable.
 
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Ulminati

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Depends. On a bunker build you usually want shouts or possibly spiritual hammr. Heck, even Signet of Judgement is probably better than meditations if you're holding a node. I'd usually say scepter/shield is a must on guardians too (and definately would in tPVP), but since people are pretty mindles sin sPVP greatsword works remarkably well.

You could even go out of your way to get the spiritual weapon traits and run spirit hammr/sword for lots of knockdown and damages. Although you'd be slightly squishier than a standard bunker guardian. Something like 20 zeal for spirit wepaon recharge + spirit weapons not consumed on use, 10 virtue for +50% spirit weapon duration, 30 honor for tanking stuff and the last 10 points I dunno
 

RK47

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Spirit Weapon is unwieldy and clumsy. If I really wanted a 'turret' build, I'd go Engineer.
I gave my engineer a spin last night. Too many buttans.
 

Multi-headed Cow

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80 levels is probably the biggest fuck up in this game, it's gonna all but obliterate people wanting to roll alts. And all because they wanted to sell shitty xp potions.
It doesn't take that long to reach 80. It's about the same time it takes to reach level cap in wow.
Before expansions or after? 'cause it took me months and months to hit 60. Or 50. I think it was 60 level cap at launch right?

Also Jeeeeeeeeeeeesus this has that salvaging shit from GW1. I had no goddamn idea what to do with that then and have no idea what to do with it now. And much like GW1 this did nothing to tell me when's a good time to salvage or why I want to salvage or anything. Haven't even started crafting yet and I figure I probably should. What would you comrades recommend for engineer, or is crafting hellish and doesn't go along nicely with leveling?
 
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80 levels is probably the biggest fuck up in this game, it's gonna all but obliterate people wanting to roll alts. And all because they wanted to sell shitty xp potions.
It doesn't take that long to reach 80. It's about the same time it takes to reach level cap in wow.
Before expansions or after? 'cause it took me months and months to hit 60. Or 50. I think it was 60 level cap at launch right?
After. Took forever to level on classic with that shitty quest layout.

Before expansions or after? 'cause it took me months and months to hit 60. Or 50. I think it was 60 level cap at launch right?

Also Jeeeeeeeeeeeesus this has that salvaging shit from GW1. I had no goddamn idea what to do with that then and have no idea what to do with it now. And much like GW1 this did nothing to tell me when's a good time to salvage or why I want to salvage or anything. Haven't even started crafting yet and I figure I probably should. What would you comrades recommend for engineer, or is crafting hellish and doesn't go along nicely with leveling?
Salvage in GW2 is basically destroying the item to get some base materials like ore from heavy armor or wood from a bow. Craft is good and goes well with leveling, because it gives really nice XP with recipe discoveries.

Good professions for engineer would be Huntsman/Leatherworker/Jeweler, any two of those makes items you use
 
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Ulminati

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Messing about with a conditionmancer build. It looks like it might be decentish vs mesmer since epidemic and deathly swarm allows me to tag the fucker even if my bleeds are on a clone. There's so much nice stuff in here. If the necro had an "explode conditions" skills that removed conditions from a target but did damage for each condition removed it'd be perfect. As it is I'm having a hard time seeing what to do after stacking 10 bleeds and a poison on my target. Definately lacks burst.
Corrupt boon looks like it's all kinds of hilarious against a shout guardian (especially one running Save Yourselves). Makes me wonder why I don't se eit used against me more often on my bunker guard.
 

RK47

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It's like a warlock then. Pressure HP types sure do have issues when the conditions are applied, and you're just auto-attacking cause you're out of moves.
I don't recall Wow Warlocks have that kind of problems, even WAR Online Bright Wizards kill shit with its 'increasing crit & risk' mechanic.
 
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Fucking bright wizards had no risk. They'd just faceroll and win. :mad: At least Sorcs had to work for the kersplat.

Staff 2+3+4 mark with the +size on marks stacks up to a pretty unpleasant pain zone. Generating lots of conditions atm, but I've accidentally killed myself a few times with Plague Signet. I need to get better at picking the right time to expunge my conditions with consume conditions/deathly swarm. Anyway, still getting used to the class. But spreading aids in a big clusterfuck sure nets you a lot of points.
k04IX.jpg
 

RK47

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How much does respec cost anyway at lvl 70-ish. Fucking trainers don't hang around in 70s zone. I really don't wanna waste time heading back n forth out of town.

Also:

Bonegrinder's Gully

Located in the far South East corner of Queensdale, there is a cave with a locked door with a sign that reads "Only truly threatening people may enter." To open this door, you must stand directly in front of the door and use the Threaten emote. "/threaten" This will cause the door to rise up for a few seconds, giving you an opportunity to enter. To exit the cave, repeat.
Inside a Level 14 Veteran Cave Troll will be waiting for you, along with 4 level 14 Cave Bats.
If you can defeat them, there should be a nice Rich Copper Vein waiting for you in the back of the Cave.


:lol:

I'm gonna park every single alt character there.
Any tips on beating those Troll + 4 CB combo in the cave?
 

RK47

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Great that's a fucking steal. I'm tired of using great sword in PVE. Good for trash mobs, but when events roll out and veterans start appearing, scepter + focus is just safer.

The less said bout the staff the better.
1- AoE Autoattack > OK I get it.
2-Throw an explosive healing orb > ???????
3- Symbol > Dmg enemy, buff swiftness, increases self doubt of gender orientation.
4- Buff > STAND AROUND ME LADS Imm LETTING>..LOOOSE>>...A ... BIG>.... FARRRRRRRPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP > Might 12.:lol:
5. YOU SHALL NOT PASS!
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Located in the far South East corner of Queensdale, there is a cave with a locked door with a sign that reads "Only truly threatening people may enter." To open this door, you must stand directly in front of the door and use the Threaten emote. "/threaten" This will cause the door to rise up for a few seconds, giving you an opportunity to enter. To exit the cave, repeat.
Inside a Level 14 Veteran Cave Troll will be waiting for you, along with 4 level 14 Cave Bats.
If you can defeat them, there should be a nice Rich Copper Vein waiting for you in the back of the Cave.
there's plenty of stuff that involves emotes, including a god statute you need to /kneel in front of, gw1-style.
 
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Ulminati

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Staff is nice in pvp. 12 stacks of might + 2k aoe heal is pure sexiness. With a virtue-spec, the haste from symbol is going to last pretty much the entire distance when you go to help at a point. Staff/hammer is a decent tanky support setup..
 

Mystary!

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Great that's a fucking steal. I'm tired of using great sword in PVE. Good for trash mobs, but when events roll out and veterans start appearing, scepter + focus is just safer.

Melee against bosses isnt as hard as it first looks thou. I would always get instagibbed when approaching one, but once you learn the pattern it's easy. Most of the time you wont take any damage at all untill they use their AoE skill, so you can safely whack away at them for a couple of seconds and just dodge away when it attacks, jump back in, whack, dodge, repeat ad nauseam. It becomes a QTE, but quite rewarding and exciting. And it's infact often safer than having to deal with add mobs that a ranged guy could run into.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I recently stopped playing because I can't decide whether to go with bombs and granades or flamethrower and rifle and whether I should choose turrets or alchemy. CHOICES, CHOICES.
 

Renegen

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I got interested in this from the screenshot thread. How is the gameplay? Is this standard WoW fare, extreme grinding, never ending end-game and all that? Does it feel rewarding to grow your character? Economy?
 
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Excidium

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Great that's a fucking steal. I'm tired of using great sword in PVE. Good for trash mobs, but when events roll out and veterans start appearing, scepter + focus is just safer.

The less said bout the staff the better.
1- AoE Autoattack > OK I get it.
2-Throw an explosive healing orb > ???????
3- Symbol > Dmg enemy, buff swiftness, increases self doubt of gender orientation.
4- Buff > STAND AROUND ME LADS Imm LETTING>..LOOOSE>>...A ... BIG>.... FARRRRRRRPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP > Might 12.:lol:
5. YOU SHALL NOT PASS!
Is it that hard to understand it's a support weapon?

Also if you don't explode the orb to heal it has a really low cooldown.
 
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Ulminati

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I got interested in this from the screenshot thread. How is the gameplay? Is this standard WoW fare, extreme grinding, never ending end-game and all that? Does it feel rewarding to grow your character? Economy?

There's much less grinding (level 79-80 doesn't take that much longer than lv 19-20), and you can choose how you want to go about it. Crafting yields a decent amount of XP, you can go explore other starter zones and gain almost as much xp as if you were doing the highest-level content your character could survive. In PVP you get all skills and max level instantly etc. The personal story is a mixed bag. It has its highs and lows (for the love of god, avoid human). It never becomes earth-shatteringly good but it can be a decent fantasy romp. The art direction is really, really good - especially in the Sylvari areas, some of the later charr areas and the lategame norn areas. Music is pretty neat too. There's a lot of nice hidden secrets to find in the various areas, and since there are no quest hubs the game actively encourages you to go off the beaten path and explore.

Gameplay-wise it's somewhat similar to wow. You have your hitpoint bar, monsters have their hitpoint bar, you whack each other until one does using icons in a hotbar. It's possible for abilities to miss if you use them out f range, some abilities shoot things in a line or an arc in addition to the standard AoE abilities. Dodging works quite well, as several monsters and most bosses have telltale animations followed by massive damage/knockdowns that rewards you for paying attention. You can respec your skill choices at any time outside combat and your traits for a trivial sum in all major cities.
 

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