There's much less grinding (level 79-80 doesn't take that much longer than lv 19-20), and you can choose how you want to go about it. Crafting yields a decent amount of XP, you can go explore other starter zones and gain almost as much xp as if you were doing the highest-level content your character could survive.
WvW sadly doesn't give you skills or equipment, and it's arguably the only part of the game that requires strategy. It's definitely the only part of the game that actually puts the MMO-factor of GW2 to good use.In PVP you get all skills and max level instantly etc.
Dodging works quite well, as several monsters and most bosses have telltale animations followed by massive damage/knockdowns that rewards you for paying attention.
WvW sadly doesn't give you skills or equipment, and it's arguably the only part of the game that requires strategy. It's definitely the only part of the game that actually puts the MMO-factor of GW2 to good use.
ITT we once again confirm that Manatee prefers hiding in a large zerg where his lack of understanding how his class works can pass unnoticed while he plinks at a gate.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Because the only way to have player input is to have invincibility moves?
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Because the only way to have player input is to have invincibility moves?
Invincibility frames on evades is something some action oriented games utilize. It becomes its on form of damage mitigation rather than a short range hop.
One really annoying thing about asura is that when you're downed the camera zooms all the way in, I was fooling with an asura thief it was a pain in the ass to use the downed teleport without seeing shit.I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
You mean the other races don't have it? Shit, I was sure player is supposed to not see what's going on around when he's downOne really annoying thing about asura is that when you're downed the camera zooms all the way in, I was fooling with an asura thief it was a pain in the ass to use the downed teleport without seeing shit.I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
Well my human thief can see shit around quite well most of the time.You mean the other races don't have it? Shit, I was sure player is supposed to not see what's going on around when he's downOne really annoying thing about asura is that when you're downed the camera zooms all the way in, I was fooling with an asura thief it was a pain in the ass to use the downed teleport without seeing shit.I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
With pony mounts!And/or dwarves instead of humans.
With pony mounts!And/or dwarves instead of humans.
Well, Zojja is supposed to be an annoying little cunt so the voice fits.Jesus wept.
can't. all dwarves died at the end of gw1.And/or dwarves instead of humans.
can't. all dwarves died at the end of gw1.And/or dwarves instead of humans.
But the profession is balanced.So I stopped maining my Mesmer because it's not so much fun to play in PVE. Recently have had urges to play it just in sPVP and WvW, but I think I will wait for the profession to be balanced because I don't really care for playing FOTM.