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The Guild Wars 2 Thread

rashiakas

Cipher
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Pathfinder: Wrath
After ~500 matches as mesmer I think it is the strongest class overall. There's only conditionmancers who can put up a fight, the rest is cakewalk. Also most fun to play in my opinion.
 
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There's much less grinding (level 79-80 doesn't take that much longer than lv 19-20), and you can choose how you want to go about it. Crafting yields a decent amount of XP, you can go explore other starter zones and gain almost as much xp as if you were doing the highest-level content your character could survive.

Downside is that the game effectively penalizes trying to challenge yourself. If you try to kill the hardest enemies you can or do the hardest quests it will be 5x as hard and take 5x as long for 5% more experience. Forget the RPG mechanic of doing something hard to gain levels, get used to doing pathetically easy things 5x faster. A lot of my early frustration with the PvE side was related to this. Now instead of being frustrated I'm just depressed.

In PVP you get all skills and max level instantly etc.
WvW sadly doesn't give you skills or equipment, and it's arguably the only part of the game that requires strategy. It's definitely the only part of the game that actually puts the MMO-factor of GW2 to good use.

Dodging works quite well, as several monsters and most bosses have telltale animations followed by massive damage/knockdowns that rewards you for paying attention.

Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.

Other than that Ulminati made a good post. Someone give him a gold star.
 
Self-Ejected

Ulminati

Kamelåså!
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WvW sadly doesn't give you skills or equipment, and it's arguably the only part of the game that requires strategy. It's definitely the only part of the game that actually puts the MMO-factor of GW2 to good use.

The_Laughing_Horse_by_u04elw2.jpg


ITT we once again confirm that Manatee prefers hiding in a large zerg where his lack of understanding how his class works can pass unnoticed while he plinks at a gate.
 
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ITT we once again confirm that Manatee prefers hiding in a large zerg where his lack of understanding how his class works can pass unnoticed while he plinks at a gate.

ITT we learn Ulminati thinks small groups of coordinated players aren't more important than zerging. Who needs those supplies and siege weapons anyway?

But hey, all that strategy in a 3 cap point format composed of 1v1s and 2v2s. Continue.
 

Norfleet

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Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.
 
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Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.

Because the only way to have player input is to have invincibility moves? :retarded:
 

Condiments

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Shoulder of Orion
Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.

Because the only way to have player input is to have invincibility moves? :retarded:

Invincibility frames on evades is something some action oriented games utilize. It becomes its on form of damage mitigation rather than a short range hop.
 

Angthoron

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I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
 
Joined
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Dodge is basically a game balance crutch. No matter how screwed up balance is anywhere in PvE or PvP, you can survive through well-timed dodges.
Wait, you'd rather have outcomes determined entirely statistically, disregarding any and all input from the actual player, than an outcome where actually playing the game has a significant impact? This kind of thinking what causes developers to create Tomahawk Boulders.

Because the only way to have player input is to have invincibility moves? :retarded:

Invincibility frames on evades is something some action oriented games utilize. It becomes its on form of damage mitigation rather than a short range hop.

The difference being that in those games it is implemented well. In GW2 your god mode button recharges faster than most of the moves you actually need to use it against (5-10s vs 10-30s).
 
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Excidium

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I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
One really annoying thing about asura is that when you're downed the camera zooms all the way in, I was fooling with an asura thief it was a pain in the ass to use the downed teleport without seeing shit.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
One really annoying thing about asura is that when you're downed the camera zooms all the way in, I was fooling with an asura thief it was a pain in the ass to use the downed teleport without seeing shit.
You mean the other races don't have it? :eek: Shit, I was sure player is supposed to not see what's going on around when he's down :x
 

Angthoron

Arcane
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I wanted to ask how you managed to zoom in so much that the character wasn't visible but then realized you're playing a ratman. Damn.
One really annoying thing about asura is that when you're downed the camera zooms all the way in, I was fooling with an asura thief it was a pain in the ass to use the downed teleport without seeing shit.
You mean the other races don't have it? :eek: Shit, I was sure player is supposed to not see what's going on around when he's down :x
Well my human thief can see shit around quite well most of the time.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Also the game should have had only Asura and Charr races (preferably at war with each other). The setting would be a lot better that way.
 
Self-Ejected

Ulminati

Kamelåså!
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Logan's the annoying whiny douche, zojja is the anoying little cunt, Eir is the tits and Tybalt is the BROest of BROs
 

Mangoose

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Divinity: Original Sin Project: Eternity
So I stopped maining my Mesmer because it's not so much fun to play in PVE. Recently have had urges to play it just in sPVP and WvW, but I think I will wait for the profession to be balanced because I don't really care for playing FOTM.
 
Self-Ejected

Excidium

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So I stopped maining my Mesmer because it's not so much fun to play in PVE. Recently have had urges to play it just in sPVP and WvW, but I think I will wait for the profession to be balanced because I don't really care for playing FOTM.
But the profession is balanced.
 

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