This character design is for an enemy in our turn-based tactical RPG. The Bannerman cannot attack, but is able to inspire his allies to fight harder with various buffs. If things go south, they will summon reinforcements!
Something a bit different this time! This a pine tree asset made for some of our outdoor combat environments in The Iron Oath.
This is the Temptress demon from our turn-based tactical RPG The Iron Oath. She is able to charm your characters, persuading them to fight against your party.
The Reaper is a boss from our turn-based tactical RPG The Iron Oath. He is capable of summoning ghostly blades, and if not dealt with, he can direct them towards one of your characters and deal lethal damage.
Something different again! This is a crypt tile that you see when exploring a dungeon in the game.
Show us a video of the strategy and merc management layer.
What is the max party size? Seems like 12 classes but could not find party size.
Makes good sense to me. You're not a single, tireless army, on the march and obliterating everything in your path; nor are you a tightly bound "adventuring party" who spends every waking moment together and delves dungeon after dungeon trying to assemble the Time Staff to save the world because you are the chosen ones, blah blah blah. It's a roster of mercs who assemble small strike teams for specific missions, get in, get out, go back and rest at HQ while other teams are mobilizing across the map to take care of other jobs.Yeah, not sure why they chose the mercenary company route when you can have a max combat party of 4.
nor are you a tightly bound "adventuring party" who spends every waking moment together and delves dungeon after dungeon trying to assemble the Time Staff to save the world because you are the chosen ones
Are you going from a video gameplay demonstration or writeups/KS pitch? If video, please link. I’m low key worried they are going to abandon the strategy aspects bc I’m not aware of any video showcasing it over the past few years.Interesting. Even so, it's an organization of small strike teams, not a single, irreplaceable "party", which is still a cool and good premise.
Unless something has changed in the past month, stable management is still a thing.Are you going from a video gameplay demonstration or writeups/KS pitch? If video, please link. I’m low key worried they are going to abandon the strategy aspects bc I’m not aware of any video showcasing it over the past few years.Interesting. Even so, it's an organization of small strike teams, not a single, irreplaceable "party", which is still a cool and good premise.