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The Last Of Us 2 - now with protagonist-murdering trannies

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Ashley is competent enough to not require constant babysitting
This reviosinism is pretty entertaining. I suggest you replay RE4, because Ashley is completely worthless and is unable to escape even the slowest of mexicans snailing after her huge tits.
I went back and checked some of the reviews for RE4 at the time of release and none of them even mentioned the escort mechanic. I would imagine if people really did hate it that much at the time then they would have taken some time in the review to criticize it. After all these reviewers were already the sorts of idiotic casuals who were praising the removal of the ink ribbons:

"In a highly welcomed move, Capcom has eliminated the ribbon-based save system that has been the backbone of the Resident Evil series. Now, you can save wherever you can find a typewriter, and thankfully they're located conveniently about the huge world." https://www.ign.com/articles/2005/01/07/resident-evil-4-7

and praising the general dumbing down of all the survival mechanics:

"I have played all of the Resident Evil games, but rarely all the way through because of the series' unforgiving resource management. Ammunition was so scarce that I would often end up bulletless and surrounded by zombies.

I often found myself at the end of a major battle in Resident Evil 4 with only three bullets left in my weakest weapon, but I soon discovered that this was not the end, as the game will spread just enough ammo around the next area to keep you going. You will also encounter merchants who exchange the treasures you find in your travels for weapons and health items and will upgrade guns to improve their power or reload time."

Others were even wishing that the game was further steamlined and retardified:

"There's one aspect of play that sometimes interrupts Resident Evil 4's exquisite pacing, and that's the necessity of having to fumble around in your inventory. Though you can readily switch between a gun and your trusty knife at the touch of a button, switching between different guns (or using healing items) requires you to go in to the inventory screen. A more streamlined means of weapon switching would have been convenient,"https://www.gamespot.com/reviews/resident-evil-4-review/1900-6115968/

If these blithering mongoloids didn't find Ashley annoying enough to write about, then I'm not sure who did. My personal recollection is that people were generally surprised that Capcom had managed to design the first game with an escort mission that wasn't terrible.

I replayed RE 4 recently.

Ashley is pretty easy to babysit, she occasionally gets grabbed by an enemy if you're slow but the enemies carry her away so slowly that it isn't exactly a big deal.

If you're entering a chaotic area with lots of Michael Bay-esque explosions you just tell her to wait somewhere safe.
 

Teut Busnet

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Codex Year of the Donut

so the tranny's father was conducting inhumane experiments that resulted in the deaths of former patients and the protagonist is the bad guy for killing him and saving the girl before the doctor murdered her?


...alright. Some 2deep4me shit I guess.

I don't even know what the problem was for 'Humanity'.

Why did they need a 'cure' so desperatley that they were willing to kill innocent people? Why did they all live so miserably in a destroyed city? It's not like hords of Fungies hunted every last human around. Joe and Ellie could wander through untouched nature for hundreds of miles. Just grab two dozen people and build a defendable village, Fireflies.

'Murderous She-Hulk Golfers out for Revenge' might be a less stupid story than the first part, tbh.

Actually, Joel's brother joined a group that did just build a settlement with people away from from others. That's in the game.

That's why I specifically mentioned the 'Fireflies'. The group killing people 'to find a cure'. (Was his brother a former 'Firefly'? It's been a while since I watched a 'Let's Play'. Doesn't matter though.)

Their motivation is flimsy at best. They're incompetent and reckless. Which is why there wasn't really a reason to sympathise with them and nothing to be 'conflicted' about.
 

sullynathan

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Not Europe
That's why I specifically mentioned the 'Fireflies'. The group killing people 'to find a cure'. (Was his brother a former 'Firefly'? It's been a while since I watched a 'Let's Play'. Doesn't matter though.)

Their motivation is flimsy at best. They're incompetent and reckless. Which is why there wasn't really a reason to sympathise with them and nothing to be 'conflicted' about.
His brother might have been one a long time ago. The conflict is on Joe's end and because we know for a fact that Ellie was immune.
 

Sentinel

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Ommadawn
Ashley is competent enough to not require constant babysitting
This reviosinism is pretty entertaining. I suggest you replay RE4, because Ashley is completely worthless and is unable to escape even the slowest of mexicans snailing after her huge tits.
I went back and checked some of the reviews for RE4 at the time of release and none of them even mentioned the escort mechanic. I would imagine if people really did hate it that much at the time then they would have taken some time in the review to criticize it. After all these reviewers were already the sorts of idiotic casuals who were praising the removal of the ink ribbons:

"In a highly welcomed move, Capcom has eliminated the ribbon-based save system that has been the backbone of the Resident Evil series. Now, you can save wherever you can find a typewriter, and thankfully they're located conveniently about the huge world." https://www.ign.com/articles/2005/01/07/resident-evil-4-7

and praising the general dumbing down of all the survival mechanics:

"I have played all of the Resident Evil games, but rarely all the way through because of the series' unforgiving resource management. Ammunition was so scarce that I would often end up bulletless and surrounded by zombies.

I often found myself at the end of a major battle in Resident Evil 4 with only three bullets left in my weakest weapon, but I soon discovered that this was not the end, as the game will spread just enough ammo around the next area to keep you going. You will also encounter merchants who exchange the treasures you find in your travels for weapons and health items and will upgrade guns to improve their power or reload time."

Others were even wishing that the game was further steamlined and retardified:

"There's one aspect of play that sometimes interrupts Resident Evil 4's exquisite pacing, and that's the necessity of having to fumble around in your inventory. Though you can readily switch between a gun and your trusty knife at the touch of a button, switching between different guns (or using healing items) requires you to go in to the inventory screen. A more streamlined means of weapon switching would have been convenient,"https://www.gamespot.com/reviews/resident-evil-4-review/1900-6115968/

If these blithering mongoloids didn't find Ashley annoying enough to write about, then I'm not sure who did. My personal recollection is that people were generally surprised that Capcom had managed to design the first game with an escort mission that wasn't terrible.
Why are you pretending that professional reviews reflect the opinion of people on the game? GTA4 got 10/10s everywhere and I remember the generalized butthurt and people calling it a shit game with no content compared to SA.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
EXRkpjPXQAIdE5s
 

vota DC

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What kind of alternate reality am I living in? People hated the Ashley sections of RE4.
It's not a "gameplay vs story" choice, it's not even choice at all. Of course they went for the "make her invincible, because otherwise it may frustrate players", it's not like could remove Ellie from the game and only spawn her during cutscenes, that would've been even lamer.

Maybe it would be a wisier choice.

LOL. Nice mental gymnastics. It's "technical reasons" when it's convenient for you.

ND are the same guys that did Crash Bandicoot. Pits were lethal and Crash could die falling inside because they managed to do so otherwise Crash would levitate over.
They did a game about protecting a girl from monsters. The monsters are ignoring her. Do you think that from the beginning their goal was a game about protecting a girl ignored by monsters or they had to renounce at monster attacking her for technical reasons?
Well techically could be even true that they had monsters attacking Ellie but they cut it because they fear that game journos would ragequit, it is the only non masochist reason to do something like that.
 
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And here's the ultimate thing, frustration is a natural response to most gameplay that has any degree of challenge. Keep removing stuff that players might find frustrating, in the interest of "preserving the immersive experience" or whatever the fuck buzzword they might use, and what you end up with is a movie with brief moments of interaction.
Sounds nice in paper but in practice there are precisely 0 people who have ever failed a stealth mission because the AI they were escorting decided to hug an enemy and responded with "Wow, cool challenge!".
 

Sentinel

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A picture worth a 1000 brofists :)

qxp6yxvm28x41.jpg
"For us, with The Last of Us specifically (Uncharted is a little different in our creative approaches), we don’t use the word 'fun,'" Druckmann told Buzzfeed when asked if the team ever tries to make the combat less serious. "We say 'engaging,' and it might seem like a minor distinction, but it’s an important one for us."

"We believe that if we're invested in the character and the relationships they’re in and their goal, then we're gonna go along on their journey with them and maybe even commit acts that make us uncomfortable across our moral lines and maybe get us to ask questions about where we stand on righteousness and pursuing justice at ever-escalating costs."

"Our aesthetic approach to violence is to make it as grounded and real as possible, and we watch - sometimes uncomfortably - a lot of videos from the world, right? The world that we know, and trying to say, 'Okay, we don’t want to make it sexy. How do we make it real?"

“We don’t use the word ‘fun’ with The Last of Us,” he explained. “We say ‘engaging’. It needs to be engaging. If the stakes are real, if you are invested in the character and their relationship, you’re going to go through and commit these actions that might – and should be – at times making you feel uncomfortable.”
 

ultimanecat

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Messages
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Who keeps letting this retarded comparison to RE4 happen? I’ve actually finished TLoU on Hard and there’s no comparison to be had:

-RE4 is a masterclass in action gameplay, tightly crafted set-pieces, and methodical escalation in player expectations. That last one is important because that’s what Ashley is - she’s less an annoying escort and more a method to make a player who is beginning to get a hold on most of the core aspects of enemy management to change up his tactics. At literally no time is her interaction with enemies beyond your control and if she’s consistently annoying you while playing it’s because you fucking suck. Furthermore, I can’t imagine anyone identifying with her or her relationship with Leon because even in the context of the plot Leon couldn’t give two rat fucks about her outside the job he’s been given. Ellie, on the other hand, is ignored by enemies but does become slightly more competent as the game progresses as a mark of her growing bond with Joel. But her relative lack of involvement means she isn’t really a consideration during most gameplay.

-Minus the plot, TLoU is a middling stealth game with okay shooting and action that emphasizes resource management on higher difficulties. Every aspect of what it does is done better by other games with a more focused approach, not least of which is RE4 which absolutely stomps the shit out of it when anything involving firing a gun is involved.

-I have no idea about time in cutscenes but if you legitimately care about RE4’s plot beyond chuckling at how bananas it is, you are probably either 12 or retarded. Meanwhile if you are playing TLoU for any reason other than it being a Sony-brand-sad-single-father-simulator, you are wasting your time.

-Big thing here: nobody cares about actually playing TLoU. It’s remembered for giving redditors and resetera wieners “the big feels“. I could live happily and never play TLoU again; meanwhile just writing about RE4 makes me want to fuck around with it some more.
 

Dexter

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"We believe that if we're invested in the character and the relationships they’re in and their goal, then we're gonna go along on their journey with them and maybe even commit acts that make us uncomfortable across our moral lines and maybe get us to ask questions about where we stand on righteousness and pursuing justice at ever-escalating costs."

“We don’t use the word ‘fun’ with The Last of Us,” he explained. “We say ‘engaging’. It needs to be engaging. If the stakes are real, if you are invested in the character and their relationship, you’re going to go through and commit these actions that might – and should be – at times making you feel uncomfortable.”
"Shoot this guy to progress the game!"
417103.jpg
 

Sentinel

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Who keeps letting this retarded comparison to RE4 happen?
*proceeds to compare them*
:nocountryforshitposters:

Mate, if you agree with me the comparison is retarded than why you trying so hard to defend its honor? Druckmann ain’t going to fuck you.
What do you mean? The ridiculous comparison wasn't brought up by me. I've already said it's a retarded comparison because they're not even in the same genre of games. Having an AI companion in a game where being detected doesn't matter and a stealth game are two completely different things.
 

Sentinel

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"We believe that if we're invested in the character and the relationships they’re in and their goal, then we're gonna go along on their journey with them and maybe even commit acts that make us uncomfortable across our moral lines and maybe get us to ask questions about where we stand on righteousness and pursuing justice at ever-escalating costs."

“We don’t use the word ‘fun’ with The Last of Us,” he explained. “We say ‘engaging’. It needs to be engaging. If the stakes are real, if you are invested in the character and their relationship, you’re going to go through and commit these actions that might – and should be – at times making you feel uncomfortable.”
"Shoot this guy to progress the game!"
417103.jpg
Don't think that ever happens in TLoU. It's one of the game's biggest problems narrative wise, how they want to make Joel a bad guy but never make him do any bad guy stuff, or rather, they never recontextualize it by showing you consequences of his actions. He's a little too aggressive but that's as far as it goes.
 

Dexter

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Don't think that ever happens in TLoU. It's one of the game's biggest problems narrative wise, how they want to make Joel a bad guy but never make him do any bad guy stuff, or rather, they never recontextualize it by showing you consequences of his actions. He's a little too aggressive but that's as far as it goes.
I thought the story of the entire second game was based on such an amazing emotional moment with an NPC you meet for 5 seconds?


quzxgut6myw41.jpg
 
Last edited:

ultimanecat

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Who keeps letting this retarded comparison to RE4 happen?
*proceeds to compare them*
:nocountryforshitposters:

Mate, if you agree with me the comparison is retarded than why you trying so hard to defend its honor? Druckmann ain’t going to fuck you.
What do you mean? The ridiculous comparison wasn't brought up by me. I've already said it's a retarded comparison because they're not even in the same genre of games. Having an AI companion in a game where being detected doesn't matter and a stealth game are two completely different things.

The comparison isn't retarded because they're different genres, it's retarded because, according to shit you posted, they couldn't figure out a way to make Ellie fun as an escort without it making the game suck to play and constantly turning the mediocre stealth sequences into mediocre action sequences (which, hate RE4 or no, it very deliberately integrates Ashley into the game). The original point wasn't that escort gameplay can't be compared in different genres, because it certainly can and so much so that pretty much everyone hates it regardless of whether it happens in an RPG, action game, turn-based strategy or anything else. The original point was that for whatever reason the makers of TLoU decided thematically to make an "escort mission" of a game but couldn't figure out how to actually make that game work . It's emblematic of how the original TLoU is very often about watching cutscenes and listening to conversations while moving planks around because the creators wanted to tell a story first and do all that other game shit second.
 
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So from what I read: Joel killed a bunch of doctors who wanted to perform deadly experiments on his protege, without her consent.

Also, these doctors had a history of failure, performing the same deadly experiments on more than a dozen victims, without coming up with a cure.

They are seriously pushing the „Jeol is the real bad guy“ based on this? :lol:
 

ultimanecat

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So from what I read: Joel killed a bunch of doctors who wanted to perform deadly experiments on his protege, without her consent.

Also, these doctors had a history of failure, performing the same deadly experiments on more than a dozen victims, without coming up with a cure.

They are seriously pushing the „Jeol is the real bad guy“ based on this? :lol:

The game does suggest that Ellie probably would agree to being vivisected if it for sure meant a cure but by that point she's not conscious to make a decision. But yes, going by what the game tells you, the people doing the procedure are incompetent, and yes, there is no way not to murder at least one doctor. I kneecapped him when I played (you're in a hospital - he'll live) and dude just died anyway.
 

Sentinel

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Who keeps letting this retarded comparison to RE4 happen?
*proceeds to compare them*
:nocountryforshitposters:

Mate, if you agree with me the comparison is retarded than why you trying so hard to defend its honor? Druckmann ain’t going to fuck you.
What do you mean? The ridiculous comparison wasn't brought up by me. I've already said it's a retarded comparison because they're not even in the same genre of games. Having an AI companion in a game where being detected doesn't matter and a stealth game are two completely different things.

The comparison isn't retarded because they're different genres, it's retarded because, according to shit you posted, they couldn't figure out a way to make Ellie fun as an escort without it making the game suck to play and constantly turning the mediocre stealth sequences into mediocre action sequences (which, hate RE4 or no, it very deliberately integrates Ashley into the game). The original point wasn't that escort gameplay can't be compared in different genres, because it certainly can and so much so that pretty much everyone hates it regardless of whether it happens in an RPG, action game, turn-based strategy or anything else. The original point was that for whatever reason the makers of TLoU decided thematically to make an "escort mission" of a game but couldn't figure out how to actually make that game work . It's emblematic of how the original TLoU is very often about watching cutscenes and listening to conversations while moving planks around because the creators wanted to tell a story first and do all that other game shit second.
Sorry, I can't help you. Learn to read. Only then are you allowed to reply to me. I'm not that interested in talking to a guy who's arguing with an imaginary person.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
TheSentinel, bro, why are you whiteknighting this normie pap? You of all people, often active on the weaboo forums with all those gameplay-centric games is allhu-akbaring The Last of Us of all games?

Literally everything about this game is impressive only in cultural vacuum. Stealth is barely a feature, gunplay is serviceable at best and you'll be only impressed by the writing if you have never read a single good book in your life and the only movies you ever watch is Marvel and Transformers.

This game is a patron saint of American commercial mediocrity, a videogame equivalent of Dunning-Kruger. A prestigious Codexer obsessed with this product is like a respected food critic admitting his favourite cuisine is Five Guys.
 

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