Rean can end up with Instructor Sara, that earns him mad respect as a protag.no.Move on, dude.just like cold steel
it's like talking about bg and then everyone assume it's about bear sex.
cold steel is boring and doing disservice to great series.
and rean is one of most bland and boring jrpg protagonists ever.
The Legend of Nayuta: Boundless Trails Localization Release PC Update
With the localized English version of The Legend of Nayuta: Boundless Trails now releasing, we thought it would be a good opportunity to talk about the improvements we made to the PC version since the original Japanese release.
Original PC Version Features
If you haven't done so already, you can read about that release here. It included a lot of work on ultrawide aspect ratio support, as well as
a bespoke mouse and keyboard control scheme which tries to get close to some of Falcom's previous PC ports such as Ys Origin. We also included high-quality anti-aliasing, and unlimited draw distance, among other things.
As I noted back then, for us at PH3, this was the first time we are porting a game which originally released for a very low-tech -- by today's standards -- platform. Some of the challenges we faced were related to this, and that continues to several of the improvements we made since. However, this relatively low level of technology also makes Nayuta extremely suitable to e.g. the Steam Deck, and we made some further improvements in that regard.
New Features and Improvements
I'm going to split this discussion into two parts -- the first one for general and smaller changes and tweaks, and the second one for everything that improves the Steam Deck (and portable PC gaming in general) experience in particular. Let's start with the first category:
- Add an in-game setting to toggle HD textures.
- Support for arbitrary UTF-8 installation paths (we got you, Björn!).
- Fix some minor errors, e.g. a partially broken special skill.
- Improved multi-controller support and settings UI.
- Many additional map geometry fixes, one example of which is pictured above.
The following improvements are particularly relevant for the Steam Deck, but also improve general quality, efficiency or compatibility:
- Texture deduplication, reducing the storage footprint by up to 40%compared to the baseline game with high quality textures.
- 16:10 aspect ratio support, which means you can enjoy the game on the Steam Deck without black bars!
- We implemented Steam Dynamic Cloud Syncfor smoother switching between playing on multiple computers or devices.
Conclusion
As always, I particularly want to thank all of the great QA testers involved with this project. Without them, the release would certainly be a lot less polished and stable. And of course all the members of PH3 who worked on the port, NISA for the localizations, as well as Falcom for the original game.
- Peter "Durante" Thoman, CTO, PH3
I hope they don't downgrade the TB experience in favor of realtime.
Anyone read the VNs at the end of Reverie?
- To activate link abilities (now called shard skills), characters usually have to be standing right next to each other. There is only one link ability that can be activated with two characters standing on opposite sides of the map (the shield shard skill).
- United Front and Team Burst is gone.
- Orders are gone.
- You can no longer steal turn order bonuses. They are attached to the character/mob. Even if you manage to delay a mob, the mob's turn order bonus is delayed with them. You can now only steal turn order bonuses from a mob if you break (now called stun) them, which is hard and you might only do it once per boss fight.
- S-crafts no longer deal more damage at 200 CP.
- To use an S-craft, the character must have 2 stacks of Boost activated. Boost only lasts 3 turns. The boost gauge is only built up by physically attacking enemies, so if your team is spamming arts then you won't be able to build up the boost gauge to S-craft spam. In past games you could have a mixed team of S-craft and arts spammers, but in Kuro you are heavily incentivized to pick one or the other.
- I've noticed that some bosses will immediately pop their S-craft on their next turn if you pop yours. Fortunately these boss S-crafts don't seem to be raid wide so you can move the rest of your team far away from your tank and they won't get clipped by the S-craft if your tank is S-craft spamming.
- Abyss difficulty is gone. Nightmare is once again the hardest difficulty but it very easy. Haven't gameovered once so far.
Talked about it towards the end of my Reverie notes.
Are you using the fan translation or did they ever release an English version on Steam?I am three chapters into Kuro no Kiseki.
Are you using the fan translation or did they ever release an English version on Steam?I am three chapters into Kuro no Kiseki.
*sigh* S-rank is a secret rank! Only S-rank bracers and their confidants know about it! Making someone an S-rank bracer for publicity purposes is pointless if the public doesn't know about it!
Ah, so now the Bracer guild's rules matter when you decide it should!