I thought the weapon breaking would be super annoying but it really isn't. If I were to attack the mechanic I'd more just say it's pointless. Every fight your weapons break but you get new roughly equivalent ones in exchange, so it's more just busy work than anything. It's not like "OMG NO WEAPONZ" ever happens, even once. Once you get super sword it all becomes even more pointless, because you only need weapons for brief intervals while it's recharging and a lot of those intervals won't be filled with combat. In the second half of my play experience I mostly ignored dropped weapons.
A lot of the "Western RPG" influences in the game amount to not much at all really. The large open world is mostly empty of interesting and unique content, the cooking can be done on a very basic level (meat plus fruit, rinse and repeat). The armor upgrade hunting is about the most in-depth thing I messed with, and once you have level 3 or higher armor you're pretty much invincible. Honestly I think the game is probably better the more classic Zelda you try and play it, focusing on quests and treating the shrines as heart pieces and beating the game in 40 hours instead of 200.
A lot of the "Western RPG" influences in the game amount to not much at all really. The large open world is mostly empty of interesting and unique content, the cooking can be done on a very basic level (meat plus fruit, rinse and repeat). The armor upgrade hunting is about the most in-depth thing I messed with, and once you have level 3 or higher armor you're pretty much invincible. Honestly I think the game is probably better the more classic Zelda you try and play it, focusing on quests and treating the shrines as heart pieces and beating the game in 40 hours instead of 200.