CemU Zelda BOTW Megathread.
Use this thread as your guide. It seriously useful.
Now I'll make a quick guide on how get this shit up and running:
Now you can enjoy the game!
- Get Zelda BOTW
- Update it to version 1.1.1
- Download 19k shader cache, put it in the shaderCache folder (skip this step if you don't have an AMD GPU) » For Nvidea GPU's use your own fresh Shader Caches, something in the house of 4k/5 (because there is a bug in current Nvidea drivers which causes the game to use absurd amounts of ram), the shaders are automatically made when you open the game for the first time
- Download CemUHook version 4.0.0 or higher, put it in CemU main folder (if CemU doesn't open do this)
- Then go to gameProfiles folder and edit the c9500 .ini file, if you have the EUR version of the game (for the US version edit the c9400 file, and JPN is the c9300), and under [Graphics] you add this line: disableGPUFence = true
- If you have a Nvidea GPU tweak it to look like this, if it is a AMD GPU disable Shader Chache
- In Cemu set GPU Buffer Cache to low and CPU Mode to Single Core Recompiler
- Then go to the options tab > input settings, and set controller to Wii U Game Pad or Pro Controller and configure the keys to your liking
- Then you have to load the .rpx file located in the code folder of the game, so can run it (Zelda BOTW is usally called U-King.rpx)
- Finally, when you've loaded all shader chaches and the game has opened, use either this method or enable the "GX2SetGPUFence skip (HACK)" in the CemU options tab (you have to do one of this methods every time you play to have a good perfromance, I recomend using the 2nd method)
Additionaly I would recomend some graphic packs.
12k texture + ReShade perhaps?
Just gonna update this post for new people who want to play the game now or in the future, and because some of the links are dead.
Follow optimized video instructions
Get shaders for the game.
Follow guide for enabling Gyro for whatever controller you're using. There's a decent amount of shrines you'll need this for.
All things considered, it works great on AMD now.
CemU Zelda BOTW Megathread.
Use this thread as your guide. It seriously useful.
Now I'll make a quick guide on how get this shit up and running:
Now you can enjoy the game!
- Get Zelda BOTW
- Update it to version 1.1.1
- Download 19k shader cache, put it in the shaderCache folder (skip this step if you don't have an AMD GPU) » For Nvidea GPU's use your own fresh Shader Caches, something in the house of 4k/5 (because there is a bug in current Nvidea drivers which causes the game to use absurd amounts of ram), the shaders are automatically made when you open the game for the first time
- Download CemUHook version 4.0.0 or higher, put it in CemU main folder (if CemU doesn't open do this)
- Then go to gameProfiles folder and edit the c9500 .ini file, if you have the EUR version of the game (for the US version edit the c9400 file, and JPN is the c9300), and under [Graphics] you add this line: disableGPUFence = true
- If you have a Nvidea GPU tweak it to look like this, if it is a AMD GPU disable Shader Chache
- In Cemu set GPU Buffer Cache to low and CPU Mode to Single Core Recompiler
- Then go to the options tab > input settings, and set controller to Wii U Game Pad or Pro Controller and configure the keys to your liking
- Then you have to load the .rpx file located in the code folder of the game, so can run it (Zelda BOTW is usally called U-King.rpx)
- Finally, when you've loaded all shader chaches and the game has opened, use either this method or enable the "GX2SetGPUFence skip (HACK)" in the CemU options tab (you have to do one of this methods every time you play to have a good perfromance, I recomend using the 2nd method)
Additionaly I would recomend some graphic packs.
12k texture + ReShade perhaps?
Just gonna update this post for new people who want to play the game now or in the future, and because some of the links are dead.
Follow optimized video instructions
Get shaders for the game.
Follow guide for enabling Gyro for whatever controller you're using. There's a decent amount of shrines you'll need this for.
All things considered, it works great on AMD now.
Apparentely FitGirl has updated her repack for BotW in July of last year, which immeadeately installs everything (CemU 1.15 + updated base game + all DLC + 9k Shader Cache).
BOTW2 probably gonna be used as a new platform launch title, with an inferior version launched on the switch weeks later. Switch sales already peaked, even with the cheaper switch lite (wiiu+3ds numbers basically).
GBA 4 years. It's not some kind of rule.BOTW2 probably gonna be used as a new platform launch title, with an inferior version launched on the switch weeks later. Switch sales already peaked, even with the cheaper switch lite (wiiu+3ds numbers basically).
Even the failure Wii U was on the market for 5 years. That would make 2022 the earliest date for a new console generation.
has anyone got a simple keyboard and mouse setup guide for this? I'm not going to purchase a gamepad just for some dork game, I'm just not.
This game worth 55 quid?
wandering around a mostly empty wasteland
wandering around a mostly empty wasteland
I think your confusing this for Skyrim
?what about the weapon durability
The game giving you all the mechanics in the first hour is a valid complaint (and one of my chief ones against BotW, along with poor dungeon design for a Zelda title and one of the most insanely inverse difficulty curves ever seen in a game), but the rest of what you wrote is absolute nonsense. The game absolutely drowns you in good-to-great gear by the mid-game, and the open world, while I suppose true that it is lacking in "narrative elements" (it's a fucking Zelda game, what do you expect?) is probably the most well-made and obviously hand-crafted I've ever seen in a videogame. Only Gothic 2 can even come close.