hey guys have you raged today?
http://www.mercurynews.com/entertainment-headlines/ci_20173439
it's hoopy time
After a journey that lasted eight years, Mac Walters can breathe a sigh of relief. The lead writer of "Mass Effect 3" and his fellow developers have shipped the finale of their epic trilogy.
uh... but Mac Walters isn't even one of the original writers...
It's an adventure that spans several planets and about 95,000 lines of dialogue, give or take a few hundred words. But that size and scope go deeper.
Is the 95,000 lines of dialogue thing true?
New Vegas had 80k, right?
BioWare has hundreds of pages detailing alien species, characters, technology and history.
bullshit
If someone had told Walters beforehand how much content the project entailed, he would have called it crazy.
Uh... I'm p. sure it has less content than the last two games, actually, and that isn't much, see for example New Vegas.
But it's also a remarkable undertaking. From the start, the "Mass Effect" series was an ambitious project. BioWare planned the saga as a trilogy, but the branching narratives were a challenge.
Fucking superman for the nintendo 64 was ambitious, that doesn't mean anything. I'm sure the it was challenging to optimize graphics for 7 years old hardware too, why are you prejudiced against tech people
The team wanted to create a franchise where players can take their protagonist and play him or her through all three games.
bro that's kind of like most games with sequels
Decisions in the original had ramifications in the next two games. They wouldn't drastically alter the narrative but would change the details. Some characters who are alive in one play-through may be dead in another.
but you forgot to mention none of the details have any relevance to the plot, it's like saying shepard's hair color is important
Allies may have different reactions to players,
holeeeee fucking shit that's some fucking heavy C&C, those guys are almost on the level of japanese eroge(porn) games
depending on whether they're playing as a Paragon (good guy) or Renegade (anti-hero).
on Mass Effect 3 Combat said:
The only misstep is how BioWare implements grenades and mines. A dedicated button or a method of aiming would have made them much more useful. Tossing one in the game is ineffective and clumsy.
I'm sorry are you playing on a console?
But "Mass Effect 3" still retains its RPG roots. Players can pause the battle so allies can aim their special powers at foes, adding a strategic element to battles as players command their two comrades across a war zone.
Strategy and pausing = RPG
CS:S is an RPG because you can pause the game and it is competitive
Customizing outfits and modifying weapons are still fairly light.
what the fuck are you saying
YU CRITISIZE GRORIOUS BIOWARU GAEM?
Players will have to find the right set that suits their play style.
What happens if you choose one that doesn't?
Although the game mechanics are good, they wouldn't have the same impact without its story-driven half. Walters and his team created a riveting narrative that somehow ties up the trilogy's loose ends.
somehow = carelessly, senselessly, retardedly
you're a smart guy mr. prf'shnal joornalist
Over the last three games, players have bonded with these characters. They have a history with them, and they've learned to care about the fates of Tali the Quarian or Urdnot Rex and his people. There's plenty of emotional capital involved, and BioWare doesn't waste it, giving players at times heart-rending moments and lighter ones with the crew.
what
the guy's name isn't even Rex
Sure, some fans can rant about the ending and why it doesn't live up to their expectations.
expectations being something not half-assed
There's even a ridiculous online petition urging BioWare to redo the finale. But the "Mass Effect" series isn't about the destination. It's about the journey there.
Tell me more about the journey.
It's about all the choices players made to arrive at that ultimate scene.
Biowarean choices lead you to the ultimate results
Unlike other mediums, video games let players create their own narratives. They become, in effect, co-authors of the "Mass Effect" saga. They helped write this tale. They're the ones who formed relationships with their crewmates. They determined the fate of the galaxy. The story is in the eye of beholder, and for me, at least, the one I told was immensely satisfying.
what if I LARPing Crispy with my shepards
....you're a codexer aren't you?
anyway, how are even random unknown people in on this?
I wonder if wikipedia is
as much of a marketing tool as enlightening about the game
http://en.wikipedia.org/wiki/Mass_Effect_3
The game's ending has been controversial with some fans. Online polls have shown an overwhelmingly negative view of the game's three similar endings. Criticisms include the lack of variation in the endings in view of the player's choices over the previous two games, as well as a general lack of closure and perceived plot holes.
http://en.wikipedia.org/wiki/BioWare
A widely-reported[citation needed] incident involved a player unable to activate his purchased copy of Dragon Age 2, due to being banned from the BioWare forums. BioWare's Stanley Woo replied to the user in support of the ban by pointing to sections 9 and 11 of EA's terms of service, which permits EA to terminate users' access to its online services.[23] Woo clearly acknowledged that the forum ban can affect access to game content, adding that players should "consider it an added incentive to follow the rules you say you're going to follow."[24]Technology news website Ars Technica called the incident a "potentially dangerous precedent, where saying something inflammatory about a developer or publisher could result in the company revoking the player's right to play a game he or she lawfully acquired."[23] When the story was later picked-up by several news websites, EA's Andrew Wong said the entire incident was actually an unforeseen glitch, and that the player's account had been reactivated.[25]
Hmm, those articles seem biased towards Bioware... I wonder if that can be fixed.