Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
There's absolutely no reason not to use the patch.
Thanks, Ill download that shit before I formally start my first play through. Looking forward to see the now nigh legendary hordes of mobs the games throws at you.There's absolutely no reason not to use the patch.
That makes sense then. I've played some of 6, but havent touched 7. Might check it out if 8 is 2shyt4me.
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
Hold on, shitloads? On the way to the goblin watch and the temple dungeon, there are no goblin groups larger than 5, and those should be the areas you go first. Save the other areas (The planes east of sorpigal over the hills? Or the area south of the ship with hundreds of mages?) for when you got fireball/ meteor shower etc.shitloads of mobs
Yeah using that one. Thanks again. I picked the wrong folder but that shit is sorted now. My problem with the mobs I kept running backwards spamming quick casts so I ended up pulling multiple groups. Ill save jogging like a retard for later when I have a better grasp of this game and play turn based right now.Weren't you the one I gave the UPlay key? Then your installation directory will most likely be C:\Program Files (x86)\Ubisoft\Might and Magic VI, which the patch doesn't default to.
Yeah, just keep hanging in there. The challenge you face now are nothing compared to when you hit castle Darkmoor, and by then you will be glad to have brought four full-on spellcasters.
Hold on, shitloads? On the way to the goblin watch and the temple dungeon, there are no goblin groups larger than 5, and those should be the areas you go first. Save the other areas (The planes east of sorpigal over the hills? Or the area south of the ship with hundreds of mages?) for when you got fireball/ meteor shower etc.shitloads of mobs
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
I liked MM8. It definitely was not as good as its predecessors, but it was still a fun enough game, and the last of the series made by Jon Van Caneghem. And I liked playing with the overpowered dragon in my party, with all the flying and distance attacks that let my inner child squeal with glee.
Take a carrige to Castle Ironfist and get some bows. They'll make the early game a lot easier.Welp my first attempt to leave Sorpigal ended with my ass being raped by a mob of goblins. I get the feeling a more balanced party of 2 knights, cleric and sorcerer would be better. Speaking of that Grayface patch I cant get it to install correctly, do I need to install something else first?
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
I think MM6 is larger (big dungeons, espiecally) than MM7 and that MM7 is larger than MM8, and that MM7 and MM8 barely add something to the formula.
I think that MM8 is good (I could say very good), but it looks like a cheaper version of MM7 which already looked like a cheaper version of MM6 , so there's no real reason to recommend it in the first place. What I usually say is that if you already played MM6&7 and if you want the same thing a very little worse and smaller, you should play MM8.
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
I like the game for its unusual character classes. Some classes are obiously a lot more shit than others, but I appreciate the unique flavor that they all bring to the party. How many RPGs let you party with vampires, dragons, minotaur and ogres?
So what's the general consensus on 8? I notice it has very few votes in here. In my experiences, it's been kinda nice. I like how smoothly it plays and the opening island is pretty chill to run around on. I haven't been far into it, but I would expect it to have more recognition here from what I've seen of it.
I liked MM8. It definitely was not as good as its predecessors, but it was still a fun enough game, and the last of the series made by Jon Van Caneghem. And I liked playing with the overpowered dragon in my party, with all the flying and distance attacks that let my inner child squeal with glee.
It was a rushed game, that can be seen ingame even, but it works although i am kinda confused why people havent modded the shit out of that too, everyone seem so focused on MM6.