MM 3-5 are kids' stuff, 1, 2 and 6 are not.
This is the bug,get rid of it!I'm on Windows 10.
These MM6 dungeons are no joke. The "Might and Magic is easy RPG for kids" thing obviously doesn't apply to this entry either, unless I'm doing things way out of order. Currently creeping through Colargol's Estate, the layout of which is very pleasant for the man with many cheeses, with lots of nice long shooting lanes (or "hallways", if you will) in which to pelter meandering ghosts with enough arrows to outfit a small army.
6 is not a difficult game.MM 3-5 are kids' stuff, 1, 2 and 6 are not.
But 6 is less good than 3-5 for many reasons.
I haven't find that M&M 6 was difficult because the very bad AI + 3d environnement allow to win without difficulty.6 is way the hell harder than 3-5; Xeen combat is popamole in comparison to Mandate.
it's easy to hit real-time, turn around and run away a little to get some distance once they get too close
These MM6 dungeons are no joke. The "Might and Magic is easy RPG for kids" thing obviously doesn't apply to this entry either, unless I'm doing things way out of order. Currently creeping through Colargol's Estate, the layout of which is very pleasant for the man with many cheeses, with lots of nice long shooting lanes (or "hallways", if you will) in which to pelter meandering ghosts with enough arrows to outfit a small army.
M&M 6-8 are not easy because dungeons are easy but because it's almost impossible to get completely screwed in those games unless you do something very dumb or venture into a very-high level area on accident. Whenever fights get messy you can just turn around and dart out of the dungeon since your party is faster than most monsters. Later on escaping gets even easier.
The best combat spell is sparks,with mage and archer you could clean a lot of enemies by putting it on quick cast. I also use it to kill fire dragons. The other great combat spell is fireblast. The first two that you should get to master are air and water for the town portal. A good early skill to max is the merchant one,leveling is very expensive later on.Do you think it's a good idea (in MM6) to train magic skills in the case of archers? Quite often (typically in dungeons) it's difficult to avoid getting in close combat, and it looks unfun to me to have my archer using plain close combat weapons to stay effective when she could use spells. Will she be able to get enough skill points to Master elemental magic skills (Earth, for example)?
And could you confirm this - Air Magic does NOT require investing a specific amount of skill points for a character to become a Master in it, only 4000 gold and Arch Mage status, right?
They are not exactly smaller,they are smaller than the biggest dungeon in MM6. Many retards forget that MM6 also had a lot of small dungeons. The MM6 are more of random rooms filled with monsters like castle Darkmoor,while MM7 are more logically put together. Both games are great tho,even MM8 is great. If you like one of them,you will like the others too....unless you are an edgy grandpa pretending to like games.How do the dungeons of MM7 compare to 6? I've heard they are smaller, but is there any more depth to them as far as puzzle solving or role playing? Or just more killing/looting with a few random switches?