Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,981
Link to review?
Might and Magic: Swords of Xeen was a modification of the Might and Magic V engine by Catware. It was officially published by New World Computing as a bonus scenario in their compilation releases of Might and Magic III, Might and Magic IV, and Might and Magic V.
The game takes place on a new world that is under attack from The Source, which claims to be the mastermind behind Alamar, the primary villain of Might and Magic V.
Did you get the Roland MIDI music for Might and Magic 3?So, update on Dosbos-X + the early M&M tetralogy.
- Isles of Terra > Perfect sound config without anything to do.
- WoX > Everything is good but the Close combat hits (metallic sound, not to high pinched though)
- Swords of Xeen > Well, the SE are pretty awful here, at least, without editing the ini file to find the right numbers.
Full ironman?So, i just did a full ironman run of Swords of Xeen.
Full ironman?
What does that mean?
Maybe I should have been playing Chiyolate 'fun' MM6 mod this way, the mod is extremely easy. I am half-way(?) and level 121.
Did you get the Roland MIDI music for Might and Magic 3?
The first time I played it way back in 1991 I had PC speakers and all in all it was ok... as with most early PC games sound effects and music were limited to beeps and boops while the Mega Drive was delivering superb music scores like in Revenge of Shinobi so I basically felt I wasn’t very interested in PC music and sound effects
Second time was around 1998 with a proper Soundblaster Pro and the difference was quite striking especially for the intro music and the digital speech and it overall made the gameworld feel more alive
Third time was in a laptop with the GOG Dosbox version and I switched the music to Roland MIDI and it was simply superb, the different audio channels gave the music such a rich dimension... games like Darklands, Might and Magic and Ultima 7 gained such depth that I can barely remember the early beeps and boops
Now they're level 3 and I've notice most of my guys have accuracy of 9-10. My knight has 9 and my thief has 13, the highest in the party. I figure it's pretty low. Does it merit a restart, or should I push forward? Can I increase my ability scores significantly later on?
Might and Magic... Is there no verisimilitude?
Level 6, I think I'm getting the idea. Looking for buildings is still annoying and I imagine it's going to get a lot worse. Thank god for the grayface patch and doublespeed.Might and Magic... Is there no verisimilitude?
Nah man don't do it.I can modify those restrictions by some mod or the other (I think).
Because it's buttfuck ugly, gameplay is clunky, hunting for teachers is obnoxious because they're clones in a Clones Towns that won't sit on their assess like in M&M 1-8. Dungeons and character developement is nice but that's it. And storywise it's garbage, no matter if you played every (Heroes of)M&M and tracked the story or not.Why no love for M&M IX?
I really don't understand where this bad Legacy reception comes from. This is a really great little game. It has a slightly different style than previous M&Ms, but that's okay. Personally, I am rather surprised by the admiration for M&M 6-8. These are just boring, underdeveloped games. M&M VI was a betrayal of the series. M&M Legacy is a noble return to the roots and a modern development of the formula (not perfect, but solid).