KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,422
Its as true and real as fantasy roleplaying in the 80s and 90s could be pnp or crpg. Speaking of which, didn't someone say they converted M&M to pnp?
Level 6, I think I'm getting the idea. Looking for buildings is still annoying and I imagine it's going to get a lot worse. Thank god for the grayface patch and doublespeed.Might and Magic... Is there no verisimilitude?
Nah man don't do it.I can modify those restrictions by some mod or the other (I think).
Because it's buttfuck ugly, gameplay is clunky, hunting for teachers is obnoxious because they're clones in a Clones Towns that won't sit on their assess like in M&M 1-8. Dungeons and character developement is nice but that's it. And storywise it's garbage, no matter if you played every (Heroes of)M&M and tracked the story or not.Why no love for M&M IX?
I really don't understand where this bad Legacy reception comes from. This is a really great little game. It has a slightly different style than previous M&Ms, but that's okay. Personally, I am rather surprised by the admiration for M&M 6-8. These are just boring, underdeveloped games. M&M VI was a betrayal of the series. M&M Legacy is a noble return to the roots and a modern development of the formula (not perfect, but solid).
i do wear one. Didnt know it spawns? Cant say I paid much attention to my itemsYou should have gotten a few of the dwarf mine ring.
use terrain to your advantage and you will be fine. In air palace had to make sure I position myself well not to be hit by plethora of sparksAlso in water you could have just flown away and ignored the combat. In that plane you could fly without having the fly spell.
To me the fire plane was always the most annoying. Especially the entry group,it is pretty hard to kill in one go. Indoors they are not much of a problem tho.i do wear one. Didnt know it spawns? Cant say I paid much attention to my itemsYou should have gotten a few of the dwarf mine ring.
use terrain to your advantage and you will be fine. In air palace had to make sure I position myself well not to be hit by plethora of sparksAlso in water you could have just flown away and ignored the combat. In that plane you could fly without having the fly spell.
I really don't understand where this bad Legacy reception comes from. This is a really great little game. It has a slightly different style than previous M&Ms, but that's okay. Personally, I am rather surprised by the admiration for M&M 6-8. These are just boring, underdeveloped games. M&M VI was a betrayal of the series. M&M Legacy is a noble return to the roots and a modern development of the formula (not perfect, but solid).
6 certainly broke the Terra/Xeen formula, but it retained a lot of its charm, with a vast leveled colourful overworld that you could explore by walking/waterwalking/flying, the 4-team and optional extras, the shitty party that struggles vs a single goblin at first to end up wiping entire cities with a single spell, the themed dungeons, the crippling debuffs... It managed to keep a lot of the spirit while breaking a lot of the mechanics. Personally, while it was unsettling at first, I loved it. Plus there's a lot to be said for spells like meteor shower which have you murder mobs by the dozen on the horizon. That said, never really got into 7 and 8 as I was out-grinded already with 6 and couldn't face another full run form zero to hero and opening every town door to find trainers. But I still have them lying in wait, someday maybe I'll go back and finish them.
Can't comment on X though, I picked it up on the cheap but never got round to playing it. It looks decent from what I've seen.
As for 9, I have seen the wife cry and mention suicide while playing it. I'm not touching that... thing...
I don't remember how it's been on release but now you can just press the walk button and move forward freely. With strafe the same way and by looking at the mini-map it's easy to move in the cities and sometimes outside.Moving, how could they fuck that up?
That's the most basic thing, every single tester had to notice it and yet, every step is marked long enough to be a nuisance
The world is tiny and via obelisk teleports is very easy to quickly move around even w/o transport/lloyd. That said, I agree that they still should've separate lloyds for different casters, I mean - why not?you don't have the fly spell or the early teleport spell, they even nerfed Lloyd's beacon because not only it's one location per beacon but its shared with every caster that have it, it's so much retarded i'm speechless.
It refers to the tiny game's world again and ultimately budget restrictions. I was ok with the blocks, otherwise the world would've felt even smaller after the first run. Forest blocks are only blocking well, forest areas, same for rocks and then water which blocking few tiles in the cities among others yes but is that really big of a deal? The only blocks in dungeons are concentrated in elemental forge but that's the point of that dungeon.JRPG blocks in every sucking corner locking shortcuts even in cities and in every fucking dungeon just to get to a single chest and all that backtracking in empty dungeons is so painful.
Meanwhile, X did many things wrong
Moving, how could they fuck that up?
That's the most basic thing, every single tester had to notice it and yet, every step is marked long enough to be a nuisance
Their cities are hard to navigate labyrinth, yet, you don't have the fly spell or the early teleport spell, they even nerfed Lloyd's beacon because not only it's one location per beacon but its shared with every caster that have it, it's so much retarded i'm speechless.
JRPG blocks in every fucking corner locking shortcuts even in cities and in every fucking dungeon just to get to a single chest and all that backtracking in empty dungeons is so painful.
And i'm not talking about Ubisoft client and their hate for modders.
On top of that, dungeons are just boring mazes, III, IV and V had way better dungeons and even the most basic ones were better because of the spells to navigate them and how fast it all was.
VI+ even improved on the dungeon design overall.
Had they improved their engine (a lot) and added these little QoL improvements, the game would have been way better and gotten a way better reception.
And with full modding support on top of that, it'd have just been great.
Instead, it's just a mediocre and really tedious game.
Stop playing party-based games without a party, it's so sad (although' 8 is borderline since you don't create your party).
Stop playing party-based games without a party, it's so sad (although' 8 is borderline since you don't create your party).
It gives us something to do after we've finished the game 20 times.
6-8 yes very annoying checking houses for trainers or whatever really
In my opinion the word "tedious" is no better for anything than M&M 6-8. Especially 6. It is a torment to survive the pointless hordes of monsters in this game. Moreover, this engine, in my opinion, is not an "upgrade". It is a heresy. It is played like a crippled shooter, not cRPG.
Dungeons are obviously worse than in M&M 3-5 (if only because we don't have access to spells like teleport, ethereal, jump, wizard eye etc.). But compared to those of the M&M 6 - they're gorgeous. With an interesting structure. And a lot of riddles and puzzles in them (in M&M 6 we practically only fight). These puzzles are a bit too simple, but still good. Tower of Enigma is a really good, unique dungeon - even from the perspective of the good old days. Blobber without puzzles is an abomination - and in M&M 6-8 there are almost no puzzles at all. This alone makes M&M X dominant over them.
Also, I have never felt that M&M X is playing too slowly. The fact that the game world unlocks as the plot progresses is acceptable to me. A slightly different structural idea.
The Ubisoft client is a disaster, no doubt about it.
Dungeons are obviously worse than in M&M 3-5 (if only because we don't have access to spells like teleport, ethereal, jump, wizard eye etc.). But compared to those of the M&M 6 - they're gorgeous. With an interesting structure.
I'd like to know when you first played the Might & Magic series, obviously, you started by early ones but which ones and when?
Sorry, I cannot remember any dungeon in Legacy X. They were all boring snorefest.
But Darkmoor of MM6! That is always in my nightmares!
Also, if all these JRPG blocks don't get to you, maybe you're used to play JRPGs?
As for the hordes of enemies, i kind of like it, I like fighting colossal and tough scarce enemies but blasting through hordes of mobs also has it's charm.
Did you play 8? Dungeons are way shorter but quite interesting for most of them.
But then, i wonder why you're thinking they're so gorgeous in Legacy?
What's so gorgeous about them and don't talk about the one dungeon you like, tell me how many dungeons in X you think are so gorgeous ?
Do you mean you like the way they look? It would be the beginning of an answer...