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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,611
Location
Bulgaria
Die really easy to sparks. Going for only one school is pretty stupid thing to do. The best combat spells are fire blast and sparks. Dark magic has some powerful spells but they are useless because of how frequently you will need to rest. The only useless magic in all the MM games is earth.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,287
Die really easy to sparks. Going for only one school is pretty stupid thing to do. The best combat spells are fire blast and sparks. Dark magic has some powerful spells but they are useless because of how frequently you will need to rest. The only useless magic in all the MM games is earth.
in pyramid there are enemies immune to electric from my memory
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,611
Location
Bulgaria
Die really easy to sparks. Going for only one school is pretty stupid thing to do. The best combat spells are fire blast and sparks. Dark magic has some powerful spells but they are useless because of how frequently you will need to rest. The only useless magic in all the MM games is earth.
in pyramid there are enemies immune to electric from my memory
That is why you use the fireblast on those armies lol. As i said,it is stupid to invest in only one school. You will need to get at least mastery in air,water and fire. I always try to get 12 points in water as fast as i could for the mastery. Air mastery doesn't need to 12p for mastery,you get it once you finish the archmage quest. Fire is the best offensive school for sure,you do need it late game to spam fireblast in close combat.

For the pyramid,i belive that the blue and purple enemy were easy to kill with fire blast and the red ones easy to kill with spark. Genies were pretty annoying tho,especially the big water room. In that place i used a circle of fire while running around like a retard :). Once you kill of the blue and purple ones,you could just pick of the red ones with acid splash or what ever the name of the water spell was.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,287
fantadomat you are changing subject. i would dip into all the schoold to get mastery so will have some versatility provided from it. Question is which school to put all the extra points. Single one for most effect.
For example if its water then I can keep air at minimum since poison spray will out damage my spark
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,611
Location
Bulgaria
fantadomat you are changing subject. i would dip into all the schoold to get mastery so will have some versatility provided from it. Question is which school to put all the extra points. Single one for most effect.
For example if its water then I can keep air at minimum since poison spray will out damage my spark
And i answered your question,fireblast is maybe the most useful offensive spell,but a lot of high end enemies have immunity. If you simply want power,then go for meditation and dark magic with sharp metal.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,240
IIRC, in mm6, unlike mm7-8, shrapmetal does phys damage so yeah, you cannot miss with that one (immunity wise) for a solo run.
 

dark_savant

Novice
Joined
Aug 25, 2013
Messages
17
Better dungeons in M&M IX than M&M VI? Cmon, you must be blind or something. M&M VI has third best dungeons design overall in 3D RPGs after Wizards&Warriors and Dungeons Lords.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I started Might and Magic with MM3. I still have a very soft spot for World of Xeen, although MM6 with its massive dungeons, map, quests etc is a very close second.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,443
Location
Germany
Better dungeons in M&M IX than M&M VI? Cmon, you must be blind or something. M&M VI has third best dungeons design overall in 3D RPGs after Wizards&Warriors and Dungeons Lords.

More people should play this game. Such an underrated gem.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I've not paid the Addict much attention since he tends to screw things up either party wise or in terms of development or skill choices.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Dark Messiah is a totally different game. I bought it during the most recent Steam sale so I should soon have an opinion on where it hits or misses the mark(s).
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,884
Divinity: Original Sin
Dark Messiah is a totally different game. I bought it during the most recent Steam sale so I should soon have an opinion on where it hits or misses the mark(s).
If it hits or misses as a Might and Magic? Don't even try to judge it on these terms.

It's otherwise a decent to good action/RPG/adventure hybrid. I think the system would've worked better if the kick wasn't so obscenely useful, but it's also a fun (if repetitive) way to play the game. Level design is pretty good in parts, much more linear in others. Taken as its own thing it's pretty good. Story-wise it's a sequel to Heroes 5 and its expansions (and I think is the last game in the Ashan continuity, chronologically), but that's pretty much its only link to Might and Magic.

He ended up with a surprisingly not-terrible party considering he randomly generated it (pretty good way to replay WOX too IMO). Some of his comments on abstraction made me roll my eyes a bit, but he is absolutely spot on with that last paragraph, and thinking back I don't think I ever realized even while playing MM1 how novel the sheer quantity and variety of side quests was.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,443
Location
Germany
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Dark Messiah is a totally different game. I bought it during the most recent Steam sale so I should soon have an opinion on where it hits or misses the mark(s).
It's a masterpiece.


It's good for completely different reasons than standard M&M games. The strongest point of classic M&M which is exploration is non existent in Dark Messiah. So preferring one or the other has more to do with what games people enjoy more, rather than which is better.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,520
I think I'm going to give up on VII (level 8). Reading guides to make it less tedious isn't appealing, and further exploration seems even less appealing.

I'll give VI a try. If it doesn't click then whatever. I have other things to do.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,626
I think I'm going to give up on VII (level 8). Reading guides to make it less tedious isn't appealing, and further exploration seems even less appealing.

I'll give VI a try. If it doesn't click then whatever. I have other things to do.
I love both but I doubt you'll like VI if you think VII is slow.
 

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