Dorateen
Arcane
Not exactly an award certificate, but I found the notebook I was using in October 1995, when I completed World of Xeen. Including the final score, and the address to send it in to New World Computing.
It's hard to believe this game came out in 1986 and was largely the work of a single person. What other contemporary RPG even approaches the size and sheer amount of (quality) content of this game? Maybe Starflight, if that's considered an RPG.
One thing I'm curious about is how do M&M 1/2 play with a non-standard party configuration? In other words no sorcerors, or no clerics, or most/all casters?
I kind of got the feeling that the game was designed for the starting party, with the M&M2 new classes being obvious improvements on their M&M1 counterparts. Lots of situations and encounters seemed designed to be dealt with by specific spells, or needed strong physical attacks. Is the game still decently balanced without a wide spread of classes?
I started MM3 about a month ago and took a break around Wildabar. I came back today and could barely remember what was going on, then realized I didn't have anyone with Walk On Water in my party, so I restarted rather than bother with a mercenary. Part of me wishes the game started with creating a party from scratch, but it's also nice that you can just jump in and immediately have a full party ready to go.
MM7 ESRGAN attempt
Postby Dragonfly » Thu May 23, 2019 3:52 am
Hi, i'm working on upscaling the textures using ESRGAN.
Things done:
- downloaded python, models, etc from ESRGAN
- upscaled BITMAPS.LOD images
- created a visual c++ proj to update the BITMAPS.HWL byte to byte with these images
Next steps:
- water (transparency missing from water tiles)
- d3d sprites
- icons?
Screenshots (I'm using GrayFace Patch 2.2) (thanks GrayFace for keeping the mm flame alive).
You can download it here:
https://mega.nz/#!rnJiwKiS!hmTRAHaR_EW4 ... pZJzVDfxok
480mb
First video presentation of "The Lord of the Damned", my (not finished yet) modification for great game Might and Magic VIII. Excellent soundtrack was made by Hobbit aka Amicus. More you can read in this topics (english and polish): https://www.celestialheavens.com/foru... http://www.forum.acidcave.net/topic.p... Regards, J. M. Sower.
[Announcement] Crusader Kings 2: The World of Enroth
Unread postby Toby » Tue Mar 03, 2020 10:09 pm
"Crusader Kings 2: The World of Enroth" is a for Crusader Kings 2 and was heavily inspired by the Warcraft: Guardians of Azeroth Mod for CK2. It is based on the Might and Magic universe by Jon Van Canegham and New World Computing. I am working on recreating the entirety of Enroth using my interpretation of the classic timeline. Play as the Human Lords, the Kreegan Generals, or the Centaur Chieftains and bring Enroth under your control! Help the Kreegans burn the Planet, create Powerful Weapons using the Heavenly Forges, reconnect Enroth to the Web of Worlds as an Independent Planetstate or reestablish the Colonial Government with the help of the Ancients.
FEATURES:
You can play as everyone on Enroth. The Chief of Goblinwatch, a Kreegan of Eofol, Slicker Silvertongue... It is your choice.
Pledge allegiance to the Kreegan Empire, the Ancient Empire, or any other of Enroth's Factions and use their help to fulfill your destiny.
Old Nations such as the Empire of Bracaduun, the Colonial Government, or Alamos can be recreated and are ready for a new Leader.
Relive the Wars of Enrothian Succession, the Night of the Shooting Star, the Restoration Wars, and many other historical events.
A class system that allows you interactions in ways suitable for your class like raising the dead or healing other's wounds.
JOIN THE DISCORD
The Chaos Conspiracy Redone
Unread postby DaveHer » Mon Aug 05, 2019 11:41 am
The Mod was made with GrayFace modding tools and Corel Draw. The original mod was made by Big Daddy Jim and later moddified by Maestro and now by me David Hernandez. You can find GrayFace modding tools @ https://grayface.github.io/mm/#Files-from-BDJ's-site
1. Start with more money.
2. Store open late hours.
3. Stable and Boat travel almost everyday plus everyday area.
4. Six new quests that help prepare you better for those brutes in Kastution Waters. Three quests are at Ellesia, where you should go first. One quest is at Sutter's Bay and it will take you to two other quests.
5. New textures, sprites, and models.
6. New helmets, shields, rings,books, and bows.
7. Two new towns. One in "The Far Reaches" and the other in "Glacier's End". They have shops that give services and NPCs for hire.
8. Monstors drop more money and useful stuff.
9. and other changes.
Here is the Link: https://www.nexusmods.com/mightandmight ... escription
There you will see Pics of the mod.
@All
All the New textures, sprites, models, helmets, shields, rings, book, and bows, that I created for “The Chaos Conspiracy Redone” can be used in the merge and making them available to all that are involve with the merge and want to use them in their copy of the merge. In each of the four folders there is a text file with instructions as to where and how to put the files into the Lod folders. There is also step by step instructions as to how to use the editor to put the models and sprites into the map. It is not difficult to do. Here is the link: https://drive.google.com/open?id=1Xtwuf ... aavL9eb_Ry Right click on the folder and select download.
Last edited by Pol on Mon Apr 27, 2020 9:58 pm, edited 3 times in total.
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
That "The Lord of the Damned" mod looks interesting,shame that it is not in english and not finished.
Does anyone knows about good mod new content about MM678?
Didn’t work...Try DgVoodoo. Worked very well for me with MM7 at least.