I don't appreciate and respect opinions of Fallout 3 lovers, console players, niggers and other animals. Cry me a river.For one, some of you are pathologically unable to process the fact that other people might seriously think differently than you do (your comment being another example of that), and that is a constant source of fascination for me.
It cracks me up every time when a newplant like you comes to the Codex, sees all the hot opinions which do not match the mainstream opinion at all, and the first thing that springs to your mind after dealing with such different contrarian opinions is that you are dealing with a circlejerk which does not tolerate different opinions.I am neither, but I am here mostly for fun though.
For one, some of you are pathologically unable to process the fact that other people might seriously think differently than you do (your comment being another example of that), and that is a constant source of fascination for me.
Not to the level and quantity of Serious Sam.Nope.
If I had just one sentence to describe the essence of a well designed large enemy encounter in SS then it would be: a high number of decisions the player has to make in a unit of time in a constantly changing environment.
It's achieved by:
- giving the player weapons with different strengths and weaknesses;
- throwing at the player hordes of enemies (preferably from various directions) of various types that require different weapons to kill them most effectively;
- a relatively large open space (preferably with few or no obstructions and places to hide).
Those elements create a CONSTANTLY changing scenario where you are forced to be aware of everything that happens around you and to CONSTANTLY make decisions about which weapon to use in the current moment and how to dodge, based on what kind of enemies you are facing, how they are located, what weapons you have, how much ammo, how much health, how powerups are located around the arena etc.
[...]
And the fun in SS is not supposed to come from exploring the level while feeling a sense of dread or suspense and fighting small groups or individual enemies that are baring your way. The real fun comes from those tens and hundreds of small decisions that you make during a single large encounter. The more decisions (up to a point) you have to make in a unit of time, the more the fun.
Yeah except the Doom 2 design is inclusive of all this, and a lot more. That's the superiority that you get with actual level design - you can make areas with large arenas where all hell breaks loose,
And that's where a personal opinion enters. For you it may be boring. For me arenas where all hell breaks loose are the meat of the game (more complex levels that result in a less hectic and more easily controllable gameplay are at the second place of importance, level exploration is at the third).without straitjacketing the player into the boring experience of doing this for the entirety of the game.
Serious Sam has level design that serves its purpose. Doesn't need to be compared to Doom.What are we arguing about, again? If you're trying to say "Serious Sam is as good as Doom but just different", then, well, you can't.
Maybe if you are a level designer and you want to compare your level-design-dick size or you approach your dogmas of level design religiously. In the real, practical world design must serve a purpose. Like I've said, the design of Serious Sam serves its purpose well enough.My point was, and remains, simple. "Shoving a bunch of monsters in a big empty room or open space and then locking it until player kills them" insults the very concept of "design"
I don't think there's any bunnyhopping/jumping techniques in D44M at that point in the game, let alone any reason to jump around like a retard aside from creating the illusion that it contributes to speed gain
I don't think there's any bunnyhopping/jumping techniques in D44M at that point in the game, let alone any reason to jump around like a retard aside from creating the illusion that it contributes to speed gain
except we're talking about the singleplayer mode, not the multiplayer where it makes sense to jump all the timeI don't think there's any bunnyhopping/jumping techniques in D44M at that point in the game, let alone any reason to jump around like a retard aside from creating the illusion that it contributes to speed gain
Have you ever played Q3 or any arena shooter ?
Usually it is way harder to target people vertically than horizontally. Especially if you want to get headshot. Also it protects your back and reduces damage from rockets targeting ground.
Heretic is not id's series. Activision owns Heretic and Hexen.
Um.. Originally Doom was meant to have assault riffle, it was even present in some beta version, but it was eventually removed as it was made obsolete by chaingun.Seeing an assault rifle in DOOM is just so... wrong to me.