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The New DOOM Thread (2016)

Black

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The amount of "it's only a beta" on steam forums is astounding.
 
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Excidium II

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I have, but this isn't replacing those games they'll still exist, it's a modern appropriation of Doom.
Then why don't you understand what's wrong with the loadouts? Controlling weapon spawns is half the game in this type of FPS.

All there is left in D44M is running around like a headless chicken fragging people.
 

Durandal

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My team has the sexiest and deadliest waifus you can recruit.
I have, but this isn't replacing those games they'll still exist, it's a modern appropriation of Doom.
Arena shooters only let you spawn with a peashooter, so the player would be forced to move around the map in search for weapons and ammo, which made map memorization and awareness even more important. For example, you just fragged a guy, he is going to respawn and get a weapon, and you want to deduce as quickly as possible where he is, what weapons he can and will get, and how to respond to the situation depending on what weapons the enemy could've just picked up. So maybe, you want to guard the rocket launcher spawn to prevent your enemy from grabbing a rocket launcher. There's not much he can do with a peashooter against your bazooka. If your enemy can just spawn with a RL, then that element of depth is taken away.

The reason why loadouts are bad in arena shooters, is because they take away the element of being forced to find a gun by looking all over the map. If you spawn straight away with a rocket launcher, you can just camp whereever you spawned if there's a rocket ammo spawn nearby, instead of going on the move. The element of having to evade conflict until you found a better gun, and then making do with the weapon you just found (maybe you wanted a railgun, but there was only a grenade launcher nearby) is also gone. What's more, loadouts also incentivize brute-force meatgrinder chokepoints, because nobody has to waste their brain processing power on calculating the route to a better gun anymore, and can just focus on shooting whatever is nearby them until they die again or run out of ammo.

Loadouts remove several layers of depth a player should have mastered on their road of getting good, in favor of convenience. Read: casualization.
 

DosBuster

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Yeah, I get it, I see it more as a matter of preference. They do restrict the OP weapons that kill people in one shot to spawn points and the weapons in the loadouts are all equal just representing different play style.es.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Must every game have leveling and customization nowadays. Not that I care that much about Doom, but I watched a Mirror's Edge 2 video yesterday, and it's the same there now. Skills, XP and such.
 
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Excidium II

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Must every game have leveling and customization nowadays. Not that I care that much about Doom, but I watched a Mirror's Edge 2 video yesterday, and it's the same there now. Skills, XP and such.
Yes, skinner box is important for longevity. People will play to grind for that skin and then get too attached to their 1337 character to abandon game.
 

CreamyBlood

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I just loaded it up a couple of hours ago.

First impressions are everything, as they say. What I can't understand is if you already know this is a problem, why wouldn't you just cut it to avoid the issue? I mean, is the one second animated Beth Logo that important at this point? Can you get a programmer or animater to fix it? If you can't do it on short notice then just get rid of it for now.

ZXUEozj.png



Indeed, it did take about 20-30 seconds on the first run to load this half second Beth logo.


V7QqmpA.png


I played a few matches but I'm super tired, have a cold and don't care at the moment. Seemed like the same guy with the Quad suit was killing everyone over and over but not sure. Might give impressions later if I give a shit enough but can't be assed to do so now as I'm probably not going to be objective enough to say anything nice at this point.

Also, was expecting (I guess I mean, 'hoping') to be 'wowed' by graphics in 2016.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It may be that the Bethesda logo animation itself isn't what causes the problem, but rather that there's some CPU/GPU-intensive first-run process that happens to occur during that animation. So if it wasn't that, it would have been something else.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Must every game have leveling and customization nowadays. Not that I care that much about Doom, but I watched a Mirror's Edge 2 video yesterday, and it's the same there now. Skills, XP and such.
Yes, skinner box is important for longevity. People will play to grind for that skin and then get too attached to their 1337 character to abandon game.

It's a real shame. They keep destroying games. Especially multiplayer games. Still salty after Red Orchestra 2.
 

Direwolf

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Pōneke
Utterly terrible. I could only last one game. Who's fucking idea it was to bring melee attacks into an arena shooter. Fucking retards.
 

CreamyBlood

Arcane
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Messages
1,392
It may be that the Bethesda logo animation itself isn't what causes the problem, but rather that there's some CPU/GPU-intensive first-run process that happens to occur during that animation. So if it wasn't that, it would have been something else.

Yes, that 'may' be the case. You nailed it, man. Like most games these days, 'first runs' destroy the intro blarbs of the twenty gazillion people making the game. Then we get into the meat of the matter and let slide such things as the developers being unable to get their nVidia drivers/relationships straightened out, it's all so awesome, we forget and forgive such horrible trespasses. And have you to pull shit out of your ass to explain away such a simple thing as loading a game.

The Johnny song is amazing. He put more work into that than the entire team at ......
 
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