Guys, this is not the same game as Thief 1 or Thief 2, but that isn't an indictment. There were a lot of ridiculously bad elements in the original game.
For instance, you could "hide" in a completely bare corner, where the walls and floor could be clearly seen, yet somehow you're invisible. How does that work?
The AI was the best we'd ever seen at the time, but that really isn't saying much.The bad guys could be less than an inch from your face, the lightgem partly lit, and they still wouldn't see you.
Sound: What thief runs around in shoes that sound like oak blocks on concrete?
The light gem: hell, there are mods in the original games to remove this giant, glowing wart that's right in the center of your vision. I would argue the new version is much, much improved.
Jumping/running/the swoop: Tell me, who didn't exploit the original jumping mechanism to outrun their enemies? You could
kill yourself by running into a wall at speed. This is Thief, not Mario Brothers. After playing for an hour, I would argue that the new movement feels pretty natural.
Even Thief 2 had shitty graphics, by *any* standard of the time. Thi4f (or whatever we're calling it here) is light-years ahead.
Sound: How many times have I watched Benny/etc go on a tirade, without moving, then pantomime his whole tirade without speaking? The voice/animation sync was frankly not very good in the originals.
Writing: Guys, I *loved* the first game. LOVED it. I bet I played the pre-release demo 40 times. However, I gotta say that the writing in Thief 1 isn't holding up to nostalgia, though. Thief 2 was the better game here. T1 had a bunch of missions that really didn't follow a coherent plot much, the whole thing feels kinda disjointed now.
I reached some factory and encountered a guard.
Killed him by tapping a single button.
Deleting the game now. Done with it.
So you mean just like in thief 1 when you blackjacked someone by tapping one button?