I played the introduction and the first level. Within 5 minutes of starting the game, there was already a button-mashing minigame to open a window, that set the pace for what was to come; way too many scripted cutscenes, "edgy" sidekick, shitty corridor design, lack of control and player agency (you can't even lean without an actual wall corner, not to mention the now comical inability to jump anywhere), over-designed UI, ridiculous AI (in the first level's courtyard, you can literally shuffle behind the guard in the grass, standing up, he won't bother turning around unless you directly bump into him), etc. It's every bit as bad as it seemed - it might actually be worse, even. Deadly Shadows is a fucking masterpiece compared to this.
The ironic part is that it also looks pretty bad, popamolers won't bat an eyelash for any of this. So the payoff for alienating a loyal fanbase of over 15 years is actually nothing.