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zwanzig_zwoelf

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I reached some factory and encountered a guard.
Killed him by tapping a single button.
Deleting the game now. Done with it.

So you mean just like in thief 1 when you blackjacked someone by tapping one button?
Not even remotely.
In Thief 1/2 and System Shock 2 I crapped bricks if I had to fight the guard/bot using melee weapon.
Here I feel frustrated at best.
 

Infinitron

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Thief: A Guard's Patrol Log

8:15

It's my first night as a guard here at Plot Point Manor, but I can already tell this is going to be a sweet gig. There's only one path that a criminal could possibly take through the property. Once you get past certain checkpoints, it's physically impossible to go backwards. How? Beats me. There must be some magic at work protecting this place. Even the act of climbing onto ledges and windowsills is limited to specific anchor points.

8:53

Well that was an interesting start. My route took me past a door where two people were having very explicit sex. They kept describing the act in detail, and seemed to repeat the conversation as if on a loop. Well, I suppose no one can say this manor isn't mature.

Curiously, the volume of their conversation didn't lower as I walked away. I need to get my mind off them. Think I'll go find another guard and talk about penis piercings. No, I am actually going to do that in great detail and if a thief happens to be nearby they will hear the conversation.

10:01

Huh. That was weird. I was just standing with my back to a door when it opened, slowly pushing me aside. I let it happen, my feet sliding and my posture not changing at all as I continued to stare straight ahead. While the view changed I thought about how odd it was, since no one should have been in that room.

Going to continue my rounds, though I am slightly troubled by the incident.

10:13

Saw someone. Pretty sure it was a thief. He was crouched and wearing a thief's clothing. Bugger wandered out of a shadow directly in front of me. I began to yell, but he stepped back. No harm done. Back to my route.

10:39

Stood still while a cutscene happened somewhere else in the manor.

It was odd, the entire world freezing like that. I get to relax, though, and still get paid by the hour. Even better, these things supposedly happen all the time. One of the other guards say that for every ten minutes that a thief might be prowling through the manor there's another fifteen minutes of cutscene time.

11:10

More suspicious activity. I keep hearing someone walking around. The strange thing is, their footfalls make exactly the same noise whether they seem to be coming from outside on the stone, inside on a carpet, or on wood. Exactly the same sound. If I didn't know better I'd think the universe is lazy and/or broken.

11:42

My patrol route took me through a darkened area. I'm no scaredy cat, but in the shadows I experience an eerie sensation.

You know how it feels when you know you're all alone, but you'd swear someone was watching your every move? It was like that, but I was also getting smashed in the face by a blackjack dozens of times. As the blows rained down upon my face I stood perfectly still and watched for intruders.

Didn't see anyone, though.

12:01

Holy shit, I saw a thief! Chased the scoundrel to a dead end containing a single closet. I saw the closet door shut.

Scratched my head and walked away. This place is full of mysteries.

3:11

I just spoke to one of the guards from the upper level. He says a thief came through here. Hardly took anything. Just made a beeline through the only entrance, fought every guard he saw along the way, slowed down time to execute cinematic kills, and left through the only exit.

That doesn't sound right to me. Is someone that does all that even a thief?

Final score: 4/10
 
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J_C

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bla bla bla

Fuck you and fuck your bullshit. Your argument is invalid as it is, with the exception of graphics. (duuhh)
For instance, you could "hide" in a completely bare corner, where the walls and floor could be clearly seen, yet somehow you're invisible. How does that work?
If you used the gamma calibration in the game, the recommended setting was a level where the dark corners were really dark. (That said, most people didn't use this, because it also made the other parts of the game a bit too dark.)
The AI was the best we'd ever seen at the time, but that really isn't saying much.The bad guys could be less than an inch from your face, the lightgem partly lit, and they still wouldn't see you.
Bullshit, this only happened when the lightgem was totally dark and you were 100% hiding.
Sound: What thief runs around in shoes that sound like oak blocks on concrete?
Sure, but the overexagerated footsteps were used to notice the guards movements. What do you get in Thiaf? Dubstep starts playing when the guards are searcing for you, and the HUD screams at you that you have to watch out. Oh, but we know that this was because of the deaf people.
The light gem: hell, there are mods in the original games to remove this giant, glowing wart that's right in the center of your vision. I would argue the new version is much, much improved.
I don't know about you, but the new high resolution mods make the lightgem a small icon, which doesn't distract the player. But Thiaf's version is not bad, I admit.

Jumping/running/the swoop: Tell me, who didn't exploit the original jumping mechanism to outrun their enemies? You could kill yourself by running into a wall at speed. This is Thief, not Mario Brothers. After playing for an hour, I would argue that the new movement feels pretty natural.
Dafakk? :hahano: I believe it that it was possible braking the game like this, but during my many walkthroughs this doesn'T happen. NOT EVEN ONCE. And for bunny hopping. FUCK YOU! This is the same retarded excuse the devs made back then. Do you have a thought of your own? It is not true. Normal players didn't do this. It was used only i speedruns you fucking idiot!
Sound: How many times have I watched Benny/etc go on a tirade, without moving, then pantomime his whole tirade without speaking? The voice/animation sync was frankly not very good in the originals.
There were syncing problems, sure. Obviously they solved that in Thiaf. But at least Thief had unique ambient, VO and music, which are inferior in Thiaf.
Even Thief 2 had shitty graphics, by *any* standard of the time. Thi4f (or whatever we're calling it here) is light-years ahead.
Thank you Captain Obvious.
Writing: Guys, I *loved* the first game. LOVED it. I bet I played the pre-release demo 40 times. However, I gotta say that the writing in Thief 1 isn't holding up to nostalgia, though. Thief 2 was the better game here. T1 had a bunch of missions that really didn't follow a coherent plot much, the whole thing feels kinda disjointed now.
Maybe, maybe not. The fact is that Garrett is a gritty tryhard hero, the savior of the City in Thiaf.

TL;DR - Ban this idiot.
 
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Guys, this is not the same game as Thief 1 or Thief 2, but that isn't an indictment. There were a lot of ridiculously bad elements in the original game.
For instance, you could "hide" in a completely bare corner, where the walls and floor could be clearly seen, yet somehow you're invisible. How does that work?

hmmm. playing with maximum gamma?

The AI was the best we'd ever seen at the time, but that really isn't saying much.The bad guys could be less than an inch from your face, the lightgem partly lit, and they still wouldn't see you.

I heard this new one had not made any improvement in 16 years...

Sound: What thief runs around in shoes that sound like oak blocks on concrete?

If you walk properly, he doesn't make a sound even on the loudest floor.

The light gem: hell, there are mods in the original games to remove this giant, glowing wart that's right in the center of your vision. I would argue the new version is much, much improved.

You're talking about deadly shadows, eh?

Jumping/running/the swoop: Tell me, who didn't exploit the original jumping mechanism to outrun their enemies? You could kill yourself by running into a wall at speed. This is Thief, not Mario Brothers. After playing for an hour, I would argue that the new movement feels pretty natural.

I never... since I never needed to outrun guards since I played in a way I wouldn't be seen at all.

Even Thief 2 had shitty graphics, by *any* standard of the time. Thi4f (or whatever we're calling it here) is light-years ahead.

Light because it is no dark... Years because it's about 14... I'm playing thief now, THIEF, not the abomination, and it's graphics are great. No shaders, no fogs, and it looks better than thiaf. The only problem with thief 1 is that the guard meshes were too "polygonal-ish", but thief 2 improved that, and you can use them in thief 1. The levels ghraphics are better than lots of modern things.

Sound: How many times have I watched Benny/etc go on a tirade, without moving, then pantomime his whole tirade without speaking? The voice/animation sync was frankly not very good in the originals.

never notice it being a nuysance... because the game didn't force me to hear a dialogue... unlike thief, where everything turns into a cutscene to show a very subpar animation simalar to every game released nowadays, taking control from you and expecting ist "acting" to win an emmy or an oscar. ha.

Writing: Guys, I *loved* the first game. LOVED it. I bet I played the pre-release demo 40 times. However, I gotta say that the writing in Thief 1 isn't holding up to nostalgia, though. Thief 2 was the better game here. T1 had a bunch of missions that really didn't follow a coherent plot much, the whole thing feels kinda disjointed now.

both both of them are Light Years ahead of thiaf...

So you mean just like in thief 1 when you blackjacked someone by tapping one button?

You had to hold and stay moving and actually hit the guy yourself.
 
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Oesophagus

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Even Thief 2 had shitty graphics, by *any* standard of the time. Thi4f (or whatever we're calling it here) is light-years ahead.

2000, son, Every game had blocky graphics.

But you're really digging yourself in here, because when comparing the art style, the new thief pales in comparison to say TMA. For a start, the old games used a colour palette that went beyond 'gray' and 'bluey-gray'. And that's even before we get to how varied the environments were.

The originals did have issues, but that's just nitpicking when compared to the mountain of generic blandness that thiaf is
 

Goegoff

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Cowboy Moment

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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast. You can't see shit in proper darkness until your eyesight adjusts, in a completely empty room it's possible to make out outlines of objects after a bit, but in one with furniture, have fun telling whether a vague blob two meters in front of you is a crouching guy or a chair. Same for sound, try walking around your house at night and see how difficult it is to stay quiet, and how the most mundane of activities seem to produce lots of noise.

Frankly, in terms of tech, a true Thief spiritual successor could do a lot with these ideas, like having light bleed effects that make you more visible when close to the edge of shadow. Or having sounds actually interfere with each other, so you could use background noise to mask your footsteps.
 

Unkillable Cat

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Yeah, but that takes :effort: which modern-day "AAA" publishers couldn't conjure up even with 2 tons of drugs at their disposal.
 

Azazel

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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast.

Not to mention, you know, Garrett had fucking pseudo-magic powers and was trained to enhance them by a shadowy cabal of glyph wielders. Since the new game tosses this caveat out in favor of him just being a man, however, it has no excuse as to why guards can't see his shiny leather like it's broad daylight.
 

Mangoose

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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast.

Not to mention, you know, Garrett had fucking pseudo-magic powers and was trained to enhance them by a shadowy cabal of glyph wielders. Since the new game tosses this caveat out in favor of him just being a man, however, it has no excuse as to why guards can't see his shiny leather like it's broad daylight.
So you're saying Alpha Protocol stealth would be acceptable if the lore said that Mike Thornton's a wizard? :troll:
 

KazikluBey

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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast. You can't see shit in proper darkness until your eyesight adjusts, in a completely empty room it's possible to make out outlines of objects after a bit, but in one with furniture, have fun telling whether a vague blob two meters in front of you is a crouching guy or a chair. Same for sound, try walking around your house at night and see how difficult it is to stay quiet, and how the most mundane of activities seem to produce lots of noise.
They should especially try wearing a pair of leather soled shoes and try to sneak around indoors - then they'd realize that the sounds Garrets shoes make are actually quite realistic. He's wearing proper shoes and not some modern rubber soled thrift store sneakers.
 

Gord

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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast.

Honestly though there are several things Thief could be called out for, like e.g. only considering lighting at the position you are, but e.g. not behind you (shilouettes), or NPCs having a highly advanced friend-foe-identification system build into their hearing, both of which are probably a result of both of gameplay and technical limitations.

Not to mention, you know, Garrett had fucking pseudo-magic powers and was trained to enhance them by a shadowy cabal of glyph wielders. Since the new game tosses this caveat out in favor of him just being a man, however, it has no excuse as to why guards can't see his shiny leather like it's broad daylight.

This is something that wasn't made very clear, I think? How much was natural talent + training and what was really "magic".
I mean, while you could assume that Garrett used some Keeper magic, he might as well just have been very talented at staying out of sight (and observand).
 

Azazel

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This is something that wasn't made very clear, I think? How much was natural talent + training and what was really "magic".
I mean, while you could assume that Garrett used some Keeper magic, he might as well just have been very talented at staying out of sight (and observand).

The intro to TDP has Garret trying to pickpocket Atrus, who is walking invisibly through a crowd in broad daylight. Pretty sure they explicitly state somewhere in the series that he would have been just as capable, but he quit the Keepers before he reached that level of training.
 
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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast. You can't see shit in proper darkness until your eyesight adjusts, in a completely empty room it's possible to make out outlines of objects after a bit, but in one with furniture, have fun telling whether a vague blob two meters in front of you is a crouching guy or a chair. Same for sound, try walking around your house at night and see how difficult it is to stay quiet, and how the most mundane of activities seem to produce lots of noise.
They should especially try wearing a pair of leather soled shoes and try to sneak around indoors - then they'd realize that the sounds Garrets shoes make are actually quite realistic. He's wearing proper shoes and not some modern rubber soled thrift store sneakers.

I guess the people making the "Tap dance" complaint think Garrett should wear some kind of Ninja style velvet shoes or something. Of course this is the stupidest idea ever. Without the modern artificial fibers we have today our feet would have no protection at all if we decided to wear something softer than shoes with leather soles. Imagine going around on the streets/in the woods/mud etc. with nothing than but socks on. Garret's feed would look pretty bad after a day or so.
 

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I mean, while you could assume that Garrett used some Keeper magic, he might as well just have been very talented at staying out of sight (and observand).
Well I think Garrett was very talented, but the Keeper training made him almost invisible. Afterall we hear in the intro of TDP that it is not easy to see a keeper if he doesn't want to be seen (when Garrett tries to pickpocket him).

Edit: Ah, Azazel beat me to it. :)
 

Cowboy Moment

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On a related note, these "why does garret wear ceramic shoes" and "people should see you if you're right in front of them, even in complete darkness" criticisms are a bit silly, since these effects actually simulate the way human hearing and sight work in situations of high contrast.

Honestly though there are several things Thief could be called out for, like e.g. only considering lighting at the position you are, but e.g. not behind you (shilouettes), or NPCs having a highly advanced friend-foe-identification system build into their hearing, both of which are probably a result of both of gameplay and technical limitations.

The game doesn't even have dynamic shadows, so that's obviously a technical limitation. What do you mean with the aural identification, though? I thought hearing you could only make enemies suspicious, and they only gave proper chase after seeing you, which makes perfect sense. I haven't tried running over a marble floor while out of sight though, no idea what happens then.
 

toro

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Right now the game is unplayable with Nvidia cards.

The game is supposedly 'optimized' for AMD cards, but that's not the real problem. The performance is horrible: constant loading ... no sorry ... permanent loading. You cannot do shit in this game. Must wait for an driver update or something.

I stand correct. The game is unplayable. Controls are fucked up, movement is weird, dialogues are stupid, levels are small, loading is permanent ... and it's basically a failure from every point of view.

This is without any exaggeration. It's probably one of the worst franchise rape ever and the entire studio should be closed.
 

7h30n

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Aug 14, 2012
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What the...? You seriously hear that intruding loud music everytime someone suspecting your presence? How subtle, just like the atmospheric Thief 1. You know, where you heared dubsteb when the skeletons were searching for you in the Cathedral.

And that is one of the things I really like about old Thief and even Dishonored. Both have that short sound effect/melody that plays when you get spotted. It's subtle and appropriate. But this horrid thing in nuThief is ugh... :(
 

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