So far we haven't run into any serious problems, which doesn't mean there won't any at a later point. Two programmers, if that's what you're asking.Is Unreal 4 easy for RPGs? How big is the team?Unreal 4.Vince, are you still using T3D?
Free for everyone who bought AoD I presume.
It won't win any awards, that's for sure.I'll be honest, I found the trailer awful.
That's where I disagree. The goal is to sell the setting not the concept art and the only way to sell it is via specifics. Of course we could have commissioned a proper story trailer with illustrations and voice over, Icewind Dale style, but without having established relationships with illustrators and voice-over studios such a project will be a nightmare to manage. Outsourcing the entire project would cost a fortune and we'd rather spend the money on art assets.We don't need to know the names of the factions, we don't need to know the specifics, not in a quick 'concept trailer'.
It's probably small fry in the end. And makes little difference for me - I love AOD, I'll buy this day one.
Sure but a setting hardly requires a complete set-list so to speak.The goal is to sell the setting
Can't speak for everyone but my answer is yes. If you simply tell me that a game has 3 factions you tell me nothing of interest. Plenty of games have factions these days. If you list the factions, you give me a small glimpse into the setting that might push me to visit the site and learn more. Etc.
Very much agree here. Imo initial trailers should sell the themes, style, tone and type of a game, no exposition of specifics (people,places,to-hit calculation) needed. The fact that the text is going too fast to properly read is quite fitting actuallyIf it's my first and only 30 seconds hearing about Pillars of Eternity, I want to hear that it's about the death of children, the turning of souls, and the secret of the gods - not that it's about St. Waidwen of Readceras who channeled the divinity of Eothas and lo there were Pwgra galore.
The essence of the New World is: what happens when humanity sets out on a grand mission, and nobody quite believes in it anymore? What happens when you embark for a new world, but the journey is the only world you have ever known? What happens when everyone is stuck on this big creaky ship and devolving into factional infighting? Whether I know the ship is called Starfarer or Space Force, whether the faction is the Hammerites or the Seven Testicles, isn't particularly important, unless I have several minutes to introduce things at a greater level of detail.
you give me a small glimpse
Re. the trailer, of course I understand that it's about prioritising resources and then doing the best you can.
Can't speak for everyone but my answer is yes. If you simply tell me that a game has 3 factions you tell me nothing of interest. Plenty of games have factions these days. If you list the factions, you give me a small glimpse into the setting that might push me to visit the site and learn more. Etc.
If I don't know anything about the game, listing the names of those factions hardly tells me anything of interest, either.
If it's my first and only 30 seconds hearing about Pillars of Eternity, I want to hear that it's about the death of children, the turning of souls, and the secret of the gods - not that it's about St. Waidwen of Readceras who channeled the divinity of Eothas and lo there were Pwgra galore.
The essence of the New World is: what happens when humanity sets out on a grand mission, and nobody quite believes in it anymore? What happens when you embark for a new world, but the journey is the only world you have ever known? What happens when everyone is stuck on this big creaky ship and devolving into factional infighting? Whether I know the ship is called Starfarer or Space Force, whether the faction is the Hammerites or the Seven Testicles, isn't particularly important, unless I have several minutes to introduce things at a greater level of detail.