toro
Arcane
- Joined
- Apr 14, 2009
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I already played New Vegas and this looks like New Vegas with worse art direction and characters in Dragon Age: Inquisition-style hubs.
Low quality bait. You can do better than this.
I already played New Vegas and this looks like New Vegas with worse art direction and characters in Dragon Age: Inquisition-style hubs.
Here's why I find certain reactions to this video premature and a little weird.
There is a game called Fallout: New Vegas. Today, it's widely considered to be among the finest RPGs of its era.
I choose to look at it as Borderlands with (probably) better writing. It wouldn't take much for the gameplay to be better than Borderlands either. So even if this isn't a masterpiece, it should at least be decent.Here's why I find certain reactions to this video premature and a little weird.
There is a game called Fallout: New Vegas. Today, it's widely considered to be among the finest RPGs of its era.
In the early stages of New Vegas, you arrive at a generic-looking town called Primm. It's been taken over by a generic-looking gang. There's some dialogue before, but basically your mission is to go into the hotel they've occupied and kill them all.
Due to its simplicity, action-packedness and lack of spoilers, that quest would have been perfect material for say, a 14 minute gameplay preview reel released before the game's launch. A reel full of janky, terrible-looking and fairly trivial Bethesda Gamebryo corridor shooting.
How do you think you would have reacted to it? What conclusions do you think you would have drawn about the game from it?
Those are reasonable points.
While there would be no conclusions to draw in regards to reactivity, quest design, writing and so on from such a preview, the fact is that New Vegas is guilty of poor gameplay. Likewise, the gameplay footage of The Outer Worlds betrays far from promising shooting gameplay. If the writing turns out to be on par with Bloodlines or the setting having the same depth as Arcanum, then it'll be another flawed masterpiece, but the only thing we can be certain of for now is that the gameplay is closer to Borderlands than S.T.A.L.K.E.R.
Maybe because she's the only companion that the previews paid any amount of attention to?The closest to actually having a personality that they've shown is Ellie
Playing it safe and sticking to tried & tested is what saved Obsidian in 2012 when they ran out of money. Leave experimentation and risk to indies and let the experienced old hands do what they do best - rehash ideas from back when their dicks still worked.I guess, if I were Obsidian (pre-acquisition), it would make sense to play it more safe with this one
Playing it safe and sticking to tried & tested is what saved Obsidian in 2012 when they ran out of money. Leave experimentation and risk to indies and let the experienced old hands do what they do best - rehash ideas from back when their dicks still worked.I guess, if I were Obsidian (pre-acquisition), it would make sense to play it more safe with this one
All will boil down to world building and the quests, from the trailer I already know that the combat will be janky and the graphix serviceable at best, not that New Vegas was any different of course. My two biggest worries are that bit with the flying numbers and the quirky humour, I hope they dont do "item fever" kind of itemization, that shit SUCKS and have no redeemable qualities beyond give autists bigger numbers so they are happy.Here's why I find certain reactions to this video premature and a little weird.
There is a game called Fallout: New Vegas. Today, it's widely considered to be among the finest RPGs of its era.
In the early stages of New Vegas, you arrive at a generic-looking town called Primm. It's been taken over by a generic-looking gang. There's some dialogue before, but basically your mission is to go into the hotel they've occupied and kill them all.
Due to its simplicity, action-packedness and lack of spoilers, that quest would have been perfect material for say, a 14 minute gameplay preview reel released before the game's launch. A reel full of janky, terrible-looking and fairly trivial Bethesda Gamebryo corridor shooting.
How do you think you would have reacted to it? What conclusions do you think you would have drawn about the game from it?
With these open-world action-RPGs, it's all about how it comes together. You might say that for every Chief Hanlon conversation, you need a few trips to a Ranger station. The experience of travelling the world, how your choices gradually build up, starting from the small stuff before arriving at something grand.
Here's why I find certain reactions to this video premature and a little weird.
There is a game called Fallout: New Vegas. Today, it's widely considered to be among the finest RPGs of its era.
In the early stages of New Vegas, you arrive at a generic-looking town called Primm. It's been taken over by a generic-looking gang. There's some dialogue before, but basically your mission is to go into the hotel they've occupied and kill them all.
Due to its simplicity, action-packedness and lack of spoilers, that quest would have been perfect material for say, a 14 minute gameplay preview reel released before the game's launch. A reel full of janky, terrible-looking and fairly trivial Bethesda Gamebryo corridor shooting.
How do you think you would have reacted to it? What conclusions do you think you would have drawn about the game from it?
With these open-world action-RPGs, it's all about how it comes together. You might say that for every Chief Hanlon conversation, you need a few trips to a Ranger station. The experience of travelling the world, how your choices gradually build up, starting from the small stuff before arriving at something grand.
How can the art direction be this bad? That's the one thing I took for granted from Boyarsky, a solid art direction.
I said it in the other thread and I'll say it here.Then again did one of the article's said Tim wouldn't tell them something? I forgot what it was
Oh it's the acronym he wouldn't say(gamespot dude asked also) hmn.
Maybe he renamed the attributes for the acronym to be letter-elly "S.H.A.P.E.S" :D
"You were part of a ship that got lost," Boyarsky says. "You've been frozen for 70 years. If you're frozen for more than 10 years, it's a really bad thing. This guy figured out a way to save you, and he needs you to help him get more chemicals to help save the rest of the colonists. But you don't have to help him do that. You can go to the 'evil board,' the Halcyon corporate board, and turn this guy in and see what happens if you do that."
"You get a lot of money," Cain adds.
I said it in the other thread and I'll say it here.Then again did one of the article's said Tim wouldn't tell them something? I forgot what it was
Oh it's the acronym he wouldn't say(gamespot dude asked also) hmn.
Maybe he renamed the attributes for the acronym to be letter-elly "S.H.A.P.E.S" :D
F
A
G
G
O
T
https://www.pcgamer.com/obsidians-t...nd-fallout-into-a-bold-open-ended-sci-fi-rpg/
"You were part of a ship that got lost," Boyarsky says. "You've been frozen for 70 years. If you're frozen for more than 10 years, it's a really bad thing. This guy figured out a way to save you, and he needs you to help him get more chemicals to help save the rest of the colonists. But you don't have to help him do that. You can go to the 'evil board,' the Halcyon corporate board, and turn this guy in and see what happens if you do that."
"You get a lot of money," Cain adds.
rpgsite said:RPG Site: So are there certain characters or quest-specific NPCs you're just not allowed to kill or have die?
Megan Starks: As a designer, I'm always tempted to just have it made so that you can't kill this person or that person! But we have a philosophy where we feel like it makes for a better gameplay experience to allow the player to do these sorts of things. You can even kill the scientist if you want.
That said, with mediocre-to-decent writing and Microsoft's giant advertising budget I am sure this thing will sell gangbusters as long as Obsidian's tendencies towards non-binary genderfluid fish sex are kept reined in.