biggestboss
Liturgist
- Joined
- Feb 16, 2017
- Messages
- 528
But their relative success may have been facilitated by NuXCOM's popularity. Hard to gauge that sort of thing with any accuracy, but I doubt in any case that NuXCOM-like tictacs games would've been A) made in the first place, and B) made old-school and hardcore, if NuXCOM hadn't achieved the level of success it did, so there's no negative impact either way. I agree with your thoughts on the game itself, though.The ones I enjoy, like Battle Brothers or Xenonauts have abso-fucking-lutely nothing to do with existence of nuXcom.
TOW 1 sales drew strength from New Vegas.
TOW 2 will have to draw strength from TOW 1.
Nobody will buy TOW 2.
It's gonna be the Pillars of Eternity story all over again.
They never said no DLC, they just haven’t announced anything or even referenced the idea in passing.
Aaaaaah, youth~ The youthful ever present WANTING desire to love something, to have hope that something will turn out to be good. That the cheese will be around that right there corner.God, do you guys like anything? Every thread on this site uses the same several keywords while explaining how everything sucks. The edge...the edge.
But now that Microsoft owns Obsidian, they have a huge incentive to skip right to the sequel. Any DLC for The Outer Worlds would be published by Private Division, meaning PD keeps most of the profits, while it sounds like Outer Worlds 2 would be published by Microsoft. So making DLC may be a waste of manpower from Microsoft’s perspective—makes much more financial sense to put the whole team on a project where Microsoft keeps all the money.
There will be a DLC or two. If only because MS will want polished upsell opportunities for all the GP subs.They never said no DLC, they just haven’t announced anything or even referenced the idea in passing. Leonard has suggested there was a lot of cut content—the grayed out planets may originally have been actual hubs—so in theory it might not be too hard to turn some of that into DLC.
But now that Microsoft owns Obsidian, they have a huge incentive to skip right to the sequel. Any DLC for The Outer Worlds would be published by Private Division, meaning PD keeps most of the profits, while it sounds like Outer Worlds 2 would be published by Microsoft. So making DLC may be a waste of manpower from Microsoft’s perspective—makes much more financial sense to put the whole team on a project where Microsoft keeps all the money.
Aaaaaah, youth~ The youthful ever present WANTING desire to love something, to have hope that something will turn out to be good. That the cheese will be around that right there corner.
Why is the Codex rejoicing that a bland, dumbed down FPS adventure is commercially succesful?
TOW 1 sales drew strength from New Vegas.
TOW 2 will have to draw strength from TOW 1.
Nobody will buy TOW 2.
It's gonna be the Pillars of Eternity story all over again.
hopefully with all that money, they can hire an stylist to give them advice about how to model female faces and hair.
It's now clear that the game is a commercial success, as confirmed earlier this week by Xbox's Phil Spencer and by Take-Two CEO Strauss Zelnick in today's quarterly earnings call.
Remember Infinitron is an influencer, he does this stuff in exhange for a few keys.
The gates of decline are now open. This game will kill a good portion of upcoming RPGs like nuXcom killed TB tactical games.
The gates of decline are now open. This game will kill a good portion of upcoming RPGs like nuXcom killed TB tactical games.
Leonard mentioned once years ago that we had already planned to take Fallout first person after Fallout 2.