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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,547
What are you talking about? The exploration is dogshit! Some of the environments are nice looking to be sure but there is nothing to find! No interesting loot, no interesting stories, no interesting lore, no side bosses; nothing.
The exploration is indeed dogshit. No good loot, no decent secrets, very little hidden c&c, nothing.

I think you guys have a wildly different understanding of term 'exploration' than I do. When I say exploration is great I mean that maps are well crafted. They don't feel like corridors even on small interiors, they have have multiple approach paths to content, there's verticality, there's hidden stuff in unexpected places, there are visually distinctive landmarks that catch your eye and make you want to check it out, you can disable quest markers and it will work because maps are self-contained, and so on and so forth.

It's entirely true that stuff you end up finding is mostly trash loot and pointless collectibles, but for me at least it doesn't go under exploration is shit, it goes under loot is shit.

It's also worth pointing out that Monarch in particular has plenty of unique items and side bosses.

(heavy spoilers in here about maps so don't click if you're autistic)


A5p5L1O.png

It's just that it all gets drowned in the ocean of trash loot, but again, that doesn't go under exploration for me.
 
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GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
What are you talking about? The exploration is dogshit! Some of the environments are nice looking to be sure but there is nothing to find! No interesting loot, no interesting stories, no interesting lore, no side bosses; nothing.
The exploration is indeed dogshit. No good loot, no decent secrets, very little hidden c&c, nothing.

I think you guys have a wildly different understanding of therm 'exploration' than I do. When I say exploration is great I mean that maps are well crafted. They don't feel like corridors even on small interiors, they have have multiple approach paths to content, there's verticality, there's hidden stuff in unexpected places, there are visually distinctive landmarks that catch your eye and make you want to check it out, you can disable quest markers and it will work because maps are self-contained, and so on and so forth.

It's entirely true that stuff you end up finding is mostly trash loot and pointless collectibles, but for me at least it doesn't go under exploration is shit, it goes under loot is shit.

It's also worth pointing out that Monarch in particular has plenty of unique items and side bosses.

A5p5L1O.png

It's just that it all gets drowned in the ocean of trash loot, but again, that doesn't go under exploration for me.
Fair enough. I don't mind the world-design in TOW personally. I think it's good enough, but maybe not as iconic as some other games since this is a hodgepodge of ideas. For me exploration is of two kinds. 1. seeing the scenery for the sake of it, and 2. for the purposes of being rewarded ie. finding neat stuff. IMO TOW fails in exploration on both accounts, since the economy/loot is mediocre, and the geography, while okay, is not novel. Exploring TOW's environment, specially its natural environment is like exploring any No Man's Sky environment. IMO the art style really brings it down.
 
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Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,562
I noticed this issue as soon as I walked in an open space, and it is very annoying.

I haven't found any fix yet.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
The game could use a flash light or a lamp. The lab on Roseway is really dark, and quite hard to see what's what.

Also I've been stuck at the weapon mod screen twice, both after I change the damage type of the weapon. Have to restart the game. The auto save system is decent enough so I didn't really lose any progress but still quite annoying.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
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9,407
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Uniques should be more powerful than they currently are, I have a bunch of them and have used none of them.
i have named shotgun 'the euthanizer' or something which is just the same stat as the MSI tactical shotgun and unupgradeable on top. i remember bunch of unique weapons in new vegas was actually powerful compared to the ordinary guns (like benny's gun, etc)

definitely on the pile of why this game is a disappointment.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,547
these maps looks pretty simplistic

They definitely are from a top-down view, but the way I would describe it, is that maps do a good job pretending to be more complex than they are actually are. A hidden passage under pipe, a hidden ladder allowing to sneak up a level and past enemies, strategically locked doors that require looking for different paths unless you can pass a skill check, things like that. Interior design people have done a great job. I'm with rusty_shackleford that hopefully DLCs add more space stations/dungeons because they're consistently the best part of the game.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
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Messages
9,407
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
these maps looks pretty simplistic

They definitely are from a top-down view, but the way I would describe it, is that maps do a good job pretending to be more complex than they are actually are. A hidden passage under pipe, a hidden ladder allowing to sneak up a level and past enemies, strategically locked doors that require looking for different paths unless you can pass a skill check, things like that. Interior design people have done a great job. I'm with rusty_shackleford that hopefully DLCs add more space stations/dungeons because they're consistently the best part of the game.
the only one it is used so far is the pork factory king quest and it was done really well. one of the best quest in the game IMO.

but otherwise you're just going into raider or animal lairs that made multiple entrances redundant. the problem is the lack of teeth in the factioning system so far. they really never go against each other truly. i haven't finished the game yet, but so far stuff like spacer's choice and deserters, the groundbreaker vs board, iconoclast vs MSI and sublight, etc. they hint of a brewing conflict but never do anything. it's dull.

maybe it will come up later. i am about to go the devil's peak in monarch.

new vegas have had this since the beginning. goodsprings vs powder gangers, the silver feather in the strip, etc.
 

PrettyDeadman

Guest
these maps looks pretty simplistic

They definitely are from a top-down view, but the way I would describe it, is that maps do a good job pretending to be more complex than they are actually are. A hidden passage under pipe, a hidden ladder allowing to sneak up a level and past enemies, strategically locked doors that require looking for different paths unless you can pass a skill check, things like that. Interior design people have done a great job. I'm with rusty_shackleford that hopefully DLCs add more space stations/dungeons because they're consistently the best part of the game.
the only one it is used so far is the pork factory king quest and it was done really well. one of the best quest in the game IMO.

but otherwise you're just going into raider or animal lairs that made multiple entrances redundant. the problem is the lack of teeth in the factioning system so far. they really never go against each other truly. i haven't finished the game yet, but so far stuff like spacer's choice and deserters, the groundbreaker vs board, iconoclast vs MSI and sublight, etc. they hint of a brewing conflict but never do anything. it's dull.

maybe it will come up later. i am about to go the devil's peak in monarch.

new vegas have had this since the beginning. goodsprings vs powder gangers, the silver feather in the strip, etc.
MSI vs Iconoclast can lead to all out conflict. If you give targeting system to MSI - dozens of iconoclasts (including their leaders) start to attack MSI. It feels like the ruins around MSI were specifically designed with that in mind, especially the church where the final confrontation happens.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,541
Pillars of Eternity 2: Deadfire
I've tried to only write here when I have nothing to say but fuck it, I bought the game on launch day and wanted to join the shit posting with my excrement. This is the 2nd game in 10 years I've bought on launch day. Yes, joke is on me. The other game? Moving along...

Only thing I knew about the game was that Cain and Boyarsky were behind it. Didn't follow it, didn't read about it, wanted to start playing it spoiler free and not already burnt out by the hype and crap. There will be spoilers so jump to TLDR if you're thinking of playing this (lol).

Launch the game, looks nice, sounds nice, char generation, ooh, looks pretty nice, plenty of skills, omg this is gonna be awesome. Rolled a whitey who can talk shit but is useless in combat. As in, dumped all my points into dialogue and tech/sneak stuff. Difficulty? Eh, let's go with normal for a first gameplay since I got no combat skills. Avellone gameplay here I come! I just hope there are no wolves at the start, this is a Cain-Boyarsky game remember. :<

Immediately I'm surprised how I can melt bandits without any problems even though I got a basic peashooter and no weapon skills. I put it down to it being the start of the game and the first few levels. Not a fan of the art or char design, but it's passable. Zone exploration feels ok, music ok, sounds ok, itemization basic and boring, is this an MMO? Is there crafting or are all these skins and stuff just plain vendor trash? Quests are basic and ok, mildly entertained by what the game is offering at this point. So on we go.. pew pew ..

Hmm, finding out people are only eating canned tuna and it is making them sick. Ok, so we got space travel. We got cryogenics. We can colonize other star systems. But we've somehow lost the tech of basic nutrient additives. I'm sure a big corporation would keep their workforce alive as that is cheaper than bringing new workers from ANOTHER FUCKING SOLAR SYSTEM. Ok whatevs, I'll play along, I just hope the quest doesn't tell me that you can cure the people by going all vegan. Hah that would be.. wait.. what.. The fuckers actually shut down the tuna plant, because fish have feelings too you know, and went full vegan and now everyone is well again. Right. Ok. Whatevs, next zone will be better.

End of the first zone I had 81 stimpacks. Eighty one stimpacks. Never needed them, never bought any, just looted 81 of them. Never need to use the vending machines, don't need to buy anything, money is just for tinkering, never run out of ammo (got thousands), don't even need to mod your weapons, you do not need to do anything. It's there if you want to do it, but you have zero need to do it. Oh right there is bullet time too, I literally forgot about it. You do not need it. And I don't even know what the Vicar combat ability does, never tried it, forgot they are there. Don't need to use them, everything just melts in your presence. And I have no weapon skills.

Speaking of companions. Parvati. Thought it started out good and I kinda liked the character at first. Engineer woman, ok, why not, I've dated one in real life. When it was revealed she is asexual I was like what, tripling down on the minority stuff here. Engineer woman, minority check, kinda pretty engineer woman, double check, pretty asexual engineer woman, triple check. Who then meets another engineer woman at the first pit stop we make after leaving the starting zone who also happens to be a lesbian/whatevs. LOL. Give me a fucking break. Who writes this shit. Maybe it is me who is out of touch with reality, but this is monty python territory to me. And no, I will not go buy you a dress and get you pastries for your date, I'm too old for this shit, been there, done that. Just fix the ship thanks, we got a universe to save.

The Parvati storyline is just... banal teenage stuff. The storyline would be enormously more interesting if it would be revealed that the reason Parvati is asexual is because she was raped and molested by her father, who everyone thinks was a good guy. That would be dark and shocking, and would have some gravitas to make the player feel *something* towards the character. Most likely compassion unless you're a long time codexer with 1000+ posts. That would explain why she is like a naive teenager even though she is 28, and of course why she is asexual. At first I thought the storyline would be about her mother, which felt obvious, but it wasn't even that. We got the worst possible option imaginable. If someone competent started writing her, and some untalented hack finished her, I wouldn't be surprised.

The Vicar companion seemed interesting but I wasn't into the biblehumper archetype when playing. All new IPs have the religious infodumper who spams your chatbox full of some religious tripe fitting the lore. That is fine, but I didn't feel like getting into his exposition because I was bored and just didn't care about the side aspects of the gameworld when the meat itself was rotten. If the game would be great, I'd get into it on a second playthrough.

Got to the 2nd zone, finished all there was to do. Not much to write about that. The place looked kinda nice but the content was boring. So bland, so utterly utterly bland. I can't really even remember what I did there besides being in agony reading the dialogue of Parvati and her girlfriend. Went to bed and thought I'd continue it the next day. Never did. I just had no interest to start playing it again. The next day I did not even remember what quests I was on. The next fucking day! The game is just so utterly bland and boring, with bad gameplay as well, that there are dozens of things, even games, I'd rather put my time into.

I cannot see how anyone with experience in RPGs could enjoy this game. I simply cannot see it. Every single thing the game does and attempts other games do better, and the game doesn't even try to do anything new. There is no creativity here. It's a Feargus slam dunk project, playing it safe. If you are new to RPGs, are of Generation Z, are a non-gamer who rarely plays games, then sure, I can see how you can enjoy the game for what it is, but calling the game a good game, a quality game, is an utter joke.

Cain, Boyarsky, why? What happened? :( Did a lot of the content get cut? Did a lot of the mechanics get cut? Was there an executive order (Feargus) to cut / change things and we ended up with this uninspired and bland thing? Was the game rushed? I am so disappointed. The perks are so bland and boring they could be removed from the game and nothing would be lost. The skill system does not work either. The weapons, items, and itemization are all boring. It all needs a total rewrite.

TLDR; Bland, boring, tasteless, lacks creativity, lacks vision, lacks content, lacks substance, bad writing, bad gameplay. One of the worst RPGs I have ever played. 3/10

My take aways from this post are:
1. Normal is too easy.
2. You've been playing on the wrong difficulty setting given your experience with the genre and/or reflexes.
Sure, the game is too easy. But that's pushing it.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,541
Pillars of Eternity 2: Deadfire
I've only made it to Groundbreaker so far, and did a few side quests there and these are my impressions so far:
- Weapons that utilize the light ammo seem useless thus far, the only weapon to be worth any salt seems to be the light machine gun.
Well, shotguns are kinda nice up close. Tactical shotguns knockdown enemies with TTD corpse shots.

A Flamethrower/Shock Cannon might kill them quicker... but you kinda need to focus fire on current target to stun-lock it. Meanwhile a shotgun with TTD might be better for Crowd Control when fighting multiple enemies -> survivability.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,669
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
TDD has some nice details actually. With plasma weapons you can burn most enemies if you the right point (like belly for the mantis), some sniper rifles have execute. I was already 1 shotting at that point so dunno how effective that was.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
At the big ship after the first planet and I'm bored. Combat blows - could go into why but basically you oscillate between everything being a bullet sponge and everything dying in one hit depending on the gun. Neither style is fun, and the weakspot system is just funny - you can't miss if you use F.E.A.R. mode.

None of that matters though. I wasn't expecting good (or even serviceable) combat from Obsidian, I just expected a nice world and good quest design.

Quest design seems alright in terms of a standard amount of branching, skill checks and alternate paths. The problem is the writing, it's not grabbing me at all. The setting fails to connect with me on every level and I don't really know why. I don't like the retrofuturism vibe (they don't seem to be doing anything with it beyond the "zany" ads and such), all the attempts at humour make me do a kind of anti-laugh where I just scowl at the screen, and I don't feel connected to my character or the world in any way. The corporation stuff is so tedious - the old guy who can't get access to healthcare because he's already got the plague is a real low point. Subtle. Listen, I'm not American, I already have state-provided healthcare, I don't care about this. I don't want to see the hot topic issues of today's America shoved hamfistedly onto space tuna cowboys.

The other problem is that almost all quests are fetch quests, and framed as such by the writing - not even an excuse to pretend like you're not on a fetch quest, as New Vegas often managed. Come on, who in their right mind gets excited at a fetch quest in 2019. "Sure, I'll come back to the town... but you'll have to find me two mechanical repair books first!" How about you stay out here and die then fuckhead.

No motivation to continue. No good characters so far, the only almost-memorable person was that mayor guy, and he only developed a character in his final few lines where he was like I ONLY WANT WHAT'S BEST FOR THESE PEOPLE. I AM GOING TO WALK INTO THE WILDERNESS AND DIE NOW. GOODBYE.

The starting planet took me about two hours, and in that time I've reached the point where I don't know or care what's going on with this solar system and the colonies, I don't know or care why my character is still here beyond "trapped because we have no jump drive or whatever", I don't care about The Board and I don't want to know more about them, I don't care about my companions and their wittering throughout the power quest just annoyed me, and I don't care about finding out what's on the other planets. Maybe it's just a bad intro but given how people in general seem to be reacting to the game, if I'm not interested in the setting by now then the rest of the game probably won't change my mind.

I also don't know what's up with the map design. I always assumed New Vegas only forced you to walk through huge stretches of boring empty space filled with irritating enemies because Obsidian were forced to make it on Gamebryo, but it turns out that's actually just their favoured type of map design. To get to my next quest I have to walk down a road with like 20 Marauder Vandals and then a bunch of technicolour dickhead alligator alien things come flying out of the ether to force me into another round of trash combat bullshit. Why.

Maybe I'll use the respec thing on the ship to become an insanely strong retard, just like in real life, to see if playing the game as a combat-oriented character is better.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,541
Pillars of Eternity 2: Deadfire
I think I'm nearing the end, might finish it sometime this week. So far I'd rate it a 7.5/10, not the worst game ever but it has a lot of glaring flaws.
  • Most weapons other than the assault rifles are crap.
  • The inhaler-thing is a terrible design, bring back consumables. I hate having to go rummage through my inventory just because I want to use a specific consumable. This shit feels consolized as fuck.

Lots of good info and I also agree with most.
But those 2. So far, I'm doing a lot of weapon switching. Most weapons feel effective, fun and different enough from each other - although sniping from afar is the safest option (still, some options here - can use assault rifle or plasma for example... even slower, but heavier and more accurate hunting rifle shots may work, particularly if you combine them with stealth).

And the Inhaler... I though it was a nice invention... development of this whole regen-over-time stimpack mechanic. I liked it. If you want to use a specific consumable, for example for some skill check, you don't need to load it into the inhaler, you can just right click and instantly use it from the inventory.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,541
Pillars of Eternity 2: Deadfire
Restarted the game for a supernova run, and I noticed there's something even more useless than the perks. The aptitudes. They give things like +1 skill, I mean, what's the point of something insignificant like 1/10 of a level-up anyways?

That's apparently some joke.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Restarted the game for a supernova run, and I noticed there's something even more useless than the perks. The aptitudes. They give things like +1 skill, I mean, what's the point of something insignificant like 1/10 of a level-up anyways?
The aptitudes were meant to be a joke that seemingly went over many people's heads.
 

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