Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
DeMilt - Development Director, Sawyer - Design Director, Bell - Audio Director (if that counts).Obsidian's upper management.
Who else is in the upper management beside the owners?
DeMilt - Development Director, Sawyer - Design Director, Bell - Audio Director (if that counts).Obsidian's upper management.
Who else is in the upper management beside the owners?
Oh, forgot about Boyarsky. Anyway, MCA made it clear that the scummy ones were Feargus and Parker, but that's unrelated to my original post.I meant the one MCA described, the evul circle, the motherleveragers! Otherwise put Leonard's name there also, Creative Director.
It looks fucking shit, don't be afraid to say it.real talk, the gunplay doesn't look that good
Hope I'm wrong
I heard Boyarsky and Cain approve the writing from a producer standpoint, not sure if Leonard is doing any writing himself though.
I know about the machines originally, but I guess he meant some TV show, and I was lazy to check the spelling.Nicolodian
But anyway, I don't see anything "over the top" about the NPCs shown here. Though I guess you could say they look more like Pixar characters (rather than Nickelodeon) what with their stupid raised eyebrow expressions and all.
Nicole Deon.Niccolo Dion.
"I think reactivity should be over the top. I think you should be thinking like you're making a children's cartoon or if you've watched anything on the Nicolodian, everything is very dramatic, very over-the-top, and that's what your NPCs should be like".
I can't believe it! I mean you, and then the zeppelin, and the fire! And the altar says that... Do you have any idea what all this means?!
I was not arguing with anyone or trying to prove any point, dudeI can't believe it! I mean you, and then the zeppelin, and the fire! And the altar says that... Do you have any idea what all this means?!
? Now you're just skipping around. ?
He talked shortly about his love for the intro when he came to Arcanum, but the meat was his point on shopkeepers reacting to you and so on. That being that regardless of your choice of class and race the world around you should react to that choice loudly, regardless if that situation demands for it.
Like in a cartoon where a charachter just has to point everything out in an exaggerrated way.
Basically choices, regardless of how small they are, have to be reflected by NPC's.
Thinking about it, I find that going over the top is already a norm even in non-interactive media, where the viewer isn't distracted by interactivity. It's pointless to try and have an NPC pull off Matt Damon's performance of Edward Wilson in a videogame. The only exception where muted performances could work is probably LA Noire, but was LA Noire even a game, if we compare it to a Bethesda clone?I do think that, if devs try to be too subtle with reactivity, a good chunk of players will totally miss that reactivity, so from a developer-perspective, going over-the-top in terms of calling out responses to the player's actions has better results.
The Outer Worlds Will Be a Bit Smaller Than Star Wars: Knights of the Old Republic 2, Says Obsidian
I don't think they're talking about the space it takes up on a hard drive.https://wccftech.com/the-outer-worlds-smaller-than-kotor-2/
The Outer Worlds Will Be a Bit Smaller Than Star Wars: Knights of the Old Republic 2, Says Obsidian
A big-budget game that's being released on console and PC will be smaller than a game that is literally small enough to be played on a mobile phone. In 2019.