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Huh, I was sure they were going to save it for release. No shapes after all, eh?
Character creation
Seems pretty normal. Apart from options, strange that they keep it hidden.
Or is that possible not the final CC?
Huh, I was sure they were going to save it for release. No shapes after all, eh?
Huh, I was sure they were going to save it for release. No shapes after all, eh?
How does such a being even come to the Codex? Roqua would feel vindicated lolWoedica plays action RPGs on her PS4. She doesn't even own a PC.![]()
So you browse the Codex exclusively on your phone? God. Sis you need an intervention.No there is a PC in my home I just never use it except to play certain video games (like maybe Disco Elysium!)
So you browse the Codex exclusively on your phone? God. Sis you need an intervention.
So you browse the Codex exclusively on your phone? God. Sis you need an intervention.
No I also use a mac![]()
Huh, I was sure they were going to save it for release. No shapes after all, eh?
Edit: When I take a look at the pros and cons again, this game would have been better off being isometric
We should record this as The First Law of RPGCodexEdit: When I take a look at the pros and cons again, this game would have been better off being isometric
RPG Codex: ''If a RPG exist , it's probably better being Isometric.''
IHaveHugeNick , Duraframe300 , now is your chance to say what of what I said is wrong, factually incorrect.
For a Tim & Leonard this is a huge letdown.
- Token stealth mechanics, just to cross "has stealth" off the list of features
But seriously, all that FPP brings out in ToW is lack of polish:Edit: When I take a look at the pros and cons again, this game would have been better off being isometric
RPG Codex: ''If a RPG exist , it's probably better being Isometric.''
Yeah, that's why storm troopers wore helmets too, they couldn't afford actors with facesMooks wearing helmets that cover their faces is a cheap-ass design shortcut
My criticism has always been that the game doesn't innovate/bring anything new to the genre. Tim and Leonard are known for innovation in RPGs. VTMB was a hugely ambitious game in its time, so was Arcanum, not to mention Fallout that was a genre-defining title for years. Do you see anything special about ToW, besides it being advertised with these two names? Pray tell what it is.IHaveHugeNick , Duraframe300 , now is your chance to say what of what I said is wrong, factually incorrect.
One thing only I strongly disagree with (The rest is your opinion and I can respect that)
For a Tim & Leonard this is a huge letdown.
See, I see A LOT of Tim and Leonard in this game. From the writing over the approach to rpg/game design.
And several of the excpectations you have are just a big WTF to me, like:
- Token stealth mechanics, just to cross "has stealth" off the list of features
And other gameplay features you critizize.
A: Since when are Tim and Leonard known for flawless gameplay. They made Arcanum and Bloodlines.
B: The pillars of Troika are literary dialouge/combat/stealth. So, its going to get included. Period.
There's tons of other things which I can accept as critisisms, but in a comparison to their previous titles just boogles my mind.
Storm troopers are members of one faction. In ToW various factions use the same helmet and costume.Yeah, that's why storm troopers wore helmets too, they couldn't afford actors with facesMooks wearing helmets that cover their faces is a cheap-ass design shortcut![]()
How hard is to make good character hair? most hair styles for females are awful to look at. They're just two or three options in which the hair styles look like actual female hair.
My criticism has always been that the game doesn't innovate/bring anything new to the genre. Tim and Leonard are known for innovation in RPGs. VTMB was a hugely ambitious game in its time, so was Arcanum, not to mention Fallout that was a genre-defining title for years. Do you seen anything special about ToW, besides it being advertised with these two names? Pray tell what it is.
IHaveHugeNick , Duraframe300 , now is your chance to say what of what I said is wrong, factually incorrect. You have the floor.