Behold the incredibly deep RPG systems of The Outer Worlds:
I'm sure that whopping 3% increase in food effect duration will be a game changer during my playthrough.
Just as I suspected, all of Obsidian has now adopted the design philosophy of Pillars and Tyranny of making everything 'balanced'. Between this and their decision to painstakingly recreate the Bethbryo aesthetic, I'm not getting the impression this was a project Cain & Boyarsky had a strong creative role in despite the game being advertised with their names.