FreeKaner
Prophet of the Dumpsterfire
A bug free Obsidian game?
Was PoE really that bugged on release?
It wasn't really bugged, but it did have few campaign preventing issues and broken scripts, mostly fixed within first month though.
A bug free Obsidian game?
Was PoE really that bugged on release?
It sure has some shitty flat lighting.Fallout 4 graphics are not the problem
Tim Cain is without a doubt the most adorable looking man in the gaming industry. Look at that big teddy bear. I bet when he cries it would break your heart to see and when he's happy it makes the whole block rock with joy.
And I'm man enough to admit I'd hug 'em. C'MERE TIM. LEMME HUG YA. He can't see this.
And then he puts his cock in you.
Those two companions might require some babysitting.I'm not really wild about the 'squad-based' thing in an FPS.
But somehow you will, because not doing it means missing out the content you've paid for.Just like how finding the water chip isn't actually your final objective in Fallout. Maybe you don't need to help your ship at all.
There are some plot similarities between this game and Fallout. The late colony ship that your character arrives on is sort of like the Vault. You're released from your cryostasis pod by the old scientist and tasked with acquiring what he needs to revive the rest of the passengers, which is sort of like how the Overseer sends you to find the water chip to save the rest of the Vault.
So what we've heard about how you can just kill the scientist and go do other stuff makes sense. Just like how finding the water chip isn't actually your final objective in Fallout. Maybe you don't need to help your ship at all.
This is exactly how weapon industry works, because weapon industry just a business as any other business.That's neither how weapons industry or arms technology works.
People making side grades indeed, but they make them cheaper and effective as possible. There already weapons which can shooting in space without expensive laser.People make sidegrades all the time, photon weapons even if they aren't inherently superior would obviously have a purpose, especially in space.
This is exactly how weapon industry works, because weapon industry just a business as any other business.That's neither how weapons industry or arms technology works.
People making side grades indeed, but they make them cheaper and effective as possible. There already weapons which can shooting in space without expensive laser.People make sidegrades all the time, photon weapons even if they aren't inherently superior would obviously have a purpose, especially in space.
Fallout had a time limit which was later extended. IIRC you have to find it within 13 years.Didn't you get game over if you didn't help your vault with the water chip?
All your arguments is just "you don't understand how business works" (like you do, lol) and after that all you do is that promoting idea that personal energetic weapons in space can be used because guns cannot (while there already projects with less costly ballistic variants) and completely forget that nothing is free and you should somehow fund your research and production for these weapons. I suppose that your investor (extravagant person/government) would want very high result after spending billions dollars on research and millions on copyrights + compensation damage of failed experiments. Not just: "We spent shitload money, but this gun works only in space,lol" kind of explanation. There shitload projects in history of mankind which was frozen, because too expensive to make (Reagan's idea of satellites with lasers as example) and not very effective.I think you misunderstand how businesses work and how research for weapons do as well. Photon weapons existing doesn't mean they would have to be superior to ballistic weapons, they just need to have actual use that ballistic weapons don't cover. Photon weapons could have actual use in zero gravity environments, lack of recoil, and any other benefits of not using projectiles, they don't need to be completely better than ballistic weapons in general nor better effectiveness against both personnel and materiel. Moreover business is not some sort of march to maximum efficiency as you seem to envisioning it as preferences, copyrights, novelty, experiments, niches etc. all play a part.
I don't like unkillable NPCs no matter whose side they're on.I don't think it will matter, most games have companions for the flavor dialogue or as temp distraction in combat, especially since they will wake up after the combat ends like its nothing.
All your arguments is just "you don't understand how business works" (like you do, lol) and after that all you do is that promoting idea that personal energetic weapons in space can be used because guns cannot (while there already projects with less costly ballistic variants) and completely forget that nothing is free and you should somehow fund your research and production for these weapons. I suppose that your investor (extravagant person/government) would want very high result after spending billions dollars on research and millions on copyrights + compensation damage of failed experiments. Not just: "We spent shitload money, but this gun works only in space,lol" kind of explanation. There shitload projects in history of mankind which was frozen, because too expensive to make (Reagan's idea of satellites with lasers as example) and not very effective.I think you misunderstand how businesses work and how research for weapons do as well. Photon weapons existing doesn't mean they would have to be superior to ballistic weapons, they just need to have actual use that ballistic weapons don't cover. Photon weapons could have actual use in zero gravity environments, lack of recoil, and any other benefits of not using projectiles, they don't need to be completely better than ballistic weapons in general nor better effectiveness against both personnel and materiel. Moreover business is not some sort of march to maximum efficiency as you seem to envisioning it as preferences, copyrights, novelty, experiments, niches etc. all play a part.
I remember like 100 days or maybe 200...Fallout had a time limit which was later extended. IIRC you have to find it within 13 years.Didn't you get game over if you didn't help your vault with the water chip?
Don't know what happens if you fail to find it within 13 years, either "game over" or CTD.
Fallout had a time limit which was later extended. IIRC you have to find it within 13 years.
Don't know what happens if you fail to find it within 13 years, either "game over" or CTD.
The secret time limit involved mutant invasions coming in and eventually wiping out all the settlements.
You mentioned usefulness and I suddenly realized that we start arguing about usefulness of fictional energy weapons in fictional world and moved to discuss serious business in serious world. In real world there very thin chance of war in space as we see in movies and game, I was just trying to say that (in my opinion), in-game balance would be better if energy weapons was better in terms of combat than guns, but their ammo was rare. Not in way that guns better in everything and energy weapons ammo rare, it's kills some ways of replay-ability imho.Governments, corporations or wealthy individuals invest funds in projects they think will be useful, useful doesn't imply that it's the best, nor does it imply that it will replace everything else. Useful can imply strategic and tactical usefulness, it can mean the monetary returns, or it can simply mean it does something that nothing else does. People can also make mistakes, and what they assume to be useful is sometimes it isn't. Military hardware especially is very experimental and research can have dead ends, and sometimes does indeed become developed despite costing too much or not making enough monetary returns. Various types of business models, as well as weapon types can exist with one not being significantly better than other, as long as they have a purpose. In military hardware especially there are way too many concerns than raw firepower and what's better when and where isn't immediately obvious.
Also yes, in an age where space exploration is widespread, then a weapon that works in space is pertinent. "We made a weapon that's not more lethal than ballistic weapons, but it actually works in zero gravity environments predictably" is definitely something to consider.