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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Prime Junta

Guest
Once again I just have to stand in awe at the Codex's "ability" to crap on a good game and make it seem like the worst game ever.

Fluent. Bro. Listen.

TOW isn't the worst game ever.

TOW is mediocre.

Mediocre means that there's nothing horribly wrong with it, but there's nothing really right either. Mediocre is spending a lot of energy to make something that's not really worth making in the first place. Mediocre is decline. Mediocre is worse than bad, because bad usually has at least a spark of worth in it.

Stygian is an honourable failure. They tried to do something worth doing, but they weren't quite good enough to pull it off.

TOW is a dishonourable success. They had the proven creativity, ability, and resources to make something truly great, but they settled on something that's just okay.

This really is at the core of :decline: . It's not that they've forgotten how to make games, it's that they've gotten too chickenshit to try.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
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Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Yeah, I've really been trying to like it but I've just got to Monarch and I'm just... bored. Nothing is interesting enough to keep me hooked. Story is meh, combat is meh, everything is just so bland. Looting is unexciting, guns are all peashooters and it doesn't matter because everything dies so easily anyway. I enjoyed the first five hours or so but after that it just all seems so dull. The conversation with the Asian dude in Monarch, I found myself speedreading it and just mashing space to get through the convo, then I quit and have no desire to start it up again.

They played it safe and in doing so, made it terribly boring. Such a shame, I dared hope this might actually be a good game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
IT BEGINS

sample_9e0a9d417f7639ac948add4681258fc9.jpg

That's a heterosexual encounter for gay/bi dudes. And ones without taste at that.
 

ciox

Liturgist
Joined
Feb 9, 2016
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Have the elite researchers of the codex figured out a way yet to see what your actual critical chance is? Skills like Long Guns say they increase it by up to +190% or so, while base weapons all say their crit chance is 20%, does that mean my crit chance is nearly 60% just because I upped a skill a little or what is even going on here?
 

Kyl Von Kull

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Steve gets a Kidney but I don't even get a tag.
This really is at the core of :decline: . It's not that they've forgotten how to make games, it's that they've gotten too chickenshit to try.

To be fair, it could be a bit of both. ;)

If you watch that Gamasutra interview with Cainarsky from yesterday, Leonard was pretty clear-eyed about the game's core flaws (or at least what I consider its core flaws). He mentioned they had to cut a bunch of content as well as some mechanics fairly early, in the interest of making a more polished product. He straight up said he can't really enjoy The Outer Worlds for what it is, because every time he plays it he imagines how much better it could've been. I think we've all had that same experience with it, albeit to a greater or lesser extent.

If anything, the problem with The Outer Worlds is that Tim and Leonard know *too much* about making games. They know they made three flawed masterpieces at Troika and it drove their business into the ground. They know you only get one chance at a first impression. They know you don't get to make a sequel when you release an ambitious game that's full of bugs and doesn't sell very well right off the bat. They know the development process is a lot easier when you cut content early and often. They know a polished mediocrity will net them a bigger bonus than a flawed work of genius.
 

Prime Junta

Guest
All true Kyl Von Kull . I don't even hate them for selling out, as I said earlier we're all whores one way or another.

But I am still gonna call 'em like I see 'em.
 

Shadenuat

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Dec 9, 2011
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Russia
What does it have to do with pretty bland writing and uninspired quests and roleplaying system tho? Or difficulty?

You can make smaller game but that still draws you in. If anything, if game is smaller, every quest should have been Tarant/Caladon negotiations, not bringing cigarettes.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
They know you don't get to make a sequel when you release an ambitious game that's full of bugs and doesn't sell very well right off the bat.
Pillars 1 played it safe and the result was a flop sequel. Not that Pillars 2 was a lot more ambitious than Pillars 1, but there you go.
 

Prime Junta

Guest
What does it have to do with pretty bland writing and uninspired quests and roleplaying system tho? Or difficulty?

You can make smaller game but that still draws you in. If anything, if game is smaller, every quest should have been Tarant/Caladon negotiations, not bringing cigarettes.

They're playing it safe.
 

toro

Arcane
Vatnik
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Apr 14, 2009
Messages
14,966
This really is at the core of :decline: . It's not that they've forgotten how to make games, it's that they've gotten too chickenshit to try.

To be fair, it could be a bit of both. ;)

If you watch that Gamasutra interview with Cainarsky from yesterday, Leonard was pretty clear-eyed about the game's core flaws (or at least what I consider its core flaws). He mentioned they had to cut a bunch of content as well as some mechanics fairly early, in the interest of making a more polished product. He straight up said he can't really enjoy The Outer Worlds for what it is, because every time he plays it he imagines how much better it could've been. I think we've all had that same experience with it, albeit to a greater or lesser extent.

If anything, the problem with The Outer Worlds is that Tim and Leonard know *too much* about making games. They know they made three flawed masterpieces at Troika and it drove their business into the ground. They know you only get one chance at a first impression. They know you don't get to make a sequel when you release an ambitious game that's full of bugs and doesn't sell very well right off the bat. They know the development process is a lot easier when you cut content early and often. They know a polished mediocrity will net them a bigger bonus than a flawed work of genius.

Unfortunately neither one of them know how feminine or attractive women really look.
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
What does it have to do with pretty bland writing and uninspired quests and roleplaying system tho? Or difficulty?

You can make smaller game but that still draws you in. If anything, if game is smaller, every quest should have been Tarant/Caladon negotiations, not bringing cigarettes.

They're playing it safe.

Yes this is the safest Obsidian RPG to date and I cant see them going back now that they've dumbed down this far. Meh. We'll see ;-)
 

JDR13

Arcane
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Nov 2, 2006
Messages
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The Swamp
Parvati is the internet favorite companion because:
All the companions are boring as fuck, but Parvati is the only female companion that can be visually identified as a (gamebryo-esque potato-replica of a) human female.

I like her because she's a clone of Kaylee from Firefly. That's probably the only reason though.
absolutely not. kaylee might be sweet and kind but she has a pair of giant steel testicles. she knows what she wants, she speaks her mind, she's a natural engineering genius and she fucks like crazy. basmati is a retarded frigid wimp too scared to speak to people. fuck off you bloody fuck bloody.

And we have the idiot of the day here...
 

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