Rebalancing weapons in a singleplayer game because you cannot into playtesting it... wait a moment, I thought Sawyer was not involved anymore?
Obsidian. Obsidian never changes...
Rebalancing a weapon in an SP game is not only fine, but it is also essential.
People who think an SP game shouldn't be balanced are crazy: imagine if you create your character in an RPG and immediately after starting someone comes up to you and gives you the best sword and the best armor in the entire game, and you play the entire rest of the game and you never once find something as good... then the game's balance is broken, and now this "SP game" is has become completely unfulfilling to play because large areas of the design have been nullified, you won't have good combat since you begin the game with the best sword and armor and will breeze thru everything, you won't have good exploration because there will never be tension, and you won't have good itemization or a good power curve so the satisfaction of overcoming obstacles will not be present.
When you use an extreme example like that it is painfully obvious that "balance" matters just as much in an SP game as it does in any other kind of game, if not MORE.
Uhh.... excuse me? If a game hands you an overpowered weapon right at the start that can't be matched with anything that follows, the developer responsible for it should ask himself if he shouldn't better go back to his real dayjob. And that problem should jump into every serious playtester's face right away. You are talking about
having balance in a single player game, which is correct, every game should have it. But as a single player game ToW
should be already balanced when it comes out. And ToW has a very limited selection of weapons or dmg related skills to take in account.
After that it's not rebalancing, but fixing mistakes they couldn't be bothered with before launch due to running out of time (hello obsidian) and cutting playtesting as a result. You know, the kind of "day one patch" behaviour we are treated with now. "Modders will fix it".
I put emphesis on the single player aspect, because with no multiplayer/pvp the only thing affected is your own experience. Don't want that much dmg? Don't inhale all the drugs. Problem solved.
"Self limitation", the key to getting the most out of your mediocre experience with Bethesda games since Lolblivion.
The joke is on us tho, because I am convinced that one weapon in ToW was "rebalanced" for another reason:
There are only 3 reason big developers seem to bother with bugfixing these days: 1) ingame cash shop not working (mah money!), 2) game crashes on consoles (angry calls from Sony/MS), 3) you can cheese achievments (apparently serious business leading even more angry calls from Sony/MS/Steam).
And this hammer could unlock all the elemental achievements within a matter of minutes, makes you think...