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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
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36,745
Chris Hepler. He wrote a bunch of planet bios for Mass Effect
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Married on the same level tbh
 

Alfons

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Jul 25, 2014
Messages
1,031
Just finished the game, basically ran through to get to the end.

The shooting is the best I've seen in a fps rpg which means it's mostly standard fps with some stupid quirks, the most glaring being that the moment you get into an enemy's line of sight he starts drilling you with gunfire even if you are coming out of cover and have slowmo active, it's still it's a step in the right direction.

I didn't think I would mind the streamlining but in practice levelling after level 10 felt unsatisfying, especially if you do some side quests you'll be able to make most skill checks.

I did enjoy my first few hours before I noticed how repetitive and sanitized everything is. It wasn't terrible by any means but it was bad enough to make me regret my purchase.

I think the game was received the way it was mostly due to the fact that Bethesda's two latest offerings we're so bad, if they were to release this after NV and not fallout 4 and fallout 76 I don't think reviews would have been so positive.



TL;DR It's a dud.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
For me its a nice game overall.

But the main issue is the level scaling, particularly in regard to the itemization.

One moment I first arrived on Monarch and was barely surviving fights with Mantis Queens with my trusty old tinkered Deadeye Rifle, the next I went to the shop, bought a level-generated Plasma Rifle 2.0, which is waaay better then the "restricted stock" of these traders OR anything I've found as hand placed loot on Monarch so far and proceeded to murder everything.

Itemization fail, Obsidian.
POE also starts with shit itemization, but gets way better in the DLC and becoming one of the best in the genre in the sequel. Let's hope ToW could do the same.
 

Atchodas

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Joined
Apr 23, 2015
Messages
1,047
POE also starts with shit itemization, but gets way better in the DLC and becoming one of the best in the genre in the sequel.

:hahano::hahano::hahano::hahano::hahano:

Game that has 2 unique weapons per weapon category has best itemisation in genre ? Your low standards are scary.

I dont get this praise for Deadfire itemisation yes existing 15 usable unique weapons are well made and you can even modify them to your own taste by picking one out of two enhancements but it does not change the fact that game has only 2 stilettos 2 two clubs and so on meanwhile game is forcing you to keep swapping between different weapon sets just to meet the penetration requirements so for a proper dual wield character you will need 6 different weapons enchanted to legendary and then there are 4 other party members. Deadfire itemisation is lacking and unfinished just like the rest of the game. Also most of Deadfire unique items require you to adjust your builds heavily to use those unique enhancements which would be good thing if every category of weapons had 10-15 of them suited for different character builds but now it just limits and restricts character building
 
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Haplo

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Pillars of Eternity 2: Deadfire
Quality over quantity any day of the week.

One other great examples of fine itemization is Witcher 1, which only has maybe like 10 swords and 4 armors - and still its awesome, as you value each find/upgrade and some are tied to quests/story.
 

Atchodas

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Joined
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:stupid::stupid::stupid::stupid::stupid::stupid::stupid::stupid::stupid::stupid:

Very good comparison of Witcher 1 where you play 1 defined character and Deadfire where you have 5 characters who can be a combination of 55 Multiclass + couple hundred subclass combos.

PoE fanboys are the most retarded of all people ....
 

Haplo

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Pillars of Eternity 2: Deadfire
I will take 3 weapons that change the game style and impact character builds over 1000 that change nothing or like just 5% numeric values.
 

Atchodas

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Apr 23, 2015
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What about all those character builds that dont get any weapons for them ? what's the point of having so many multi class/sub class combos if majority of them has no equipment for them ?
 

Haplo

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Pillars of Eternity 2: Deadfire
You appear to have no idea what you're talking about. Sure, there was a mega-nerf that made a large number of accessories and other items rather useless (sadly), but what's left could still be described in books how to make good items.

Stuff like Grave Calling, Escongliero de Espirs, Kitchen Stove, Hand Mortar & Fire in the Hole, Lord Darryns Voulge, Essence Interrupter and probably a few other are some of the most interesting weapons in crpgs ever.
 

Atchodas

Augur
Joined
Apr 23, 2015
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Voulge is not even usable end game since it does not upgrade to legendary, Grave Calling is completely broken, kitchen stove randomly has most overpowered damaging spell in the game on a weapon for no reason, AoE Blunderbusses are nothing interesting except that they are OP in Deadfire compared to other alternatives. So you think that these weapons that makes game that is piss easy even easier for you are best design ever, well ... you are retard no other way to say it
 

Atchodas

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Apr 23, 2015
Messages
1,047
I thought we already agreed that you are retarded obsidian cuckboy keep your anal bleeding to yourself alright

And yes weapons that dont upgrade to Legendary/Mythic are pretty fucking useless compared to alternatives
 

Atchodas

Augur
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Apr 23, 2015
Messages
1,047
You lose Damage , Accuracy and Penetration which matters the most because Penetrating things is a chore in Deadfire , Voulge can be used on spell caster Druids as stat stick for power levels other than that its shit unless you mod a game
 

Haplo

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Pillars of Eternity 2: Deadfire
Aha, so a weapon that doesn't upgrade to Legendary is useless? Lol. Learn to play.
arent you losing %15 accuracy just by that?

Nope, you loose 4 Accuracy (4%). And 15% damage. Which isn't ideal of course, but:
1. Its a late game issue, you can get it immediately after the first island and it will very much rock then.
2. It has cool aoe potential, particularly in the hands of a barbarian (Canage uniquely transfers Static charges even though it doesn't propagate any other on-hit effects in Deadfire), so its still rather destructive.
3. Its flavorful AF, so if you care about RP, you might be prepared to use a very slightly inferior end game weapon.

You lose Damage , Accuracy and Penetration which matters the most because Penetrating things is a chore in Deadfire , Voulge can be used on spell caster Druids as stat stick for power levels other than that its shit unless you mod a game

Well guess what? It can deal shock or physical damage, so hardly has issues with penetration.
 
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Atchodas

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Apr 23, 2015
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It only deals shock damage and never slash because game is a bugged mess, also "physical" damage is not a thing in Deadfire. Late game enemies have plenty of Shock DR(enemies that have lower shock DR usually are Kith who wear plate and Kith enemies are the weakest ones anyway) I know since I played Barbarian/Fighter Devoted to Poleaxes (for very reason to use Voulge) who could use only Voulge because another Poleaxe in game is trash mob clearing weapon with low base damage and bounces and it does nothing against harder enemies in late game. So yeh you are praising itemisation in a game where there are 2 poleaxes and both of them are shit.

As I mentioned earlier I am amazed by your low standards of "best in the genre" because Deadfire itemisation is really lacking, and this is one of the biggest complaints on obsidian forums to date especially from veteran players even biggest retards understand that game that has 2 usable daggers has a shit itemisation no matter how you look at it
 

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