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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
This game badly needs a good DLC to straigten out some of the more lackluster content and companions and flesh out a more engaging story and flesh out more worldbuilding.

Also, it needs an ultimate fix mod, like Jsawyer did for New Vegas, so the exact same fucking thing is needed here.

Make the game HARD, and do away with all the loot pinatas. Make discovery and exploration actually mean and feel like something, instead of just another "oh, I found ANOTHER cache of loot here,, lol ok" or some dead guy oh he had tons of loot and no interesting backstory or diary, just loot.

This would also perhaps rebalance the skillchecks around abit, since you would get alot less XP, alot less loot, which means harder to pass skillchecks in the game, meaning you HAVE to devote yourself to a particular build, which feels great.

The Jack of all trades feeling I got when I played TOW, is absolutely one of the worst flaws. You're never bad at anything, and enemies are fucking easy, and loot just fucks you right in the face at every turn.

I mean the writing is hard to do anything about, its there, so yeah, maybe some revisions with DLCs or some shit.

The game would be quite alot better, though, if just the gameplay and skillcheck mechanics were vastly improved.

I don't even mind the artstyle THAT much, when you do a few graphics and ini.file tweaks.

New Vegas was marred by alot of the same problems as TOW at release, so most of it should be fixable. And keep in mind, TOW does perform and run infinitely better than new vegas at launch, which STILL needs tons of mods to even make it playable in vanilla form.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
New Vegas was marred by alot of the same problems as TOW at release, so most of it should be fixable.

But who whould do all this hypothetical fixing? Mods are not supported, and from what I've seen (nothing) about patch and DLC plans it does not look like any serious post-launch rebalancing is planned.

Imho, in absolutely optimistic scenario - game would get couple of big DLC, with some contained stories + new weapons + combat challenges, and they probably would separate Supernova from Survival Mode.
But something as drastic as PoE 1.0 > 2.0 > 3.0? No chance.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,643
New Vegas was marred by alot of the same problems as TOW at release, so most of it should be fixable.

But who whould do all this hypothetical fixing? Mods are not supported, and from what I've seen (nothing) about patch and DLC plans it does not look like any serious post-launch rebalancing is planned.

Imho, in absolutely optimistic scenario - game would get couple of big DLC, with some contained stories + new weapons + combat challenges, and they probably would separate Supernova from Survival Mode.
But something as drastic as PoE 1.0 > 2.0 > 3.0? No chance.
Could conceivably use DLL injection. The question is whether any fan has the requisite passion for this game to bother.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,149
Location
Florida
UE4 games are very hard to make mods for. In this regard it would've been much better if they'd used Unity.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
"i thought the computer (or robot, or whatever he said, i can't remember) would have been faster". holy fucking fuck dude, it's a tree, a gorram tree, and you wrote it, you gorram wrote it. there's no space for interpretation, it's either x or y.
are really these dumbfucks the heroes you blindly follow?
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
"i thought the computer (or robot, or whatever he said, i can't remember) would have been faster". holy fucking fuck dude, it's a tree, a gorram tree, and you wrote it, you gorram wrote it. there's no space for interpretation, it's either x or y.
are really these dumbfucks the heroes you blindly follow?

? How is there no room for interpretation in a speedrun. Especially since the method they mentioned was and still is used in some speedruns. In the end I actually think the time difference of both methods is near 0 seconds/negible.

Edit: The current speedrunning guide even suggests an alternate route including what Tim and Leonard said:

https://docs.google.com/spreadsheets/d/1_Vd_7ngPV9waat30LvOBoTtwBKJByMJl31pg65I_Jyg/edit#gid=0

Dont talk to the ship, instead head into edgewater, kill the mayor, and head to the geothermal plant north of edgewater, unlock the plant and redirect power to the Alt option to edgewater, FT back, pick up the reactor and then go to the ship.

Edit 2: And if you're just talking trees. The computer IS faster than the conversation with Reed. It takes longer to initiate though.
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
I was wondering why anyone would care to speedrun TOW but then I remembered that the game is tranny central so it makes perfect sense.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,561
Pillars of Eternity 2: Deadfire
Exploration would require maps that are bigger than the average Japanese apartment.
Monarch is pretty big.

BTW. I've finally found ONE unique that is better then 2.0 regular equips (that is randomly generated in loots/shops beyond certain levels). A unique based on Plasma Carabine, that shoots acid, 3 blobs of it in rapid succession - kinda like a bolter pistol I guess (so not THAT creative) - at least its something. Wish it had a unique or at least modded skin... and there were many more items like that.

Its a great shame most of the uniques are so generic AND hugely inferior to 2.0. weaponry. There are the science weapons of course, but those are curiosities rather then actual weapon replacements (unless melee maybe).
 
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Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Exploration would require maps that are bigger than the average Japanese apartment.
Monarch is pretty big.

BTW. I've finally found ONE unique that is better then 2.0 regular equips (that is randomly generated in loots/shops beyond certain levels). A unique based on Plasma Carabine, that shoots acid, 3 blobs of it in rapid succession - kinda like a bolter pistol I guess (so not THAT creative) - so at least its something. Wish it had a unique or at least modded skin... and there were many more items like that.

Its a great shame most of the uniques are so generic AND hugely inferior to 2.0. weaponry. There are the science weapons of course, but those are curiosities rather then actual weapon replacements (unless melee maybe).

There's also the
UNIQUE n-word damage assault RIFLE that belonged to Welles, but you get it really late in the main quest, on hope
it has dps comparable to regular damage 2.0 weapons, probably the best n-word damage weapon in the game
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,561
Pillars of Eternity 2: Deadfire
Also the armor itemization kinda sucks. You generally buy all armor at vending machines, where armor values seem to be randomly assigned basing on your level and roll.
Like between 9 and 65 around level 20. No sense of EITHER exploration, achievement OR any clear progression.

Its a pain to replace mods in the constantly improving equipment, particularly in armor the rare TTD recovery mod.

And the difference between light, medium and heavy armor doesn't appear to be explained anywhere.
 
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The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
4b4f077bbaa17fe4f3f9ff6355bfefef2fe43772.jpg

Omg Max could have been in Riverdale when he was young
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Yyq7dkE.png
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
It would have been a neat subversion and commentary if all the low level shit equipment was shiny new corporate produced and the actual high level good stuff some rough looking improvised gear, because of course the corps wouldn't hand out powerful guns to the general populace. Hire me Obsidian.
 

wyes gull

Savant
Joined
Apr 20, 2017
Messages
424
Finally started playing this a few days ago. Went with Melee, immediately regretted my decision, went back and got with guns instead.
No idea what's with the difficulty in the game. Playing in Hard, the first encounter I had with a Marauder Ringleader (or the ones with heavy armor) and 2 other mooks took 9 (!) tries to beat and I died relatively regularly throughout Emerald Vale. Since I left it, though, I haven't died once and most of the damage I take is from falls. And this is with 18 and 6 in dodge and block. I have to ask, why are there 3 different armor types but no armor skills? Using Heavy armor completely trivializes ranged damage as long as this isn't babby's first FPS and you know to move away from the heavy-hitting slow moving projectiles like the ones from Primals, Automated Sentries and Manticores. I'm also swimming in cash and ammo and that's while almost exclusively using the Plasma Launcher and LMG. Because companions' guns don't use ammo, and because there isn't anything you can buy (or there rarely is) that you can't find in a corpse 2 steps away from the entrance of whatever hub you're in. Also, consumables are rendered useless on account of how easy Hard mode is, I usually just sell the lot apart from a couple that I reckon might eventually be useful. Which, let's face it, they're not going to be. I never find myself thinking "I could really use +200% healing rate" or whatever during a fight, let alone am inclined to pause the game so I can go into the menu to use it. Heck, I didn't realize you could hotkey a 2nd consumable 'til just now. Oh and BTW, where are the grenades? Or usable mines?

I don't really know how to feel about this. Most of the things I like about it are QOL improvements (such as containers being circled blue and animated and playing a sound when you're near, so you can identify them from the rest of the scenery) or how the FPS feels better than its Fallout predecessor (which wasn't hard). But even with all the effort made for its aesthetic, it has a real lack of an identity. And the tone is weird. For something light-hearted, there seems to be a distinct lack of humor, intended or otherwise. And for something po-faced, it seems all too content to let us blindly massacre the local fauna, and I'm including the humans, moral or ecological considerations be damned. Fallout pulls this off, and the reasons for it are many and worthy of their own post. This doesn't. Not so sure why. Not yet, anyway. Regardless, I'm left feeling that the plot doesn't drive you enough and the setting doesn't justify the hammer you're taking to it to accomplish... whatever that was.

Lastly, and this isn't the kind of thing I tend to notice but... where are all the old people? Where are all the kids? And for that matter, where are all the women? All I see are 20-40 year old dudes. Some of whom have tits. Weird.
But I'm a keep chugging along. About done with Monarch.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Yeah the armor system is retardo to the max. Only difference is how it looks (irrelevant for a first-person game) and how many bonuses you can have on it, which isn't super relevant either. They obviously simplified aspects of the game to get it out the door on time in a polished state, and I think that was one of them. Same with the lack of NPC diversity you mentioned at the end.

Emerald Vale being hard on hard, the game is piss easy after you get decent equipment and a couple level-ups. You probably just rushed into some stuff before doing the peon quests. Literally the only thing I ever thought approached hard in the whole game was the giant mantis things, and that was only when I first got to Monarch at a low level.
 

Miserable Panda

Educated
Joined
May 10, 2015
Messages
46
Finished the game just now. I believe it will be one of the most unmemorable pieces of media ever released.
Nothing in this game really captured my attention. The plotline was basic and minimal (sided with the board to at least try to have some fun)
The lore was almost non-existent, and it was presented in such an horrific way that I it was a serious effort to try to decipher some of it.
The companions were a disaster, Max and Ellie were ok, but the other ones were quite lacking, and their personal quests were disappointing.

All the "capitalism xD" grew old really fast, had no depth and never even tried to raise a valid point besides pointless criticism.
The UI was horrendous, I can't believe someone was paid for designing it.

Finally, the combat. It was OK, but extremely repetitive. Perhaps that is related to the fact that I used the ultra sniper rifle for almost half of the game (sneaky criticals were alright though).

All in all, I believe this shows the grim future that Obsidian is currently facing.
I also can't believe the hype that this game is receiving online.
Thankfully, while I'm kinda butthurt, I played this game with the Xbox game pass (really recommended) so the only thing I wasted was my time.
 

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