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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Avarize

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Handmaid's Tale
Don't insult Skyrim like that.

TOW is no GOAT, not by a large shot. But it still kicks Skyrims sorry ass anytime.
Some of the Daedric quests are pretty good. They alone put Skyrim head and shoulders above TOW. Not to mention bow combat can actually be enjoyable, unlike anything in TOW.
 

Fedora Master

STOP POSTING
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Edgy
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Skyrim is played for the mods and the general faffing-about. In that regard, TOW utterly fails. But the plebs that use Steam don't know that yet.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.ign.com/articles/outer-worlds-peril-on-gorgon-gameplay

The Outer Worlds: Peril on Gorgon DLC Gets New Gameplay
The horrors of Adrena-Time.

The Outer Worlds: Peril on Gorgon has gotten new gameplay, showing new characters, locations and weapons.

In a new gameplay clip, we get a look at an early part of the Peril on Gorogn storyline, taking us to the Sprat Shack (a good spot to talk through the DLC's mysteries with locals), and the Gorgon Overlands.

We also see a new Science weapon, the Pest Extermination Tool, able to use grav-plating to pull enemies towards the pointy end of your weapon. Check out all that and more in the video below:

Set on an asteroid and featuring a noir-inflected storyline, Peril on Gorgon will have you investigating the origins of the Adrena-Time drug. It's the first of two narrative DLC expansions for The Outer Worlds.

Make sure to check out our full gamescom schedule to find out what else is on the way and our roundup of gamescom 2020 highlights.

:desu:
 
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Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
TOW is sort of like food that tastes simultaneously bland and wrong, wrong enough to make you want to regurgitate what you just ate.
 

Quillon

Arcane
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Dec 15, 2016
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5,323
supposed to be iconic weapon looks like a shitty tribal staff from a shitty fantasy game
 

Roguey

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"Buy our DLC! Check out this fetch quest! Check out all this tall grass you can hide in, just like Horizon Zero Dawn! Plus audio logs, also featured in Horizon Zero Dawn and Bioshock! Get this, we even have fetch quests where you can get a different line of dialogue at the end by revealing or concealing information!"

Other than "more content" they're not really justifying why anyone would want to buy this. A nearly-11 month wait for this?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"Buy our DLC! Check out this fetch quest! Check out all this tall grass you can hide in, just like Horizon Zero Dawn! Plus audio logs, also featured in Horizon Zero Dawn and Bioshock! Get this, we even have fetch quests where you can get a different line of dialogue at the end by revealing or concealing information!"

Other than "more content" they're not really justifying why anyone would want to buy this. A nearly-11 month wait for this?

You forgot the level design with verticality, just like Dishonored or Baldur's Gate 3 or whatever. :P

Your observation is correct, but history suggests that Obsidian DLC is usually noticeably better than the base game. (I would hope that they didn't spend 10 months making a Bastard's Wound low effort thing)
 

gruntar

Augur
Joined
May 27, 2013
Messages
142
Super generic fetch quest where you fight a bunch of Marauders and literally fetch a thing for a NPC. If it wasn't explicitly stated, I would never guess it's from DLC and not a random clip from a main game.
 

KVVRR

Learned
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Apr 28, 2020
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661
So do you have to finish (or at least get halfway through) the main game in order to play these DLCs? I played it when it released on the Xbox game pass and uninstalled once my trail had expired, I doubt my saves are in the cloud and I really don't want to play it again.
 

Xeon

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Apr 9, 2013
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Yeah, same. If this DLC is playable whenever then I might give this a try eventually but if I have to replay the game then I am out.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Official release:



So do you have to finish (or at least get halfway through) the main game in order to play these DLCs? I played it when it released on the Xbox game pass and uninstalled once my trail had expired, I doubt my saves are in the cloud and I really don't want to play it again.

You have to get to Monarch, iirc.
 
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Stavrophore

Most trustworthy slavic man
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Strap Yourselves In
I've finished the game an hour ago. Im rating it 5/10. Why? Well the game had no strongpoint that could stand out from the other stuff. The best word to describe the game: mediocre. Everything is mediocre. The start of the game is pretty kickass and promising, i was actually curious about the motives behind the scientist action. But when you discover that motive -and that's like at 1/3 of the game, the game loses any mystery. Beside that, since that point you will get tired of the monotone theme of the game. Ebul corporation vs freedom fighters. It's extremely one dimensional, on one hand you have extremely utilitarian, profit oriented society, on the other hand you have a band of rabble dreaming of better life being basically a commune supported only by a good will of their participants, no hard rules, everyone can join/move out. Both attitudes are too extreme, corporate basically slave people away, treating them like tools/resource, but on the other hand you have anarchists who think living in such a harsh desolate place, can be done without authority, without allocating resources where they can be best utilized. Sadly the game panders to the "freedom fighters" narrative by its writing, denouncing hierarchy, order, religion, profit in the process , albeit you can side with corporation. If you are left leaning with your political sympathies, the game will be just right for you.

Characters are so one dimensional, there's a lot of forced SJW crap, matriarchy. Game feels extremely sterile, suited for young audience. There's not much philosophy or well though motives of characters, the premises are very basic.I couldn't take seriously the setting after the beginning. I've stopped paying attention to quest dialogues, computers, notes and anything that is readable after passing half of the game. Ive just skimmed through text to get it done, and finally move into final quest. The most memorable character was actually the cliched "snug AI" called ADA. Couldn't stand women companions, Felix was ok, the typical retard that believes in freedom and anarchy, Max was kinda based, but his quest was horrible. The indian colony governor was kinda memorable, because of his bureaucratic obsession. For god sake, give us people with interesting traits! Believable! Don't fear making them bigoted, racist, homophobic, ableist, hateful, pompous, too eloquent to interact with lesser beings, people who completely crush the narrative, destroy naivety, make you STOP AND THINK!!!, even if you thought the choice was evil, they can explain it, or their attitudes! This is what makes interesting characters! Not a "i wanna help the world, and i have no backstory, no motives, no philosophical thought behind my desires, im just a big baby that want everyone to hug themselves and resolve all problems!, but have no idea how to do this, and crumble at the very first conflict". These characters might be good for some tranny games, where you live in a big safe space hugbox, but not for a fully fledged mature RPG!

Art direction is kinda funky, the game tryhard on retrofuturism married with steampunk, but some of it looks out of place, mainly armors, weapons, high tech stuff. The assets in the game -models, textures and overall art is uneven, in one time you will be amazed by the quality of thing you look at, bewildered by the consistency of art deco, and other time, the colonies, houses will look like assets pulled straight from Unity shop, with no leading style. Overall the outside world looked worst, while inside of the cities had best consistency. Most female characters in the game look like transvestites, faces are very similar for named NPC. What's interesting there's more variety for unnamed NPCs xD

Gameplay is just crap. It's a shooter with gimped bullet time, that is pretty much worthless since after few shots it disable itself. You can only dodge, which is mostly useless. There's no character progression beside, pumping skills into usual things: hacking, science, persuasion, lockpick, the rest is useless, combat skills and leadership skills are useless. Only pump those that are needed for skillchecks. You will have plenty of skills to distribute, and can improve this with companions and armor upgrades. Even on Hard the combat was utterly easy and i had 50k credits at the end, 2k ammo for each weapon,150+ stimpacks, and never had to buy anything from the shop. The game is extreme popamole without any mechanics, beside shoot, shoot and shoot. No abilities, no enemies that are clever with skills.
The progression is kinda weird, since you go from pioneer to monarch, and in an instant enemies are two times harder, and you get two times better weapons. There's no inbetween, it feels gated, not fluid.

Weapon customization and armor is...well not satisfactory. You can basically change weapon damage, slap scope, and some barrel that does mostly nothing. Only good armor upgrades are stat buffs. Itemization is MMO tier, where you get the same items but with MK2 suffix, and you can upgrade them to...add more damage. Yay add damage for money! Unique weapons are okay, but will get surpassed in the end, unless you pay lots of money to upgrade them, and the cost scales geometrically, so you better find a weapon that is few levels below your, and then upgrade it 7-8 times, before cost is too big. Though money is useless so you can still dump it. Even skyrim has much better itemization and upgrades xD Perks are soulless, and mostly absolute crap, i guess because the game is already extremely easy. Comparing it to Underrail which i've played recently is a complete joke. There's no crafting, no additional mechanics beside that simple workbench. Compared to KCD its...barebones.

About the ending. It's your typical fallout/RPG ending with slides and narrator describing what your actions did. I personally dislike such endings, since i would much rather see the fruits of my action ingame, while the story unfold, but some epilogue is necessary. There are few endings possible, i guess if you are the kind of person who spends 30hours to have satisfaction from reading few lines of epilogue that were changed, then i guess its your kind of game. I personally value gameplay more, so i don't plan to replay this game to see few different lines in the end, so i went to youtube to watch it.
There's also big cliffhanger, concering the contact with earth. The ending because of this is not satisfying, it feels like they've planned second game, or DLC. You will never know if the earth council will slap you for your doings and basically hijacking their colony.

Performance of the game[ive played on Fitgirl repack from 26 october 2019] is ok, like 100-120 FPS on 1080p, but there's horrible stuttering when loading new locations or sometimes when moving camera. Sometimes there's also microstutter every 5 seconds. Maybe patches improve that, but im not going to buy the game to check that. I wish the game had more defined/sharpened look, because it has this kinda "vaseline" smear to everything. I guess its because of consoles, you can use higher 3D scaling, but it doesn't help with some models/textures.

TLDR: It's an ARPG for mass modern juvenile audience. For combatfags -absolutely avoid. For storyfag -buy it when its on sale, and if you dont have backlog of better games to play.
 
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soulburner

Cipher
Joined
Sep 21, 2013
Messages
846
The best and most memorable thing about this game is the audio. The music was alright, but I will forever remember some of the sounds, like selling junk, the Spacer's Joice jingles and pretty alright sounding guns.

I'll check the DLC out if it becomes available on GamePass.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
661
The best and most memorable thing about this game is the audio. The music was alright, but I will forever remember some of the sounds, like selling junk, the Spacer's Joice jingles and pretty alright sounding guns.

I'll check the DLC out if it becomes available on GamePass.

The sound you hear every time you arrive at the abandoned colony in Monarch is actually great. I thought it was the wildlife the first few times I went in there and only after searching the town clear I realized it was the town's gates malfunctioning.
 

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