kangaxx
Arbiter
Please don't be sarcastic. Also journal recognize your deeds. Much of codex was butthurt about F3 with its immortal npcs and how decline it is, and now killing npcs is a decline? Can you people make up your minds xD
Please don't be sarcastic. Also journal recognize your deeds. Much of codex was butthurt about F3 with its immortal npcs and how decline it is, and now killing npcs is a decline? Can you people make up your minds xD
Have to strongly agree here. The idea itself that every NPC can be killed is really refreshing these days and they've had it from the start but problem is that neigher killing everybody (after a short wile, anyway) nor peaceful solutions i.e. passing checks (since role-play system is loose as old hooker's butt and the writing bland) is fun in this game.Killing is decline since the gameplay sucks (of course the nonviolent solutions are boring as well).
Because it's so fucking bland and generic. It's not just the Codex hating on it either, Reddit, ResetEra and normie gamers are all in consensus that this game sucks.I’ve been playing this. Just got to Monarch. Honest question: why is this so derided.by the Codex?
Codex loves to slam anything that isn't super amazing, and Outer Worlds isn't super amazing. I don't think it's worth the effort to insult it really, but it didn't live up to its potential.Why is this so derided.by the Codex?
Outer Worlds, as far as I got, was jarringly compressed in a way I found off-putting. Plenty of games use negative space to wonderful effect and this density was certainly not necessary nor called for here. One can say with validity that the compression is for "gameplay reasons", but that doesn't automatically make that gameplay good. I tend to think this is, if anything, not an attempt to design "well", but instead to sell better to a lower common denominator with a shorter attention span. I'm happy to buy the low budget theory as well. In either case, not something we should be pleased about.
I didn't encounter any bugs in my short time with Outer Worlds. I wouldn't even say it was boring exactly, just lackluster and undercooked.
I quit when a group of raiders took a hostage, and you could overhear them talking about how much of a ransom they could get, and how they wished they could get this over with. But there was no way to bargain or negotiate with them, sneak past them or distract them to save the hostage - the only way to continue that mission was to walk towards them while left clicking.
I'd have cared more about it if the game gave a shit I wiped out an entire colony several times over outside of the first planet. Did anyone ever called you out on it besides the ship calling you a psycho after your first liftoff?You know what, ive tried messing with the game, and surprisingly enough you can kill every character so far xD. Killed reed, anabelle, parvati, whole edgewater. That's a huge incline.
Codex loves to slam anything that isn't super amazing, and Outer Worlds isn't super amazing.Why is this so derided.by the Codex?
It's very, very bland. The "haha corporation bad" jokes are funny for the first and half of the second hubs but they get really annoying afterwards and the issue only get worse. I seriously couldn't care about anyone on Monarch at all besides that little kid that grows up to be a hostile npc you can't talk to, that's more of an easter egg than anything.I’ve been playing this. Just got to Monarch. Honest question: why is this so derided.by the Codex? Is it just the silly culture wars nonsense? I mean the game isn’t amazing by any means, but it’s thus far completely serviceable. The combat is the only thing about it that I would say is downright bad, but I’ve pretty much come to expect that from Obsidian games at this point. I like the art design, specially the stuff relating to the corporations and colonial aesthetics, variety of C&C seems quite solid, and I haven’t experienced a single bug or crash thus far. I did, admittedly, get it for $1 as part of the game pass trial, so it’s not as though I was ever going to feel cheated, but all in all it seems like a solid enough little game. I would probably say I’m enjoying it more than I did PoE1 at launch (although my expectations for PoE were much higher than for Outer Worlds). If the game maintains momentum and consistency through endgame it seems like an easy 7.5/10 to me.
you went with Kerghan back to the world, killed every living being, then had an argument, you win.
"bUt I aM rOlePlAyInG!!!!". No, you are in need of serious help.
TOW isn't the worst game ever made, it likely isn't even in the bottom 50%, but it just might be the most boring.
You havent played many actually bad games have you?
Runescape Classic in 2001 was better than TOW.TOW isn't the worst game ever made, it likely isn't even in the bottom 50%, but it just might be the most boring.
You havent played many actually bad games have you?
Wow. I've changed my mind, I won't ever be buying this giant turd.
Wow. I've changed my mind, I won't ever be buying this giant turd.
THE OUTER WORLDS PATCH 1.4 RELEASE NOTES
Greetings fellow spacers,
The next time you launch The Outer Worlds, you should see Patch 1.4 ready to download and install! The patch has been released for players across all platforms, and it is required in order to fix specific issues and apply any changes included. If you do not see this update right away, please know that it may take some time to populate and become available.
Changes/fixes that are included in this patch are as follows:
New:
General:
- Necessary files to The Outer Worlds, Peril on Gorgon have been added.
Design:
- Fixed an issue where unique items wouldn't be for sale if the player visited the vendor before reaching a certain level
- Fixed electric fence states not always persisting when saving and loading
- Fixed the "Confidence" Perk persisting incorrectly when using certain weapons
- Fixed a rare issue where the game could soft-lock when reactivating Devil's Peak Station
UI:
- Fixed an issue where the Robophobia Flaw could persist even when no automechanicals were present
- Fixed an issue where the player could get trapped in an endless interrogation with certain automechanicals
To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds and search to see if a fellow player has already made a thread about it to help reduce duplicate threads. If you find a thread that matches your issue or suggestion, then please feel free to leave a comment and include any details you would like to share.
- Added better messaging to the Vendor screen for when the player has insufficient bits
- Added better messaging for save compatibility on the Load Save menu
- Fixed an issue with windows incorrectly persisting when the user disconnected a controller
- Fixed an occasional display issue on the Reputation screen
- Corrected the controller mapping screen when controls are set to "Lefty"
- Fixed certain types of Armor Mods being mislabeled on the Workbench screen
- Adjusted backgrounds of Quest screen to improve text readability
- Added a description for the "Combat Only" reticle option
- Fixed a typo in the description of the "Steady Hand" buff
- Fixed an issue where inputs could stop working after opening the ledger from the pause menu
If you are not able to find a similar thread, then please share it with us on our forums and then visit our publishing partner, Private Division, and share this issue with them through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time.
Thank you all for your patience and understanding, and please continue to share with us anything you come across. You all are amazing, and we are very lucky to have you here with us.
"Buy our DLC! Check out this fetch quest! Check out all this tall grass you can hide in, just like Horizon Zero Dawn! Plus audio logs, also featured in Horizon Zero Dawn and Bioshock! Get this, we even have fetch quests where you can get a different line of dialogue at the end by revealing or concealing information!"
Other than "more content" they're not really justifying why anyone would want to buy this. A nearly-11 month wait for this?
You forgot the level design with verticality, just like Dishonored or Baldur's Gate 3 or whatever.
Your observation is correct, but history suggests that Obsidian DLC is usually noticeably better than the base game. (I would hope that they didn't spend 10 months making a Bastard's Wound low effort thing)
Haha holy shitAccording to Reddit Epic apparently gave everyone with the game installed access to the DLC for a hot minute tonight, then quickly revoked it and bricked all their saves.