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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Fedora Master

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According to Reddit Epic apparently gave everyone with the game installed access to the DLC for a hot minute tonight, then quickly revoked it and bricked all their saves. :lol:
Oh no, corrupted saves on a game nobody plays more than once.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Released:



https://www.microsoft.com/en-us/p/the-outer-worlds-peril-on-gorgon/9pfppzzdls9b
https://www.microsoft.com/en-us/p/the-outer-worlds-expansion-pass/9nr8mmx9s9vw

Details about second DLC in Expansion Pass description:

The Outer Worlds Expansion Pass includes two story expansions bundled at a discount. Experience mysterious new conflicts, intriguing quests, strange new locations, outlandish weapons, devious characters, and additional ways to aid or defy the Board of Halcyon in two new narrative expansions for the darkly-humorous, critically-acclaimed, and award-winning sci-fi RPG from Obsidian Entertainment and Private Division.

• The Outer Worlds: Peril on Gorgon is coming on September 9th, 2020. Investigate the dark secrets of one of the most ambitious scientific undertakings in Halcyon: the development and synthesis of Adrena-Time, a drug intended to improve the productivity of workers across the colony.

• The Outer Worlds: Murder on Eridanos will launch in 2021. Halcyon Helen’s final (and finest!) adventure.

A copy of The Outer Worlds on the same platform is required to play expansion pass content. All content for The Outer Worlds Expansion Pass will be available in the first half of 2021.

Base game is also 50% off.
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Impressions rather than review at PC Gamer: https://www.pcgamer.com/the-first-big-outer-worlds-dlc-has-heavy-bioshock-vibes/

The first big Outer Worlds DLC has heavy BioShock vibes
Peril on Gorgon adds a sizeable new quest to the sci-fi RPG.

It all starts with a severed arm. A mysterious package arrives on your ship containing the violently detached limb of the unfortunately named Lucky Montoya. In an accompanying audio recording he describes an abandoned facility on an asteroid called Gorgon, and a woman willing to pay a fortune to find out what happened there. And so begins Peril on Gorgon, the first big DLC for Obsidian's charmingly serviceable sci-fi RPG.

It's a great opening, nicely setting the wheels of the mystery in motion—but it's a little misleading. The first hour of the DLC has the feel of a film noir. You visit the lavish space-mansion of a mysterious, sultry woman called Minnie Ambrose, whose mother ran the Gorgon facility. She wants to know the truth about what happened, clear her disgraced family name, and rejoin high society in Byzantium—and she's willing to give you a slice of her fortune if you help. Naturally, however, there are several outcomes to the quest, and you can screw Minnie over if you so desire. This is The Outer Worlds after all.

The grand, dusty mansion—abandoned for years and populated entirely by robot servants—is a moody, evocative setting. Montoya's voice recording is delivered in the style of a hard-boiled detective. The vibe is dark and downbeat. But once you leave the mansion and land on Gorgon itself, the noir stuff is dumped for a more familiar Outer Worlds tale of corporate greed, corruption, and cover-ups. In fact, it's a little too similar to some of the main game. I know 'corporations are bad' is the game's whole shtick, but I'd like to see another side of this universe.

At this point, Peril on Gorgon gets notably less interesting. But it's still a solid 5-6 hour quest, with some nice new locations, a pretty big (and, admittedly, a little half-baked) revelation about the larger Outer Worlds universe, and some enjoyably eccentric characters. Gorgon is made up of a network of deep canyons with a few points of interest, including the half-buried skeleton of some giant, long-extinct space-beast, a crashed starship, and a dingy little dive bar called the Sprat Shack, which is where your investigation begins proper.

Shame Gorgon is pretty dull to look at, being mostly rocks and the odd sprinkle of phosphorescent blue grass. But things get more visually exciting when you venture into one of the many spooky abandoned buildings dotted around the place. It's in these marauder-infested corridors where the mystery of the facility's sudden abandonment is revealed. There's some really nice environment design here, with corpse-strewn art deco hallways that recall the leaky tunnels of Rapture, and all manner of elaborate, over-engineered sci-fi machinery.

BioShock seems to be a big influence here. A place once beautiful and ornate, now left in ruins. Blood splatters and bodies in the corridors. Test subjects driven wild and violent by failed science experiments. Powerful people exploiting their workforce in pursuit of some morally dubious higher goal. Just don't buy Peril on Gorgon expecting BioShock in space: the similarities are ultimately pretty superficial. But they're there.

Getting to Minnie's mother's diary, which she promises will blow the whole thing wide open, isn't simple. The facility is in lockdown and you need to find a way to lift it. There are nine main quests in Peril on Gorgon, some of which involve leaving the asteroid and flying to new locations—including my favourite, a space station orbiting an immense gas giant. And there are some dangers along the way, such as a group of tossball-obsessed pirates who try to board your ship, and a mysterious silhouetted figure who warns you to stop digging into the Gorgon incident. Which, of course, just makes you want to dig deeper.

Peril on Gorgon is a good quest chain, if a little conservative. If you've played The Outer Worlds, you'll know exactly what to expect. Shooting, looting, accessing terminals, and occasionally talking (or bribing) your way out of trouble. I enjoyed it overall, but I wish the tone was more consistent. It has elements of film noir, horror, and adventure serials, but it never really leans that hard into any of them. If you've finished The Outer Worlds and want more of the same, you're in for a treat. But if you bounced off the base game, this DLC won't be enough to change your mind. And honestly, that's exactly what I expected.
 

DalekFlay

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I'm someone who isn't that bothered by Epic exclusivity, especially when the game is DRM free as Outer Worlds is, but for fucks sake at least let people buy the fucking thing.

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Perhaps they needed to run over it with a fine tooth comb to avoid accidentally having anything particularly novel or interesting squeeze through.
 

DalekFlay

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Played a couple hours and fought nothing. Like Old World Blues it starts with a ton of exposition and dialog. New area looks nice enough, has a little salvager bar so it's not all wilderness. There are BioShock style audio logs now. Setup works well for an in-it-for-the-money scoundrel. Writing seems like more Outer Worlds, nothing special to report there yet. Yes the two biggest characters I've met so far were women. Oh and a lot of the women have long hair now (pinned up mostly), it would be amusing if that was a criticism they actually cared about.

For some reason the patch/DLC breaks the .ini file edits, so I've got companion HUD shit and chromatic aberration back and editing them again doesn't seem to work.
 

RapineDel

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10 months to make a 6 hour DLC? What took so long?

Probably had a skeleton crew working on it since it's likely a contractual obligation they're fulfilling for Private Division and a low priority compared to future Microsoft stuff.

Time will tell if that was the case or if Microsoft actually think its worth investing in and doing more Outer Worlds in the future.
 

DalekFlay

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Outer Worlds wasn't a 100+ hour Bethesda game. I am pretty slow at these games and do everything and I think my final time first run was like 30-something. So a 6 hour DLC... which will likely take me twice that... isn't some shocking thing.

Played a couple more hours. If you were hoping it was a Fallout 4 situation where Far Harbor was better than the main game in a lot of ways then no, it's not that. It's more Outer Worlds in every way. The Joss Whedon writing, the women all being geniuses and the men all being idiots, the supplies being fucking everywhere so they don't matter at all, shooting marauders with your weapon of choice with zero difficulty involved, etc. They said it was basically another Monarch and that seems to be roughly the case, though without the towns. Also they upped the max skill points to 150 for each skill, but if you're starting the DLC at level 30 like me then the new level cap of 33 doesn't give you enough points to max any of them. There's 150 level locks everywhere, too.
 

jf8350143

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I have the XGP and tried to bought expansion pass from windows store. And for some reason it didn't charge me anything, despite ask me for a payment method. I tried it and were being able to start the DLC with no problem.

So is the expansion pass part of the XGP?
 

Roguey

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Probably had a skeleton crew working on it since it's likely a contractual obligation they're fulfilling for Private Division and a low priority compared to future Microsoft stuff.

Time will tell if that was the case or if Microsoft actually think its worth investing in and doing more Outer Worlds in the future.

DLC typically has nothing but skeleton crew working on them. It shouldn't take 10 months for six hours though. 10 months is enough for expansion-sized content. Dead Money was released two months after New Vegas, Honest Hearts five months after that, Old World Blues two months after that, Lonesome Road two months after that. It took the Perils of Gorgon team the same amount of time to make one six hour DLC as the time it took the New Vegas team to make four five-to-six-hour DLCs.

Oh and lest you think this is a "Chris Avellone is a fast writer" thing, Bethesda released five 3-5 hour Fallout 3 DLCs and one five-hour, one fifteen-hour, and one seventeen-hour Fallout 4 DLC in the same amount of time.
 
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