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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Yes, The Outer Worlds has many female characters who are portrayed as hypercompetent and in charge. What many people don't seem to notice is that what these women are competent at is climbing the career ladder in a parodically malevolent clown world corporation. The idealistically goofy guys - the Phineas Wellses, the Sanjar Nandis, even the misguided ones like Graham Bryant the leader of the Iconoclasts - they're the real heroes of this setting.

Traditionally napalm-roasting gooks in Vietnam or allahus in various sandistans has been a male job. Feminists were enraged and they demand women are allowed to do that too.

Traditionally smashing people's teeth with a night stick has been a male job. Feminists were enraged and demanded women are allowed to do that too.

Traditionally bashing people's brains out in a a MMA cage has been a male job. Feminists were enraged and demanded women are allowed to do that too.

I could add heartless business CEOs or greedy Wall Street rollers to the mix. And many more.

So no. Feminists do not care if a certain job is violent or evil or immoral, when viewed from the proper enlightened perspective. They simply see that a certain profession or position used to be a male territory in the past and they want to make it their own too, regardless of perceptions of careerism, violence or greed associated with it.

So yes. The hypercompetent women at the top of the corporate hierarchies ARE feminist heroes. And the goofy men are just that and nothing else.

You're so determined to wage a crusade against the anti-SJW crusaders it makes you blind and dumb. Unless it's all some sort of clumsy attempt to gaslight us.
 
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Ol' Willy

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Traditionally napalm-roasting gooks in Vietnam or allahus in various sandistans has been a male job.
Only on Burgeristan side.

Female_Viet_Cong_warrior_1972_1.jpg
 

Wesp5

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What many people don't seem to notice is that what these women are competent at is climbing the career ladder in a parodically malevolent clown world corporation.

That isn't true, at least not for Edgewater. The competent women abandoned the corporation to do their own thing! I bet this is true elsewhere, so it's not that simple.
 

Riddler

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Bubbles In Memoria
What many people don't seem to notice is that what these women are competent at is climbing the career ladder in a parodically malevolent clown world corporation.

That isn't true, at least not for Edgewater. The competent women abandoned the corporation to do their own thing! I bet this is true elsewhere, so it's not that simple.

I started reading this thread backwards and thought you guys were talking about female writers in games industry. :lol:
 

KVVRR

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While the Sublight boss is still decently competent at her job besides beliving reptilians are an actual thing, you're completely right about the Byzantium citizens and the pink-haired moron in Edgewater. I had completely forgotten about the girl who wanted in on the OBVIOUSLY fake retirement plan by all means necessary, the other one I just thought was supposed to be more charming than moronic because the raiders actually seemed to liked her and let her join as far as I recall. My mistake.

The male/female ratio argument in this game is really overblown. It's barely a cosmetic thing since for most of these characters nothing would change if you swapped genders, the real problem seems to be just how bland most of the game is.
 

DalekFlay

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Finished the DLC. Overall... More Outer Worlds out of 10.

The Gorgon area is probably a bit smaller than Monarch and has less going on like the multiple towns and rebels and whatnot, but it's a lot bigger than the other areas of the main game. The quest chain does take you to other places though, including new buildings in existing places and a space station. Epic client says it took me 11 hours to finish. I don't think the writing is any better or worse than the main game, it's pretty similar. There's some good corporate satire emails, like one that tells an employee his lunch could not have been stolen because he, the "thief" and the lunch are all Spacer's Choice property and thus cannot steal each other. If you liked that kinda jokey tone of the main game, there's plenty more here, but don't expect anything different. There's a few Obsidian style choices to make as well of course. I was pretty annoyed at the need for 150 point skills to do certain things, since a max level character starting the DLC can't get there, but they did say it was meant for mid-level characters I guess.

All in all... More Outer Worlds out of 10. Oh shit I already said that.
 

fantadomat

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:lol::lol::lol::lol::lol:

Buahahaha even the mellow king CohhCarnage find it mediocre and bland "underwhelming" lol.



If it doesn't work right,his opinion is at 31 min.
 
Self-Ejected

Thac0

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Honestly this should have been part of the base game.
I don't hate TOW, I regard it about the same as Pillars of Eternity. Bland and inferior to what it copies, but good enough to play when nothing else to do. 5.5/10 territory.
Nothing about the marketing of Gorgon was appealing on any level. They promised nothing new, and apparently delivered absolutely nothing new apart from a slew of new content.
Since the base game was super short that isn't the worst addition, but why would you want to pay for it, let alone replay the game for it? Sounds like something that is nice to have in a decade when you can get TOW gold for 5 bucks with all DLC.
 

DalekFlay

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Sounds like something that is nice to have in a decade when you can get TOW gold for 5 bucks with all DLC.

Having just played it, balance wise it feels very much like something meant to follow Monarch on the path through the game. Playing at the very end was downright broken in several ways, like my mentioned stat point issue. If you're like me and only had endgame saves, I'd wait until you replay the game to fuck with the DLC.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Spoilery impressions: https://www.pcgamesn.com/the-outer-worlds/peril-on-gorgon-endings

I don’t want to choose between Peril on Gorgon’s bad endings
The Outer Worlds' new DLC adventure is too grim for its own good

The-Outer-Worlds-peril-on-gorgon-900x506.jpg

Thinking back, it was the human meat cube that pushed us over the limit, the priest and I. For Vicar Max, I suspect the sight of a corpse mashed into a box shape – work clothes and boots included – was too much to bear, and he said as much on our way out of the clandestine testing facility on The Outer Worlds‘ new location, the asteroid Gorgon. For me, the grisly moment was simply a bridge too far, finally straining The Outer Worlds’ odd tonal dissonance to the breaking point.

Peril on Gorgon is The Outer Worlds’ first big expansion, and it’s a capsule adventure that introduces an all-new location full of twisting underground research facilities, ravenous robots, and glittering gilded age reception areas. After wrapping things up on Monarch, you’ll receive an unusual package on the Unreliable – it’s a severed arm holding an audio log, which directs you to a lonely mansion built way out in the asteroid belt.

There, you’ll meet Wilhelmina Ambrose, a suspiciously wealthy heiress who wants you to travel to Gorgon, the asteroid where her estranged mother once headed up a science venture gone horribly wrong. Being that this is The Outer Worlds, you can probably guess where this is going: yes, it’s another story about corporate greed and inhumanity, and Peril on Gorgon cranks the dial on company brutality and monstrosity up several notches.

It’s not spoiling too much of Peril on Gorgon’s story to reveal that the research going on at the Gorgon facility was meant to produce a new line of stimulants for Spacer’s Choice, the Outer Worlds’ stand-in for modern megacorporations. True to the company slogan (“You’ve tried the best, now try the rest!”), Spacer’s Choice placed barely competent managers in charge of ethically compromised scientists, and the results were gruesome – as the vicar and I discovered to our dismay in the meat cube stamping room.

sddefault.jpg


There’s a lot of genuinely lovely stuff in Peril on Gorgon, and you swing rapidly between The Outer Worlds’ glitzy upper crust and its Dickensian working class squalor at a dizzying pace. One quest has you tracking down a former Project Gorgon researcher at a fancy dog show on Byzantium (a typically on-the-nose reference to the ‘byzantine’ nature of the bureaucracy that keeps it afloat) before descending into a hellish human subjects testing lab back on Gorgon.



Look, violating the Geneva Conventions is not really a big deal in videogames – there’s a whole Twitter account devoted to it, in fact – but Peril on Gorgon deals in some particularly heinous stuff. Company emails you unearth at employee terminals detail experiments reminiscent of Stanley Milgram’s ethically deranged studies at Yale and worse, but The Outer World’s limited tonal range doesn’t allow you to react with anything like the appropriate level of disgust and horror.

Mechanically speaking, Peril on Gorgon slots neatly into the rest of The Outer Worlds, adding a smattering of new enemies to fight and gear to collect. Playing as a long guns specialist, I didn’t find any of the fights much different from the shootouts you find through the base game’s campaign, but I enjoyed exploring the Bioshock-influenced interiors of Gorgon’s dungeons all the same. The guns are fine. They’re fine.



I’ve made it through the bulk of one playthrough in just shy of ten hours, and that’s focusing almost exclusively on the new content. Peril on Gorgon is padded out by lots of reading at terminals and plot discussions with key NPCs, but it’s a healthy size DLC all the same.

I just don’t know whether I want to bother finishing it. I’ve enjoyed The Outer Worlds’ critique of corporate exploitation of labour, but Peril on Gorgon’s clumsy use of human experimentation as a backdrop suggests it doesn’t fully appreciate the severity of the issues it’s signposting. A (fairly predictable) third act heel turn has left me with nobody to root for. While the shooting and RPG elements are fine enough I suppose, they’re certainly not outstanding. What’s left to consider is its narrative voice, and in Peril on Gorgon, The Outer Worlds feels like it’s being used to tell the wrong story.
 
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Thac0

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I'm very into cock and ball torture
Bland and inferior to what it copies,
Ahhhh,so you think that Fallout 3 is better game than Outer Worlds......it makes sense.

I give TOW the benefit of the doubt and say it copies FN:NV, not Fallout 3. Fallout 3 is like 2/10. Can't stand that game, bores me to tears on a level that only GTA and Dragon Age Inquisition ever managed to do so.
 

fantadomat

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/snip
What a fucking hypocrite :lol: It's like he has no obligations now and just expressing his real thoughts.
Nothing to see here - 99.99% of streamers are exactly like this*.

*) please don't forget to like, subscribe and DONATE <333
Oh yeah,the guy is doing the business thing. Nearly all of his "review" videos are positive and shilly :). So having that in mind,imagine how boring and shit this DLC is lol.

Still i do enjoy watching him from time to time,the dude plays rpgs and it is good at them. Also very chill.
 

Flying Dutchman

Learned
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Guess CohhCarnage's paycheck didn't come through in time for the DLC, now THERE'S a compelling story.

In all seriousness, that's a pretty surprising turn of evaluation.
 

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