Spoilery impressions: https://www.pcgamesn.com/the-outer-worlds/peril-on-gorgon-endings
It's insane to me to complain about over-the-top corporate evil in a game that is all about over-the-top corporate evil.
Spoilery impressions: https://www.pcgamesn.com/the-outer-worlds/peril-on-gorgon-endings
It's insane to me to complain about over-the-top corporate evil in a game that is all about over-the-top corporate evil.
Apparently, the development for this DLC was a big mess, probably accounts for the delay.
...
I really hope so. Apparently, the 1st DLC team (led by one of the writers Kate?) took the DLC off the rails for months, and they had to restructure it and clean up the mess once they realized the problem.
To make matters worse, word from the studio was that Obsidian lied to Private Division about Tim Cain and Leonard Boyarsky being involved in the DLC (they weren't), and it took their actual involvement to fix it - but "fixing" means the DLCs more like the core game, and that means your mileage may vary since I know some really loved it, and some thought it was "meh". Obsidian apparently has a bad rep of assigning devs to projects without really putting those devs on it, then charging the publisher for the "devs" involvement - they did this with Paradox, Bethesda, and Private Division, it's probably one of the reasons they don't tend to work with publishers more than once, but there might be other reasons for that and with MS, they certainly don't need that anymore.
I think that's unfair to the reviewer, who seems to indicate:
Peril on Gorgon’s clumsy use of human experimentation as a backdrop suggests it doesn’t fully appreciate the severity of the issues it’s signposting
This is the line I was mostly responding to:
The whole game is a whimsical take on super evil corporate actions. The main game is filled with that stuff, as is the DLC. If you're going to complain about treating those subjects in such a silly manner, then it's far from an issue with the DLC itself.
I think it's fair to complain about a poorly-implemented theme, thus the word "clumsy." The rest of the review seemed to have valid critiques, including punishing the player with a "gotcha!" for fighting test subjects and then feeling shitty about it (or hopefully you should). Give me a break, that's worse than clumsy, it's like anti-design.
But thanks for calling out the specific citation, I wasn't sure what you were talking about.
Well, I finished the DLC and don't ever remember that happening. You can react appalled at what they did, but no one ever chides you for defending yourself that I recall.
Look, if you liked it, great. If you are attacking the reviewer for bringing up some points that make a lot of sense, more power to you, but I can see where they're coming from, and it sounds like it could have been fixable pretty easily if some idiot dev even thought outside their own narrative blinders to even consider how a variety of players might react.
Poor, repetitive writing. Same reason the terminals went from "heh" to "stop it" in the base game.Spoilery impressions: https://www.pcgamesn.com/the-outer-worlds/peril-on-gorgon-endings
It's insane to me to complain about over-the-top corporate evil in a game that is all about over-the-top corporate evil.
Poor, repetitive writing. Same reason the terminals went from "heh" to "stop it" in the base game.
Compare it to e.g., Futurama which had how many episodes, yet still remained funny and fresh to the finale. I can't remember ever thinking Futurama was overdoing a specific theme or joke, yet much of its premise is very similar to Outer Worlds.
Citation: https://www.neogaf.com/threads/the-outer-worlds-peril-on-gorgon-announce-trailer.1557488/
Apparently, the development for this DLC was a big mess, probably accounts for the delay.
...
I really hope so. Apparently, the 1st DLC team (led by one of the writers Kate?) took the DLC off the rails for months, and they had to restructure it and clean up the mess once they realized the problem.
To make matters worse, word from the studio was that Obsidian lied to Private Division about Tim Cain and Leonard Boyarsky being involved in the DLC (they weren't), and it took their actual involvement to fix it - but "fixing" means the DLCs more like the core game, and that means your mileage may vary since I know some really loved it, and some thought it was "meh". Obsidian apparently has a bad rep of assigning devs to projects without really putting those devs on it, then charging the publisher for the "devs" involvement - they did this with Paradox, Bethesda, and Private Division, it's probably one of the reasons they don't tend to work with publishers more than once, but there might be other reasons for that and with MS, they certainly don't need that anymore.
Peter Principle Patel really feeds into my preconceived notions of her abilities.
Which is just lazy. This is where it completely falls apart compared to other good works in the same "genre". Outer Worlds never has moments where you put your big boy pants on and take the situation seriously, it's just one gag that goes on for too long.The writing and tone are silly and whimsical despite depicting heinous actions, yes. My point is that NONE of this is different from the main game, at all, whatsoever.
Which is just lazy. This is where it completely falls apart compared to other good works in the same "genre". Outer Worlds never has moments where you put your big boy pants on and take the situation seriously, it's just one gag that goes on for too long.
Citation: https://www.neogaf.com/threads/the-outer-worlds-peril-on-gorgon-announce-trailer.1557488/
Apparently, the development for this DLC was a big mess, probably accounts for the delay.
...
I really hope so. Apparently, the 1st DLC team (led by one of the writers Kate?) took the DLC off the rails for months, and they had to restructure it and clean up the mess once they realized the problem.
To make matters worse, word from the studio was that Obsidian lied to Private Division about Tim Cain and Leonard Boyarsky being involved in the DLC (they weren't), and it took their actual involvement to fix it - but "fixing" means the DLCs more like the core game, and that means your mileage may vary since I know some really loved it, and some thought it was "meh". Obsidian apparently has a bad rep of assigning devs to projects without really putting those devs on it, then charging the publisher for the "devs" involvement - they did this with Paradox, Bethesda, and Private Division, it's probably one of the reasons they don't tend to work with publishers more than once, but there might be other reasons for that and with MS, they certainly don't need that anymore.
Peter Principle Patel really feeds into my preconceived notions of her abilities.
1) You can't hide in SS2. Enemies sometimes receive a direct go-to to your location. I remember sitting in the elevator completely out of sight of everyone just to be greeted by a couple of Rumblers and Maiden.System Shock 2 was good because it actually tried to challenge you and you had to actually run and hide from the mutants to not waste precious bullets
The fact that TES Construction Kit was the best content creation tool Obsidian has ever the experience with.10 months to make a 6 hour DLC? What took so long?
Good tools are a benefit, but even Dungeon Siege III had a DLC released four months later, Pillars of Eternity five months later, Deadfire three months later. There was dev hell here.The fact that TES Construction Kit was the best content creation tool Obsidian has ever the experience with.10 months to make a 6 hour DLC? What took so long?
ToW is made and supported by getting old and lazy boomer hasbeen sector of Obsidian, not Saywer domain.Good tools are a benefit, but even Dungeon Siege III had a DLC released four months later, Pillars of Eternity five months later, Deadfire three months later. There was dev hell here.
1) You can't hide in SS2. Enemies sometimes receive a direct go-to to your location. I remember sitting in the elevator completely out of sight of everyone just to be greeted by a couple of Rumblers and Maiden.