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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Joined
Jan 14, 2018
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Codex Year of the Donut
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Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
Seems people on GoG and Steam still excited of this game.

I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,521
Location
Grand Chien
I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.

This game is already Obsidian most successful game in the past decade bot sales and reviews wise. 10 years from now we will be using TOW as example of the good old days of RPG.
No we won't. This game will be forgotten in 10 years.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
I want that to be true, but you can't guarantee that. Even this place will be unrecognizable in ten years from now on, i will not be surprised the game will receive a majority praise on the codex.

The past and present member will condemn it now but they will be long gone and forgotten either left or self eject.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,757
It will be forgotten and then some normies will rediscover it and proclaim it to be a classic because it has better perks than Fallout 6.
 

Fedora Master

STOP POSTING
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Edgy
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Messages
32,390
Seems people on GoG and Steam still excited of this game.

I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.

In ten years time this will be considered crude and not woke enough.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,052
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Obviously, the long-term legacy of The Outer Worlds will depend on whether it gets a sequel and how well that sequel is received.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
It will get a sequel, Microsoft saw a positive both from review and sales standpoint.

As long the majority outside Codex thinks the game and it's sequel is good enough. It will create a legacy.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).

https://www.linkedin.com/in/carloazzari/

Conceptualising, designing and building levels and quests for games like The Outer Worlds: Peril on Gorgon.

https://www.linkedin.com/in/gerard-doyle-pf/

The Outer Worlds: Peril On Gorgon DLC
Lead Environment Artist:
The Black Shamrock studio was tasked in creating 3 large Interior spaces for the DLC: Peril On Gorgon
My role was to solely dress and light 1 large Interior space which was the OCI Facility.
I also worked on the other 3 interiors with the other artists and worked on lighting and dressing and making sure everything was up to task for each milestone right up to the end of the production from our side of the project.

Black Shamrock also worked on Grounded.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
440
Obviously, the long-term legacy of The Outer Worlds will depend on whether it gets a sequel and how well that sequel is received.
Yeah if does end up kickstarting another franchise I could definitely see a strong legacy for TOW.
It will get a sequel, Microsoft saw a positive both from review and sales standpoint.

As long the majority outside Codex thinks the game and it's sequel is good enough. It will create a legacy.
It depends on if Cain & Boyarsky want to make TOW2 or a Fallout spinoff like New Vegas. Unless Bethesda vetoes the idea since MS is much more hands off these days and are pretty much letting Bethesda the publisher continue to operate as they are.
 

cvv

Arcane
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Joined
Mar 30, 2013
Messages
19,097
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Of course it will get a sequel, it's as certain as the fact the first Pillars of Eternity was bound to get a sequel. And it's just as certain it's gonna flop, just like PoE 2.

That's what you get when you buy games based on what came before. People bought PoE as another Baldur's Gate, just as they bought TOW as another Fallout NV.

Sadly nobody wanted another PoE and nobody will want another TOW.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
No we won't. This game will be forgotten in 10 years.

Yeah if does end up kickstarting another franchise I could definitely see a strong legacy for TOW.

It depends on if Cain & Boyarsky want to make TOW2 or a Fallout spinoff like New Vegas. Unless Bethesda vetoes the idea since MS is much more hands off these days and are pretty much letting Bethesda the publisher continue to operate as they are.

Unless i missed something, where did you get the idea that Bethesda had a vetoes?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,052
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The assumption is that since Microsoft seem to be taking a hands off approach to managing their new studios and are allowing them to continue operating as if they are still independent units, they also wouldn't share IPs between them.
 

kreight

Guest
I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.

This game is already Obsidian most successful game in the past decade bot sales and reviews wise. 10 years from now we will be using TOW as example of the good old days of RPG.
thats like the dumbest thing ive read in a decade dude
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,710
Location
Gehenna
I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.

This game is already Obsidian most successful game in the past decade bot sales and reviews wise. 10 years from now we will be using TOW as example of the good old days of RPG.
No we won't. This game will be forgotten in 10 years.

I've already forgotten it. Wait ... what are we talking about?
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I'm considering buying this even though I'm pretty sure it's terrible, can someone persuade me not to buy it?

thanks

I keep staring at this thing on Steam and GOG but I honestly can not convince myself to get it after everything I have been reading about here on the Codex and other places and after what people I know told me about this game during online chats;

-The design is freaking half assed. Now using world spaces instead of a continuous world space like Bethesda has been doing its abominations is not such a problem as long as these world spaces are interesting, and they are not for many people who have been playing this. Exploration in general is not worthwhile because other than perhaps some additional pickups/items a player is not going to discover any interesting additional stuff that could take the game into a whole different direction. (like in for example Mask of the Betrayer).
And as you end up with shitloads of stuff halfway during the game even barter quickly becomes useless and unnecessary.
The design mentality into character builds, skills, equipment is not on any higher level either, the negative trait stuff sounds good on paper but does not work out that way ingame.
-The quest design is in general average. Little is asked of the player's own mental prowess or determination and drive to find less than obvious or alternative solutions. The game also guides you to play a particular type of character as doing the opposite feels barely rewarding at all, feeling more as if it was put in because people don't always want to play a goody two shoes rather than a viable alternative with a different ideological philosophical outlook.
-The writing in general is shit. Ignoring the SJW'ism/Muh social agenda that has been crawling its way in like with many games these days, the characters and quests are in general terribly written. The Board for example, the main authority who is responsible for the mess going on rather than competent and cunning is cartoonishly evil.

The game seems to be more based on an initial pitch for a game rather than a well worked out one. There is some potential and promise here and there but that is it, a basic foundation that did not get continued further.

I think the biggest problem with this game though is that it is pitched as a successor to FNV because of the developer studio's name (and because FNV was probably one of their biggest successes), something the head of the studio probably happily went along with.


Edit: as it was my birthday yesterday I had considered asking the Outer worlds as a birthday gift but I just can not make someone waste good money on getting me this game, especially when there are so many more better and more interesting things such as books.
 
Last edited:

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
I'm considering buying this even though I'm pretty sure it's terrible, can someone persuade me not to buy it?

thanks

I keep staring at this thing on Steam and GOG but I honestly can not convince myself to get it after everything I have been reading about here on the Codex and other places and after what people I know told me about this game during online chats;

-The design is freaking half assed. Now using world spaces instead of a continuous world space like Bethesda has been doing its abominations is not such a problem as long as these world spaces are interesting, and they are not for many people who have been playing this. Exploration in general is not worthwhile because other than perhaps some additional pickups/items a player is not going to discover any interesting additional stuff that could take the game into a whole different direction. (like in for example Mask of the Betrayer).
And as you end up with shitloads of stuff halfway during the game even barter quickly becomes useless and unnecessary.
The design mentality into character builds, skills, equipment is not on any higher level either, the negative trait stuff sounds good on paper but does not work out that way ingame.
-The quest design is in general average. Little is asked of the player's own mental prowess or determination and drive to find less than obvious or alternative solutions. The game also guides you to play a particular type of character as doing the opposite feels barely rewarding at all, feeling more as if it was put in because people don't always want to play a goody two shoes rather than a viable alternative with a different ideological philosophical outlook.
-The writing in general is shit. Ignoring the SJW'ism/Muh social agenda that has been crawling its way in like with many games these days, the characters and quests are in general terribly written. The Board for example, the main authority who is responsible for the mess going on rather than competent and cunning is cartoonishly evil.

The game seems to be more based on an initial pitch for a game rather than a well worked out one. There is some potential and promise here and there but that is it, a basic foundation that did not get continued further.

I think the biggest problem with this game though is that it is pitched as a successor to FNV because of the developer studio's name (and because FNV was probably one of their biggest successes), something the head of the studio probably happily went along with.


Edit: as it was my birthday yesterday I had considered asking the Outer worlds as a birthday gift but I just can not make someone waste good money on getting me this game, especially when there are so many more better and more interesting things such as books.

You did not miss anything of value, bro.

Did you play Pathfinder:Kingmaker or Solasta/BG3 early access?

and Happy birthday!
 

Gordian Nutt

Educated
Joined
Aug 8, 2020
Messages
132
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).

Black Shamrock also worked on Grounded.

Paranoia: Wasn't Paranoia RPG suddenly dumped up for release on the Epic store with no warning or was that another title?
 

bec de corbin

Educated
Joined
Sep 21, 2020
Messages
207
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).

Black Shamrock also worked on Grounded.

Paranoia: Wasn't Paranoia RPG suddenly dumped up for release on the Epic store with no warning or was that another title?

The opposite: it was an Epic exclusive for about a month and then vanished forever with no explanation
 

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