rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.
No we won't. This game will be forgotten in 10 years.I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.
This game is already Obsidian most successful game in the past decade bot sales and reviews wise. 10 years from now we will be using TOW as example of the good old days of RPG.
Seems people on GoG and Steam still excited of this game.
I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.
Conceptualising, designing and building levels and quests for games like The Outer Worlds: Peril on Gorgon.
The Outer Worlds: Peril On Gorgon DLC
Lead Environment Artist:
The Black Shamrock studio was tasked in creating 3 large Interior spaces for the DLC: Peril On Gorgon
My role was to solely dress and light 1 large Interior space which was the OCI Facility.
I also worked on the other 3 interiors with the other artists and worked on lighting and dressing and making sure everything was up to task for each milestone right up to the end of the production from our side of the project.
Yeah if does end up kickstarting another franchise I could definitely see a strong legacy for TOW.Obviously, the long-term legacy of The Outer Worlds will depend on whether it gets a sequel and how well that sequel is received.
It depends on if Cain & Boyarsky want to make TOW2 or a Fallout spinoff like New Vegas. Unless Bethesda vetoes the idea since MS is much more hands off these days and are pretty much letting Bethesda the publisher continue to operate as they are.It will get a sequel, Microsoft saw a positive both from review and sales standpoint.
As long the majority outside Codex thinks the game and it's sequel is good enough. It will create a legacy.
No we won't. This game will be forgotten in 10 years.
Yeah if does end up kickstarting another franchise I could definitely see a strong legacy for TOW.
It depends on if Cain & Boyarsky want to make TOW2 or a Fallout spinoff like New Vegas. Unless Bethesda vetoes the idea since MS is much more hands off these days and are pretty much letting Bethesda the publisher continue to operate as they are.
It’s the number one top seller on steam right now
thats like the dumbest thing ive read in a decade dudeI can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.
This game is already Obsidian most successful game in the past decade bot sales and reviews wise. 10 years from now we will be using TOW as example of the good old days of RPG.
No we won't. This game will be forgotten in 10 years.I can see this game will become a cult classic in ten years whether i like it or not. At that time Triple A RPG become so bad that TOW1 is considered to be a masterpiece.
This game is already Obsidian most successful game in the past decade bot sales and reviews wise. 10 years from now we will be using TOW as example of the good old days of RPG.
I'm considering buying this even though I'm pretty sure it's terrible, can someone persuade me not to buy it?
thanks
I'm considering buying this even though I'm pretty sure it's terrible, can someone persuade me not to buy it?
thanks
I keep staring at this thing on Steam and GOG but I honestly can not convince myself to get it after everything I have been reading about here on the Codex and other places and after what people I know told me about this game during online chats;
-The design is freaking half assed. Now using world spaces instead of a continuous world space like Bethesda has been doing its abominations is not such a problem as long as these world spaces are interesting, and they are not for many people who have been playing this. Exploration in general is not worthwhile because other than perhaps some additional pickups/items a player is not going to discover any interesting additional stuff that could take the game into a whole different direction. (like in for example Mask of the Betrayer).
And as you end up with shitloads of stuff halfway during the game even barter quickly becomes useless and unnecessary.
The design mentality into character builds, skills, equipment is not on any higher level either, the negative trait stuff sounds good on paper but does not work out that way ingame.
-The quest design is in general average. Little is asked of the player's own mental prowess or determination and drive to find less than obvious or alternative solutions. The game also guides you to play a particular type of character as doing the opposite feels barely rewarding at all, feeling more as if it was put in because people don't always want to play a goody two shoes rather than a viable alternative with a different ideological philosophical outlook.
-The writing in general is shit. Ignoring the SJW'ism/Muh social agenda that has been crawling its way in like with many games these days, the characters and quests are in general terribly written. The Board for example, the main authority who is responsible for the mess going on rather than competent and cunning is cartoonishly evil.
The game seems to be more based on an initial pitch for a game rather than a well worked out one. There is some potential and promise here and there but that is it, a basic foundation that did not get continued further.
I think the biggest problem with this game though is that it is pitched as a successor to FNV because of the developer studio's name (and because FNV was probably one of their biggest successes), something the head of the studio probably happily went along with.
Edit: as it was my birthday yesterday I had considered asking the Outer worlds as a birthday gift but I just can not make someone waste good money on getting me this game, especially when there are so many more better and more interesting things such as books.
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).
Black Shamrock also worked on Grounded.
It's interesting they outsourced some of level design, not just art assets, for DLC to Black Shamrock. It's the developer of Paranoia CRPG and one of the studios under Virtuoso (which did Switch port and also some art outsourcing for the base game).
Black Shamrock also worked on Grounded.
Paranoia: Wasn't Paranoia RPG suddenly dumped up for release on the Epic store with no warning or was that another title?
It’s the number one top seller on steam right now