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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
Alright bros I have finished Murder on Eridanos, achieved maximum level and I am ready to dump the game since I have zero interest in playing Peril on Gorgon again nor completing the rest of the main quest.

So did the two mods I used make the game fun to play? Eh. Meh. Kinda. So unfortunately the mods weren't as polished as I'd hoped, and the weapon overhaul mod overtuned the Shrink Ray which resulted in it doing over 11k DPS. I killed the queen boss at the end of MoE in about 3 seconds. On a companion-focused build.

Anyway, I still enjoyed the journey of playing the game way more than I did originally with my no-companion stealth sniper, but I can't really say that the gameplay was all that interesting overall. It was just 'ok'. Encounter design and monster variety in this game is pretty awful. Mostly I only had to think at all when there were large packs of enemies, and even then it was pretty trivial to kill them. And this was with enemies having ten times their usual HP. Developers have to stop copy pasting enemies all over the map and calling it a day. And they have to develop more interesting gameplay for enemies to display. It's just sad.

The game's other flaws obviously can't be fixed with mods, and... boy. They still suck as hard as I remembered. The tone of this fucking game.. it's all over the place. I can't take the game seriously, which is a shame because it's clearly trying hard to tell some interesting stories at times. MoE's whole thing with the parasites wasn't a terrible plotline, and there was real potential here. But the sheer goofiness of the game just constantly detracts from anything it tries to do.

MoE's 'murder mystery' approach was a refreshing change of pace, but it was mostly wasted potential yet again because there isn't really any different ways to solve these quests that are meaningful. You are just exploring the linear paths that the devs created, in order to arrive at the end and fight the boss. This is terribly disappointing. To think that this company once made FNV... again, it's just sad.

So yeah, I still can't really recommend the game on any basis. Mods can't fix it. It's just bad. I'm glad I tried out Murder on Eridanos though. It was interesting to see Obsidian really trying hard to do something different. And falling flat on their arses. How the mighty have fallen.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
I think a good way to view how popular a product actually is in either the public eye or in it's own fanbase is genuinely just going by how many memes you see out there. For example, despite being an indie game commonly confused with this one, I've seen a lot of memes and videos talking about Outer Wilds, even just funny clips that pop up every now and then. The DLC they did a few years ago brought a new wave of content with it as well.

I've yet to see a single meme from any of the DLCs for Outer Worlds, or any for the base game that isn't comparing Phineas with Rick Sanchez.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
903
I think a good way to view how popular a product actually is in either the public eye or in it's own fanbase is genuinely just going by how many memes you see out there. For example, despite being an indie game commonly confused with this one, I've seen a lot of memes and videos talking about Outer Wilds, even just funny clips that pop up every now and then. The DLC they did a few years ago brought a new wave of content with it as well.

I've yet to see a single meme from any of the DLCs for Outer Worlds, or any for the base game that isn't comparing Phineas with Rick Sanchez.
I don't know of anyone discussing anything about Outer Worlds on a regular basis whereas faction arguments about New Vegas and even FO4 are common to this day.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,623
Cain explains his retirement as a desire for freedom: "There are games I want to make … I’ve been promised too many times, 'You’ll have final say, we’ll take care of you, this will all be great,' and that didn’t happen. I’m unwilling to believe it for the eighth time."
Doesn't look like he's all happy with Outer Worlds.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,946
Cain explains his retirement as a desire for freedom: "There are games I want to make … I’ve been promised too many times, 'You’ll have final say, we’ll take care of you, this will all be great,' and that didn’t happen. I’m unwilling to believe it for the eighth time."
Doesn't look like he's all happy with Outer Worlds.
I'm playing the DLCs right now and I can understand it. There are almost no technical bugs, so Tim as a programmer did a great work! The art direction from loading screen advertisements to the overall future-as-expected-in-the-past is fantastic too, which is probably what Leonard was responsible for. But the writing, the characters and the story! Most journals and emails are just boring, not funny at all. Most of the characters look ugly, not only the women, and are forgettable or completely woke as well. Just take a quick look at the Llama quest! Both DLCs basically have the same background: bad companies create bad products in an inhumane way. The murder investigation was more interesting at least, but if you think it through, the story makes no sense at all because the company would kill of all its customers in the long run. Also they couldn't decide it this was to be a parody or a horror game. They clearly were missing a competent writer like Mitsoda or Avellone...
 
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Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,181
Location
Midgard
Make the Codex Great Again!
The tone of this game is all over the place. The only consistent tone I can find is "inoffensive* and bland". The worldbuilding is atrociously facile and the details are relentlessly boring. Conversations between NPCs, side-quest, computer notes and emails are a chore to read. Boring and badly written.

There is no edge to the game, it is dull, dull, dull. Every quest is a braindead walk from one questpoint to the next. I just finished the Murder on Eriadnos DLC, which was the highlight of the game so far. I guffawed once or twice, for the first time since I started playing.

As for companions, SAM is definitely the highlight and the best one by far. For one thing he doesn't have gen-z problems and he doesn't need to be micromanaged, which means I don't have to use the *atrocious* inventory UI as much.

Oh the inventory. Oh man. I don't even

So I usually just run with SAM & Max and ho boy. Max's companion quest was somehow more insulting than the autistic lesbo. Her quest was just plain stupid and I just dropped it and told her to keep her mouth shut and nose to the grindstone. Max seemed to have a very personal quest, one he had been on his entire adult life. To find answers to his faith. I just brought him to some random hippie lady in the middle of nowhere on some asteroid, dropped some acid with him and he became a fucking hippie when he realized "it's all bullshit bruh, you just have to let go bruh".

Fuck these people. Fuck these writers and fuck people who defend this subversive trash.

*according to the woke 2010s ofc, I find this game extremely offensive
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,043
Location
Romania
I played this back when i launched and I only used Max and Felix. Couldn't stand the robot. Just too....happy about everything. Fuck that. I thought he was gonna be my next ED-E from NV.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
903
They wanted it to have the writing and style of Borderlands with the gameplay of New Vegas so you're left with a game that's ugly, has shit writing and isn't fun to play.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
Was FNV really that fun, though?

I mean breaking the game shooting lazers from beyond enemy range or pulverizing them within one VATS session might have some charm, but long term...
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
Was FNV really that fun, though?

I mean breaking the game shooting lazers from beyond enemy range or pulverizing them within one VATS session might have some charm, but long term...
Yes I've had tons of fun with various different builds in FNV, sure most of them end up OP as fuck by endgame but that doesn't mean that it isn't an absolute riot getting there.

TOW is a fucking children's toy by comparison

That said I do play exclusively with some form of overhaul in recent years, usually JSawyer or a variant of it.

Recently I've got my eye on Qolore's The Sands but it's a little rough around the edges, hopefully it gets updated again soon

But anyway VNV is the standard as I'm sure you're aware
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Was FNV really that fun, though?

I mean breaking the game shooting lazers from beyond enemy range or pulverizing them within one VATS session might have some charm, but long term...
In my experience, the answer is "it allowed me to play it in many ways, some of which were fun". A huge bunch of QoL, weapon and balance mods were involved though.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
Was FNV really that fun, though?

I mean breaking the game shooting lazers from beyond enemy range or pulverizing them within one VATS session might have some charm, but long term...
But anyway VNV is the standard as I'm sure you're aware
Well, I'll say a controversial thing: shooty gameplay-wise, Fallout 4 was more "fun" IMO.
Ehh there are less interesting builds though
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,181
Location
Midgard
Make the Codex Great Again!
Well, fuck it ... I'm going to finish this turkey and write my final review on it. Before I memory-hole it and never think of it again.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
903
Was FNV really that fun, though?
No. The engine doesn't work for satisfying shooting and melee is too easy because of how stupid the AI is.

Max out Guns, get high Sneak, get All American then crit every single enemy you'll ever come across. Or get Toughness, Stonewall and any melee weapon and win the game.

FO4's story and lore may have been retarded even by Fallout standards but it had way better gunplay. The AI's still shit but at least the guns feel tolerable to use and gun enemies can bash you if you try to melee spam them.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
The Outer Worlds is the little game who couldn't.

"We don't know how to make minigames fun, so there is no interactive lockpicking or hacking."
"We don't know how to write player romance, so there is no player romance."
"We don't know how to do stealth, so you just turn invisible."
"We don't know how to have original thought, so we'll just say Capitalism bad and won't go anywhere with it."
 

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