Yosharian
Arcane
Alright bros I have finished Murder on Eridanos, achieved maximum level and I am ready to dump the game since I have zero interest in playing Peril on Gorgon again nor completing the rest of the main quest.
So did the two mods I used make the game fun to play? Eh. Meh. Kinda. So unfortunately the mods weren't as polished as I'd hoped, and the weapon overhaul mod overtuned the Shrink Ray which resulted in it doing over 11k DPS. I killed the queen boss at the end of MoE in about 3 seconds. On a companion-focused build.
Anyway, I still enjoyed the journey of playing the game way more than I did originally with my no-companion stealth sniper, but I can't really say that the gameplay was all that interesting overall. It was just 'ok'. Encounter design and monster variety in this game is pretty awful. Mostly I only had to think at all when there were large packs of enemies, and even then it was pretty trivial to kill them. And this was with enemies having ten times their usual HP. Developers have to stop copy pasting enemies all over the map and calling it a day. And they have to develop more interesting gameplay for enemies to display. It's just sad.
The game's other flaws obviously can't be fixed with mods, and... boy. They still suck as hard as I remembered. The tone of this fucking game.. it's all over the place. I can't take the game seriously, which is a shame because it's clearly trying hard to tell some interesting stories at times. MoE's whole thing with the parasites wasn't a terrible plotline, and there was real potential here. But the sheer goofiness of the game just constantly detracts from anything it tries to do.
MoE's 'murder mystery' approach was a refreshing change of pace, but it was mostly wasted potential yet again because there isn't really any different ways to solve these quests that are meaningful. You are just exploring the linear paths that the devs created, in order to arrive at the end and fight the boss. This is terribly disappointing. To think that this company once made FNV... again, it's just sad.
So yeah, I still can't really recommend the game on any basis. Mods can't fix it. It's just bad. I'm glad I tried out Murder on Eridanos though. It was interesting to see Obsidian really trying hard to do something different. And falling flat on their arses. How the mighty have fallen.
So did the two mods I used make the game fun to play? Eh. Meh. Kinda. So unfortunately the mods weren't as polished as I'd hoped, and the weapon overhaul mod overtuned the Shrink Ray which resulted in it doing over 11k DPS. I killed the queen boss at the end of MoE in about 3 seconds. On a companion-focused build.
Anyway, I still enjoyed the journey of playing the game way more than I did originally with my no-companion stealth sniper, but I can't really say that the gameplay was all that interesting overall. It was just 'ok'. Encounter design and monster variety in this game is pretty awful. Mostly I only had to think at all when there were large packs of enemies, and even then it was pretty trivial to kill them. And this was with enemies having ten times their usual HP. Developers have to stop copy pasting enemies all over the map and calling it a day. And they have to develop more interesting gameplay for enemies to display. It's just sad.
The game's other flaws obviously can't be fixed with mods, and... boy. They still suck as hard as I remembered. The tone of this fucking game.. it's all over the place. I can't take the game seriously, which is a shame because it's clearly trying hard to tell some interesting stories at times. MoE's whole thing with the parasites wasn't a terrible plotline, and there was real potential here. But the sheer goofiness of the game just constantly detracts from anything it tries to do.
MoE's 'murder mystery' approach was a refreshing change of pace, but it was mostly wasted potential yet again because there isn't really any different ways to solve these quests that are meaningful. You are just exploring the linear paths that the devs created, in order to arrive at the end and fight the boss. This is terribly disappointing. To think that this company once made FNV... again, it's just sad.
So yeah, I still can't really recommend the game on any basis. Mods can't fix it. It's just bad. I'm glad I tried out Murder on Eridanos though. It was interesting to see Obsidian really trying hard to do something different. And falling flat on their arses. How the mighty have fallen.