Ivan
Arcane
chilling music
chilling music
this game is crap.
a role playing game is a 4x: xplore, xpand, xterminate, xdialogues.
exploration is pointless, maps are tiiiiiiiiiny minuscule squares of very linear land, and if it's not linear it's a circle, nothing much different. indoor maps are made like that too, absolutely predictable.
expansion is character-side, and it's extremely limited there too, the only meaningful interaction with the world is lockpicking, with very minor role for hacking and three different but totally interchangeable ways of diplomacy. perks are uninteresting one-ups, only companions have skills but only one each. a very very small amount of weapons contributes to this lack of variety.
extermination is combat which is either retardedly easy or, on supernova difficulty, retardedly lethal which limits further the available choices. the new vats means only "get these free headshots to jumpstart this combat". the aforementioned lack of weapons is a decent amount of nails in the coffin.
dialogues? verbose, useless, uselessly verbose, all the nerd blabber about the virtual love story is just retarded stuff. drinking together? i'd have smashed a bottle on her face. i had been told there would have been humor, but i found none, only derivative stuff from firefly, fallout and futurama. all the while chats are spent with fallout 3 level models, stiff puppets not even remotely comparable to a 15 years old bloodlines'.
really, this game is crap under every aspect.
Are weapons really that limited? One thing the game does not do very well is convey information. For example, you can get a special prototype plasma pistol and if you only look at the hover tool-tip it seems like a mediocre plasma pistol. However, if you right click it, there is a little description which tells you that the bullets ricochet off of most surfaces. Paired with the fact that the plasma bolts are pretty big (easy to bounce around corners and into enemies), it's actually a pretty neat gun. Unless you try it out or read the expanded information, you would not know that it ricochets, though.
It's half-orc. And she's still more feminine than TOW characters.It looks like a tranny.Always thought she looks ok. For non-human.Overall though 10/10, yet another OBSIDIAN classic
Once again I just have to stand in awe at the Codex's "ability" to crap on a good game and make it seem like the worst game ever.
Once again I just have to stand in awe at the Codex's "ability" to crap on a good game and make it seem like the worst game ever.
I've never seen Prime Junta so angry before.
Kurvitz said ZA/UM is less a studio and more a cultural movement in the vein of Dadaism or Fluxus, and they’re just using video games as their medium rather than theater or painting.
This really is at the core of . It's not that they've forgotten how to make games, it's that they've gotten too chickenshit to try.
IT BEGINS
This really is at the core of . It's not that they've forgotten how to make games, it's that they've gotten too chickenshit to try.
To be fair, it could be a bit of both.
What does it have to do with pretty bland writing and uninspired quests and roleplaying system tho?
Pillars 1 played it safe and the result was a flop sequel. Not that Pillars 2 was a lot more ambitious than Pillars 1, but there you go.They know you don't get to make a sequel when you release an ambitious game that's full of bugs and doesn't sell very well right off the bat.
What does it have to do with pretty bland writing and uninspired quests and roleplaying system tho? Or difficulty?
You can make smaller game but that still draws you in. If anything, if game is smaller, every quest should have been Tarant/Caladon negotiations, not bringing cigarettes.