Well... ~93% of content is soloable (including the main storyline) and I'd argue game's more enjoyable that way.
I think this is the heart of Codex: It's better to avoid real people, but romancing NPCs is important.Can you romance anyone in this game?
Choosing faction is choosing vanity clothing and your favourite brand of cheese. You'll see later on that they are just a bunch of pompous fools."We own stocks in hell!"
The cheese overload right here!
Dragon seem like the "For the lulz" faction and the Illuminati annoy me since they are supposed to be about Enlightenment not power, they just seem like pricks from the get-go. So Templar it is then, if for no other reason that I actually agree with their goal even if they have somewhat fascist vibes.
So far I am liking it but now that I am older and have so little free time on my hands, doing the sequential "kill x creatures" quests annoy me greatly. Kill this type of draugr, then this one, then that one. Ugh.
Wait until you find investigation missions where you have a code where you need to discover an obscure book then get a passage of the obscure book, translate through an obscure code that the first time you will even know about it is on google. It is too much work, just google and watch the cutscenes.i was able to solo only (most of) the first 2 maps' investigation missions. past that they're truly insane for my little brain.
Ah, The Cost of Magic - such sweet memories. I even got all achievements for it.Just wait until they have you gathering ritual components from:
- a werewolf carcass hidden behind a trail of bear traps and tripwire grenades (and a hidden pit just when you thought you're clear to run)
- a totem placed in the middle of an acid lake and guarded by unkillable ghouls
- the center of a vampire military compound with uber-sentries and proximity mines
- a rock that is only accessible by jumping through about 20 magical platforms that can be summoned only for a short time (you know by now that this game's controls are made for that!)
...all in one quest and one mistake requires repeating the whole segment.
I hope you had absolutely no hand I designing the remaining banal kill and fetch quests or the fucking atrocious worse in the genre combat system...Well, as mentioned, the ingame map wasn't there when most of these were designed. Unrelated art team adds stuff that breaks the logic...happens all the time.
Actually if I recall correctly, the entire amusement park in that area was added during one 3 week period when the designers were on holidays. We had to remake the entire design of the area.
Though I object to the lighthouse comment. The clue, as with any riddle, should only have one true answer. No shit the lighthouse is a red herring.
For the morse one I recorded it with mb Audacity and played it through to some online morse decoder, worked pretty well and I was darn impressed with myself.My "favorite" two from the starting area are one where you have to be able to read musical notes (which I claim most people can't) and one where you have to get Morse code from an audio file.
That second one I could never get, it's just all one big ......... for me.
But yeah, try for 10 minutes, then just look it up is pretty much mandatory for this game if you want to proceed faster than snail speed.
I hope you had absolutely no hand I designing the remaining banal kill and fetch quests or the fucking atrocious worse in the genre combat system...
Yeah, the game really shines during a lot of the story quests, which only brings more focus to the uterly Mediocre mmo quests.Combat was nothing to do with me, but I'll own the quests (even the shitty ones) as I was responsible for approving them even if I didn't design/write them. The "bad" quests are standard MMO shit tier, the quests that mattered were everything not labelled "item quest".