What the fuck? Seriously WHAT THE FUCK? Do I really have to download this 40 GB game with a speed of 20 kb/s? What's wrong with Funcom? Seriously? You release a new game and this is the client you make?
LOL, I'm literally downloading with 5 bytes !!!!!! per second now.
This is why you have to get on Steam and use their faster download.
I don't want to say this, but there must be some truly incompetent people in Funcom's management. Things like this should be one of the first things to fix before release, because seeing downloadtimes like this will scare away a lot of customers.What the fuck? Seriously WHAT THE FUCK? Do I really have to download this 40 GB game with a speed of 20 kb/s? What's wrong with Funcom? Seriously? You release a new game and this is the client you make?
LOL, I'm literally downloading with 5 bytes !!!!!! per second now.
This is why you have to get on Steam and use their faster download.
I asked about this today. The patcher sucks, not denying it and the download speeds are abysmal.
It will be on Steam at some point, but there was some problem with the integration.
And apparently we settled with some patent troll years past so we are not allowed to use or promote that others use bittorrent. It's seriously fucked.
Edit: Workaround for people who have The Secret World installed. Copy the patcher and the localconfig file from SWL into the Secret World folder and should get a much smaller download. Probably 1-2gb. Or copy the RDB folder from The Secret World folder into the Secret World Legends folder and it should diff patch from there as well. Both should work.
I don't want to say this, but there must be some truly incompetent people in Funcom's management.
The site and developers say that there are very few or no limitations for players, almost everything is free, because funcom are just that awesome...They filter out auctions by IP! I cannot sell stuff to my alts and - even worse - to my husband. The greedy shits.
Pah! 13€ per month to trade shitty trash items? Good luck with that, Funcom.
I have never played a f2p MMO before, but are there better examples for a f2p MMO, which Funcom could use as a sample?
If you are willing to accept action rpg in the vein of Diablo 3 as MMO, and there are similarities, then Path of Exile would be a very good example of free to play done well.I have never played a f2p MMO before, but are there better examples for a f2p MMO, which Funcom could use as a sample?
I played over 200h and then just bought some sparkly shit because it didn't feel right.If you are willing to accept action rpg in the vein of Diablo 3 as MMO, and there are similarities, then Path of Exile would be a very good example of free to play done well.I have never played a f2p MMO before, but are there better examples for a f2p MMO, which Funcom could use as a sample?
Same here, I played a lot of it and then just bought some cute pet and custom portal because it just didn't feel right not to give some money for all the enjoyment.I played over 200h and then just bought some sparkly shit because it didn't feel right.If you are willing to accept action rpg in the vein of Diablo 3 as MMO, and there are similarities, then Path of Exile would be a very good example of free to play done well.I have never played a f2p MMO before, but are there better examples for a f2p MMO, which Funcom could use as a sample?
Is it possible to pay some kind of monthly subscription to make all these shitty limitations go away?Its just a retaded dumpster fire born from someone that was absolutely clueless about monetization, and very desperate.
The model itself isnt that bad, but the worst offenders are really bad.
Dungeons are basically endgame, they feel unrewarding and you have to pay to get in more than a couple times. AP/SP is so rare after level 50 that because you can buy it people call it p2w (which it isnt, and tsw already had it).
There are situations where you can literally do an entire dungeon and get absolutely nothing out of it, because you didnt have keys, because they dont give exp or even anima shards. Its so retardedly bad makes me lose my faith in humanity.
Skilltrees take a fuckton of MoF to unlock, the game actively punishes those that spend AP on anything that isnt their weapon of choice and punishes those that spend their AP on the capstone because the bonus is shit and costs a lot, and gaining AP after 50 is so fucking hard the feeling you fucked up by getting a skill you arent using or one that barely helps is being constantly reminded.
Itemization isnt bad, but itemization progression is a colossal grind, and loot is far too randumb, and upgrading gear binds it to you without first asking, this is a source of frutration, you got a weapon that will make you rich, you upgrade it before selling it in the hopes of getting more, you done fuck up boy, enjoy your new super expensive useless crap.
Gold is not guaranteed to be bought, if no player wants to sell their gold you are fucked. A better alternative would have been set a static price for gold that you buy from the game itself, at a higher price than the player sold gold. In this case players can rest easy knowing that theres a built in system in the game that will allow them to progress even if no one is selling, no one may ever use it if enough paying players are there, but it eases the mind of your players regardless. Its a problem with a solution so obvious its really baffling it isnt already there.
Worse part is none of this shit matters, you can easily go through the story without ever caring for this crap, but the people that are complaining are the people that want to remain after they are done with the story. Like you are literally aggravating and offending the people that will feed you and keep the game active and relevant.
Funcom does not understand that most players that arent playing another mmo, are looking for an mmo to play longterm, and them discouraging those players from doing so is really inane.
Is it possible to pay some kind of monthly subscription to make all these shitty limitations go away?
how do you know so much about a game that is so obviously shit?Its just a retaded dumpster fire born from someone that was absolutely clueless about monetization, and very desperate.
The model itself isnt that bad, but the worst offenders are really bad.
Dungeons are basically endgame, they feel unrewarding and you have to pay to get in more than a couple times. AP/SP is so rare after level 50 that because you can buy it people call it p2w (which it isnt, and tsw already had it).
There are situations where you can literally do an entire dungeon and get absolutely nothing out of it, because you didnt have keys, because they dont give exp or even anima shards. Its so retardedly bad makes me lose my faith in humanity.
Skilltrees take a fuckton of MoF to unlock, the game actively punishes those that spend AP on anything that isnt their weapon of choice and punishes those that spend their AP on the capstone because the bonus is shit and costs a lot, and gaining AP after 50 is so fucking hard the feeling you fucked up by getting a skill you arent using or one that barely helps is being constantly reminded.
Itemization isnt bad, but itemization progression is a colossal grind, and loot is far too randumb, and upgrading gear binds it to you without first asking, this is a source of frutration, you got a weapon that will make you rich, you upgrade it before selling it in the hopes of getting more, you done fuck up boy, enjoy your new super expensive useless crap.
Gold is not guaranteed to be bought, if no player wants to sell their gold you are fucked. A better alternative would have been set a static price for gold that you buy from the game itself, at a higher price than the player sold gold. In this case players can rest easy knowing that theres a built in system in the game that will allow them to progress even if no one is selling, no one may ever use it if enough paying players are there, but it eases the mind of your players regardless. Its a problem with a solution so obvious its really baffling it isnt already there.
Worse part is none of this shit matters, you can easily go through the story without ever caring for this crap, but the people that are complaining are the people that want to remain after they are done with the story. Like you are literally aggravating and offending the people that will feed you and keep the game active and relevant.
Funcom does not understand that most players that arent playing another mmo, are looking for an mmo to play longterm, and them discouraging those players from doing so is really inane.
Ive played the game, as i said, most of the monetization does not matter if you play it casually.how do you know so much about a game that is so obviously shit?