- patch next week -- addressing changes, patch 5th July FIRST CONTENT PATCH
- ARG -- 5th July Wednesday, e-mail, code to account, after patch -- summon a revenant, giving it a suffix
-- Of Energy, chance to give extra energy -- Of Havoc, increase critical damage/healing -- Destruction, extra damage close to dying -- Efficiency, reduce cooldown Elite abilities -- Restoration, leech heal max hp -- Alacrity, increase movespeed in combat -- Recovery, increase incoming healing -- Warding, increase Protection while wielded
-- Activity Finder, Elite -- All Elite Dungeons -- Elite 1: Trinity: tank, heal, 3 dps, level 50 -- Extraordinary Drop, Distillates -- Different weapons in each difficulty -- 10 Difficulties, All available on Patch (Elite 1-10) -- Choose difficulty, not dungeon?
-- Weapon unlock: unlock both weapon/passive, reduce cost for third weapon
-- Increase base inventory from 25 to 35 RETROACTIVE, will get extra slot -- If already at cap, get extra slots
-- Increase AP/SP at 50
-- Higher Extraordinary gear drop rate -- Guranteed Extraordinary weapon per day through dungeon mission -- XP rewards for repeat dungeon
-- Reduce cost of Sprint 2 (other sprints) -- No MoF cost to add glyph/signet to item
-- Anybody can trade at level 15, Patrons any level
"Not good enough value for Patronage"
-- Increased Mark of Favor per day (25% extra per challenge) -- 20% MoF daily cap -- Double AP/SP gain -- Free teleport from/to zones
-- 25 AP/SP --10,000 Marks of Favor -- 4000 Anima Shards -- 1 Blue Talisman Fusion Booster (to fuse a blue weapon) -- Must have had an account before downtime -- Soon(tm)
-- Patch Notes coming this weekend (hopefully), Infernal Vibrations fixed, clothing items fixed
-- "Next three months" roadmap coming soon, next week?
-- SEASON TWO INFO NEXT WEEK GET HYPE (all of Tokyo coming soon(tm), NEW DUNGEONS)
-- Naming filter still too aggressive: being cleaned up for characters/cabal
-- Leftover Funcom points converted to Aurum (info soon)
-- Gear/Deck Manager "in the pipeline, important part, cool plans, easier to use" (info soon(tm)
-- PvP currently Shambala because it was most popular mode; they want to do more, everything depends on demand: keep playing, interest, looking to improve: El Dorado, Fusang, Stonehenge
-- Faction Missions still in-game, planned to be released 'later on', rank past 10 -- to go past that do special missions, will be difficult, outfits
-- AH Search: "looking into search strings", more difficult than it seems UPDATE: fixed in internal build yesterday, might be live in upcoming patch
-- Dungeon keys: 10 keys F2P, 18 keys Patron (no current change), "free loot every day", dungeon updates increase value, extra keys cost 500 MoF a pop if you like doing them a lot, sell guaranteed weapons on AH (lot of people don't do dungeons apparently?),
-- Weapon skins: "want to bring them back", customise important (through dressing room?), in the works
-- Some clothing options that transferred over aren't currently visible in the dressing room, many outfits have been split into components, being updated for SWL: soon(tm)
-- German and French voices: "getting back to fully voicing the game"
-- AUX WEAPONS: "can't answer that". They have plans for them soon(tm), not the same as we know them in TSW but definitely bringing them back: on the design board now, because "chainsaws are pretty fucking cool".