Being big is not a positive thing by default. 3/4 of the game can easily be thrown out as a filler and conventional mmo rubbish.It would never have been that big as a single player game. They could never have afforded it.
Yeah. I very much got the feeling of "Here's a scene from a disjointed movie, enjoy! Now go kill 10 wolves. Now here's another scene from that movie!" In general I liked the cutscenes - I feel the writing is good, the story structure is fine, the performances are good - but they're more a barrier between me and the game than a motivating force.The quests almost always involve long winded monologues by npcs while you stand there dumbfucked listening, and a lot of the time those monologues have fuck all to do with the Quest objectives.
3/4? It's better than 99% of the rubbish. Maybe 99,9.But the story that is there is better than 3/4 of the rubbish out in the market.
It's not clarified anywhere, but it's consistent throughout the game that being a "bee" means you're a bit retarded socially and you can't speak. You become a battlesuit for the bee, but not all connections are workingYeah. I very much got the feeling of "Here's a scene from a disjointed movie, enjoy! Now go kill 10 wolves. Now here's another scene from that movie!" In general I liked the cutscenes - I feel the writing is good, the story structure is fine, the performances are good - but they're more a barrier between me and the game than a motivating force.The quests almost always involve long winded monologues by npcs while you stand there dumbfucked listening, and a lot of the time those monologues have fuck all to do with the Quest objectives.
Don't get me wrong. I enjoyed the worldbuilding, dialogue, characterization, performances, direction, you name it ... what I didn't like was the pacing. Sitting watching long disjointed cutscenes just didn't work well with this type of gameplay (does it ever?) and it was doubly bad because the content so rarely had anything to do with your objectives.I liked the NPC monologues
Well that explains a lot D:Most of the cutscenes were written before the missions. I spent a lot of time pulling *anything* out of those cutscenes for mission designs.
wheres my single player spin offMost of the cutscenes were written before the missions. I spent a lot of time pulling *anything* out of those cutscenes for mission designs.
lol who careswas a good idea to make the best items in the game come from the same 6 dungeons and
Fucking finally. I might have preferred an RPG, but I will accept any single player games in this universe.https://www.reddit.com/r/SecretWorl...ns_of_madness_announcement_a_game_set_in_the/
for the record i want norway to burn
Everyone that plays it? What a retarded argument... Everyone in the game got to the point in a week that the only progress they could make was from running the same 6 instances over and over. It is a game without levels so you get better gear or you have nothing to do. Compare that to my favorite MMO where there are probably 100 dungeons or more. No wonder games can get away with being so shit when there are so many like you.lol who careswas a good idea to make the best items in the game come from the same 6 dungeons and
Everyone that plays it? What a retarded argument... Everyone in the game got to the point in a week that the only progress they could make was from running the same 6 instances over and over. It is a game without levels so you get better gear or you have nothing to do. Compare that to my favorite MMO where there are probably 100 dungeons or more. No wonder games can get away with being so shit when there are so many mongs like you.lol who careswas a good idea to make the best items in the game come from the same 6 dungeons and
nobody (sane) plays this thing as an mmoEveryone that plays it?