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Incline The Sims 4

Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,895
Location
大同
What's the prophetic saying, the mods will fix this.
This is far less helpful when you're the modder, and "mods will fix this" means that YOU get to fix it.
Modding is its own reward for those that are into that.

(That said, this game is unsalvageable. If you want to be a modder, there are more worthwhile games to mod instead of this.)
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Not to mention staying current with the latest updates is a far bigger pain in the ass than in 2 and 3, which is why I've given 4 far less attention.
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,055
I dunno, porn modding is still going strong.

But i still can't find a good ff7 scarlet cas.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Any of you optimistic about Paralives?
it depends on what you wanna do. looking at their roadmap the dev team is focusing on general game features and character creation. they already have lots of stuff done in terms of build mode and everything we've seen so far fairly well done. the open question is live mode. will paralives be remiscent of sims 1 and 2, which were focused on making a game out of life simulation, or will it be more like sims 4, that mostly ignores gameplay in favor of leaning hard on 'the player's imagination'?

the sims series didn't just get lazier over time, they didn't just rehash old stuff over and over again. they made the conscious decision to forgo the life simulation part of the game. the devs straight up say it. that's why it's so stagnant. why re-think the way characters move around the world and behave to improve live mode when builders will buy any piece of dlc you put out? why introduce new levels of interactivity to the games when you can just straight up lie in the trailers and still make large sales? sims players will complain about specific features being 'missing' but they can't see the bigger picture. those who do are the ones likely to play live mode as a quasi RPG. they exist, but they are in the minority. and the devs themselves are the sort of people who mostly build stuff and then imagine a story arc for their sims. or just fuck around with sims, which doesn't need much gameplay at all.
 
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Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,147
Location
Moscow
I assume most of the people who play these games just go for standart normie playthroughs where they live a happy life, buy things they cant afford irl and live in huge mansions? But these games can be very entertaining for the wrong reasons.

S1 i haven't played in years, but i used to starve and burn alive entire famillies there. Drown people in the pool. Wall them up. Even had a graveyard of dead wives i married for money with their ghosts running amock at night.

In S2 i used to get more creative and made entire neighbourhoods full of niggers, rapists and hillbillies that harrassed people. For example one family was inspired by hills have eyes. Another lawn belonged to a huge jacked up nigger named Tyrone, with giant afro and shit. He was a pimp too. He wore jeans in typical nigger fashion and had a large gold chain on his neck. He lived with two skank prostitutes. Generally alll of them existed in squalor and filth. There were africans as well and mexican gangsters. Used to bbq babies with that infamous mod. I mean it was literal hell on earth.

S3 is huge, full of stuff to do and i love the open world aspect. But after some amount of time the game becomes unplayable to the point of your save no longer loading. I used to murder some people there, including kids and then chat with Grim Reaper.

S4 is pretty boring. Only played it once. With this mod lol


Then i switched to Rimworld and it's just a whole new level of hilarity.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,197
Location
Dutchland
So as it turns out one of the abilities that werewolves have is that they can eat objects. Furniture, plants, electronics, lamps, urns of ash, large decor objects that you can't interact with: werewolves can eat anything.

I mean, leave it up to the furry pack to also include feeder fetishism.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,197
Location
Dutchland
orientation-article.png.adapt.1456w.png


Can't go after non-binary options? EA is full of bigots and should be held accountable RIGHT NOW.

But seriously, this being good or not depends on whether it's going to affect existing Sims. Limiting how you can interact with the other Sims in the game isn't a smart move. Just have everyone exist in a vague pansexual limbo to cater to players and their wants. Sure they could enter a toggle for this feature, but you'd think that they've have done that for the seasons by now.
 

Manfred

Literate
Joined
Jul 14, 2022
Messages
9
Can't go after non-binary options? EA is full of bigots and should be held accountable RIGHT NOW.

But seriously, this being good or not depends on whether it's going to affect existing Sims. Limiting how you can interact with the other Sims in the game isn't a smart move. Just have everyone exist in a vague pansexual limbo to cater to players and their wants. Sure they could enter a toggle for this feature, but you'd think that they've have done that for the seasons by now.
Well at least now you can have proper straight sims. Just another case of wokeism shooting itself in the foot.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,197
Location
Dutchland
Can't go after non-binary options? EA is full of bigots and should be held accountable RIGHT NOW.

But seriously, this being good or not depends on whether it's going to affect existing Sims. Limiting how you can interact with the other Sims in the game isn't a smart move. Just have everyone exist in a vague pansexual limbo to cater to players and their wants. Sure they could enter a toggle for this feature, but you'd think that they've have done that for the seasons by now.
Well at least now you can have proper straight sims. Just another case of wokeism shooting itself in the foot.
I can already see the outrage at the "everyone is straight" mod.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,197
Location
Dutchland


LGR... now that is a name I haven't heard in a while.

Rating: Mass Effect gaming chair / :5/5: buy it on sale if you want to play high school stuff.
 

MuffinBun

Educated
Joined
Jul 9, 2022
Messages
135
dollhouse for girls and a porn game for girls
fixed

why re-think the way characters move around the world and behave to improve live mode when builders will buy any piece of dlc you put out? why introduce new levels of interactivity to the games when you can just straight up lie in the trailers and still make large sales?
the star citizen model

I assume most of the people who play these games just go for standart normie playthroughs where they live a happy life
uhh...yes? Especially nowadays. But I used to be a bit more creative, especially in Sims 3, that was probably best for all kinds of tinkering. I used to run an underground simprision complex. I had a fake star trek-like spaceship with appropriately dressed crew and pretended to go on missions. There were few attempts at making a 'sims in space' game irl, but all of them fell short. The astronaut minigame from Sims 4 is probably what I'd recommend the most for someone with such interest.

The coolest alternative way to play that I did not try, is to make a neighborhood full of dark-haired people, play as a red-headed sim and try to, over generations, convert everyone to redhead as fast as possible. There's probably a name for this challenge.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
The coolest alternative way to play that I did not try, is to make a neighborhood full of dark-haired people, play as a red-headed sim and try to, over generations, convert everyone to redhead as fast as possible. There's probably a name for this challenge.
Well, Sims post-2 lacks any such genetic simulation, so which hair color your resulting sprog gets is basically just chosen at random, and hair paint is genetic now.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
2,657
The coolest alternative way to play that I did not try, is to make a neighborhood full of dark-haired people, play as a red-headed sim and try to, over generations, convert everyone to redhead as fast as possible. There's probably a name for this challenge.
Well, Sims post-2 lacks any such genetic simulation, so which hair color your resulting sprog gets is basically just chosen at random, and hair paint is genetic now.
In Sims 4 there is a very small percentage chance that your offspring will have different color hair. But for the most part the parents hair color comes directly into effect. If the parents have pink/green/blue (anything unnaturual) colored hair, that simply doesn't get passed down until they are in teen life stage. So if you make two sims with green hair that just isnt going to have an effect until they age up to teen. But the conventional hair colors all can get passed down through the various life stages.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
In Sims 4 there is a very small percentage chance that your offspring will have different color hair.
Yes, the "chance of being a mutant" has been there since at least Sims 3, but it's very small.

But for the most part the parents hair color comes directly into effect. If the parents have pink/green/blue (anything unnaturual) colored hair, that simply doesn't get passed down until they are in teen life stage.
That's not technically true. The reason weird hair colors are "lost" is not because the game rejects them, but because weird hair colors are often simply omitted in child hairs. In TS4, every single hair color needs to be explicitly modelled, unlike TS3's colorwheeled version. If you had a child hair with weird-color support, it would be manifested there, too.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Right, like I said: Random. There's no sense of dominant or recessive colors. It's just chosen at random: Parent A, Parent B, or random mutant color. Sims 2 used a simple Mendelian model, everything since then has had no actual genetics: If you recolor a sim to pink, they now pass on pinkness.
 

MuffinBun

Educated
Joined
Jul 9, 2022
Messages
135
Oh I see. At random from the pool provided by parents. That will make that challenge more viable in some cases. I thought you were arguing for something else.

The thing I miss the most from 2 is the generation of interests for each sim. And that they not always 'click' when interacting with one another. And the 90' theme. That makes it more precious now then it was at release.
 

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